Alpha-Class Star Wing AKA Skipray Blastboat

By JediPartisan, in X-Wing

1 hour ago, JediPartisan said:

How could you not think “... I believe this is a case of inexperience causing a severe overreaction...”, would not be offensive?

Its not so much the Saturation Salvo, as it is going from out of range to a possible 5 damage attack, then out of range again the following turn. The very thing Imperial players have been saying Miranda has been doing to them, but was impossible (no fire on slams).

I actually just played against Miranda tonight for the first time, and I paid rather close attention to SLAMming, in anticipation for the Gunboat. The irritating thing about Miranda wasn't the SLAM itself so much as it was the fact that she would SLAM past my guys and then drop bombs on them. Four ships spent a dozen rounds chasing her around the board, and never once did any of them roll so much as a single red die against her, and she in her turn took only a couple turret shots at them, because she could stay completely clear of fields of fire and still do damage.

With the Gunboat it has to have you in arc in order to fire . Yes, it's fast, but you'll at least have some idea of where it's coming from and be able to point your ships in that direction. Sure, you can't fire at it if it SLAMs past you, but it won't be firing at you, either! And yes, it may be able to launch a bunch of dice at you, but so can many other ships.

The Gunboat has a rather unique (at the moment) gimmick, and you act as if it's the end of the game! Many other ships have gotten unique abilities without totally killing the game, and this one will be no different. If it turns out that it's absolutely broken, an errata will come; but personally, I doubt it will be necessary (apart from possible rules clarifications or a single, outside case).

54 minutes ago, JediPartisan said:

So I am alone in thinking it’s overpowered. Won’t be the last time probably, so I’ll only say this:

There has been a plethora of Sci-fi programs based around a ship that can come out of no where, attack, then leave again. The latest two would be “Dark Matter” and “Star Trek: Discovery” (yeah I know, it’s Star Trek and not a fan favourite). This ship is capable of precisely that.

And as far as arc dodging such a ship, you must have legendary abilities then, as the greater the distance the ship comes, the greater the possibilities of where it could land. Also taking into account the fact that it will do two maneuvers on the way in, and the second is determined as the ship moves.

Also, you seem to forget how important it is, to force your opponent to divide their fire. This ship is more than capable considering the above.

I wish you luck, but don’t say I didn’t warn you.

So...one particular strategy for flying this ship is sort of similar to ways starships have been used in other settings...so it's broken? I'm failing to see the logic here, and this post pretty much convinces me you're just trolling at this point.

17 minutes ago, Kieransi said:

As much as it saddens me to admit it, there are many people out there who do not share our enthusiasm for the GUNBOAT... but I think that the people who don't really like it should at least be able to see that it's pretty well balanced, adds a new niche to the game, and probably won't break the game.

Kind of like how I feel about the Caligula Fighter. I never played Galaxies, and the ships from it seem bulky and ugly to me, but I can appreciate that the Caligula is at least pretty fair and balanced, and adds a new feel and mechanic to the game.

Yeah, I don't have a problem with people not being excited about the Gunboat, or even actively disliking it. It's ok not to like something. But that doesn't mean you throw reason out the window and claim that the thing needs to be nerfed just because it's not your favorite.

(I do have to say, the Kimogila is one of the ships I'm really interested in for this wave, second only to the Star Wing. I've never played Galaxies or even heard of the ship before they announced it, but the new mechanic sounds pretty intriguing!)

2 hours ago, JediPartisan said:

Huh. Guess so.

By the Prophet! :mellow:

Not sure about rules and mechanics but - OP has caused the most grievous offence and blasphemy against the Five Pointed Angel in one fell swoop!

Where are the inquisitors????

Ohh I see! Perhaps the Inquisition is not needed!

OP is warmly invited to learn the 'True' ways of the Saviour from the source of all truth - the Great Cygnus Spaceworks, XG-1 Alpha Star Wing Imperial Assault Gunboat repository - starting from Page 1 of course!

:lol: :lol: :lol:

3 hours ago, JediPartisan said:

So I am alone in thinking it’s overpowered. Won’t be the last time probably, so I’ll only say this:

There has been a plethora of Sci-fi programs based around a ship that can come out of no where, attack, then leave again. The latest two would be “Dark Matter” and “Star Trek: Discovery” (yeah I know, it’s Star Trek and not a fan favourite). This ship is capable of precisely that.

And as far as arc dodging such a ship, you must have legendary abilities then, as the greater the distance the ship comes, the greater the possibilities of where it could land. Also taking into account the fact that it will do two maneuvers on the way in, and the second is determined as the ship moves.

Also, you seem to forget how important it is, to force your opponent to divide their fire. This ship is more than capable considering the above.

I wish you luck, but don’t say I didn’t warn you.

