1 hour ago, JediPartisan said:How could you not think “... I believe this is a case of inexperience causing a severe overreaction...”, would not be offensive?
Its not so much the Saturation Salvo, as it is going from out of range to a possible 5 damage attack, then out of range again the following turn. The very thing Imperial players have been saying Miranda has been doing to them, but was impossible (no fire on slams).
I actually just played against Miranda tonight for the first time, and I paid rather close attention to SLAMming, in anticipation for the Gunboat. The irritating thing about Miranda wasn't the SLAM itself so much as it was the fact that she would SLAM past my guys and then drop bombs on them. Four ships spent a dozen rounds chasing her around the board, and never once did any of them roll so much as a single red die against her, and she in her turn took only a couple turret shots at them, because she could stay completely clear of fields of fire and still do damage.
With the Gunboat it has to have you in arc in order to fire . Yes, it's fast, but you'll at least have some idea of where it's coming from and be able to point your ships in that direction. Sure, you can't fire at it if it SLAMs past you, but it won't be firing at you, either! And yes, it may be able to launch a bunch of dice at you, but so can many other ships.
The Gunboat has a rather unique (at the moment) gimmick, and you act as if it's the end of the game! Many other ships have gotten unique abilities without totally killing the game, and this one will be no different. If it turns out that it's absolutely broken, an errata will come; but personally, I doubt it will be necessary (apart from possible rules clarifications or a single, outside case).
54 minutes ago, JediPartisan said:So I am alone in thinking it’s overpowered. Won’t be the last time probably, so I’ll only say this:
There has been a plethora of Sci-fi programs based around a ship that can come out of no where, attack, then leave again. The latest two would be “Dark Matter” and “Star Trek: Discovery” (yeah I know, it’s Star Trek and not a fan favourite). This ship is capable of precisely that.
And as far as arc dodging such a ship, you must have legendary abilities then, as the greater the distance the ship comes, the greater the possibilities of where it could land. Also taking into account the fact that it will do two maneuvers on the way in, and the second is determined as the ship moves.
Also, you seem to forget how important it is, to force your opponent to divide their fire. This ship is more than capable considering the above.
I wish you luck, but don’t say I didn’t warn you.
So...one particular strategy for flying this ship is sort of similar to ways starships have been used in other settings...so it's broken? I'm failing to see the logic here, and this post pretty much convinces me you're just trolling at this point.
17 minutes ago, Kieransi said:As much as it saddens me to admit it, there are many people out