There is already a ship that can do presicely that, the TIE Phantom, I bet you forgot because it's not prevelent. The starwing will be a non issue as well

10 minutes ago, mad mandolorian said:

There is already a ship that can do presicely that, the TIE Phantom, I bet you forgot because it's not prevelent. The starwing will be a non issue as well

Huh, I'm really seeing the similarities between the starwing and TIE Phantom, booth have good reposition but at the cost of thir own attack, but this can be avoided with upgrades (ACD on high ps phantom has no reason to recloak instead of shooting) they both also have low base agility, but the phantom can avoid getting hit and the starwing has lots of HPs. both also have high attack, the 4d8 primary on phantom or 2cannons & unlimited ordanance for the starwing

Edited by mad mandolorian
4 hours ago, JJ48 said:

Sure, you can't fire at it if it SLAMs past you...

Well, not unless you have a turret. Or an auxillary firing arc...

Why doesn't anybody ever use AKA correctly?

9 minutes ago, Captain Lackwit said:

Why doesn't anybody ever use AKA correctly?

ezgif-com-crop-33.gif

7 hours ago, JediPartisan said:

Even when they can come from out of range, attack with a missile or torpedoe and get three defense dice on their defense, then the following round slam back out of range?

”I think you overestimate their chances.” ~ the late great Grand Moff Tarken

Advanced Slam was just nerfed to stop Rebel bombing runs using slam, how is this not worse?

Take a look at:

Saturation Salvo 1-pt

After you perform an attack with a torpedo or missile secondary weapon that does not hit, each ship at range 1 of the defender with an agility value lower than the squad point cost of the torpedo or missile upgrade card, must roll 1 attack die and suffer any damage or critical damage rolled.

This makes missiles and torpedoes that miss into bombs. Exactly the thing the Advanced Slam nerf was to stop. I don’t think people are going to see how this ship combos until it’s on the table, but it doesn’t look good to me. And Talonbane and Poe can easily be affected by this kind of bomb. The only group that might be immune is Imperial (assuming they’re using cruise missiles or plasma torps).

Love your optimism.....if this card can be used to effect and dislodge the mainstays, even a bit, I’ll be utterly surprised. It’s nice you have an optimistic bent towards an Imperial ship, they’ve been so well designed and balanced that it literally it pains me.

Let’s all hope that she makes a meta splash for once and brings the Imperial faction out of the bottom bin.

Maybe, just maybe we can be “too proud of this technological terror you’ve constructed.”

9 minutes ago, clanofwolves said:

Love your optimism.....if this card can be used to effect and dislodge the mainstays, even a bit, I’ll be utterly surprised. It’s nice you have an optimistic bent towards an Imperial ship, they’ve been so well designed and balanced that it literally it pains me.

Let’s all hope that she makes a meta splash for once and brings the Imperial faction out of the bottom bin.

Maybe, just maybe we can be “too proud of this technological terror you’ve constructed.”

I think it's worth pointing out here that - as an Elite Talent - Saturation Salvo is not limited to the Gunboat. If it were really going to make a splash (pun intended), players would be looking to leverage it in cheaper and more efficient ways than on the Gunboat chassis. Gunboats aren't the only ships that can use ordnance, after all.

But they're not looking to leverage it in cheaper and more efficient ways. And why not?

Because it's pants.

12 minutes ago, clanofwolves said:

Love your optimism.....if this card can be used to effect and dislodge the mainstays, even a bit, I’ll be utterly surprised. It’s nice you have an optimistic bent towards an Imperial ship, they’ve been so well designed and balanced that it literally it pains me.

Let’s all hope that she makes a meta splash for once and brings the Imperial faction out of the bottom bin.

Maybe, just maybe we can be “too proud of this technological terror you’ve constructed.”

I have a dream.

"Nerf the Gunboat" threads.

Saturation Salvo is the R3 Astromech of EPTs.
It is like a deal with the devil. It looks advantageous at first, but when you read the fine print...

9 hours ago, JediPartisan said:

this ship is seriously broken, as broken as the JumpMaster was in its own way

I actually wrote out a long explaination of how this comparison is sooooo wrong, but then I thought, “This is a troll thread.” ?

It's a very good ship, and a very balanced ship.

ALL HAIL GUNBOAT!!!!!

Gunboat is going to be near the top of the (greatly reduced) power curve. So what? It wouldn't stand a chance before the broken things got reigned in.

There is a lot of unknown at the top now... Which is a good thing! I look forward to the next few big tournaments to see how it settles.

I think the Gunboat brings an interesting dynamic to the game. I also think @Biophysical is right that Crack HLC is the way to go. I will try this list out because I want it to work but only time will tell.

Nu Squadron Pilot — Alpha-class Star Wing 18
"Mangler" Cannon 4
Linked Battery 2
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 25
Nu Squadron Pilot — Alpha-class Star Wing 18
"Mangler" Cannon 4
Linked Battery 2
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 25
Kylo Ren (TIE Silencer) — TIE Silencer 35
Push the Limit 3
Advanced Sensors 3
Sensor Cluster 2
Autothrusters 2
First Order Vanguard 2
Ship Total: 47
3 hours ago, Azrapse said:

Saturation Salvo is the R3 Astromech of EPTs.
It is like a deal with the devil. It looks advantageous at first, but when you read the fine print...

I need to equip both of those on one ship..

5 minutes ago, That Blasted Samophlange said:

I need to equip both of those on one ship..

That poor, poor ship.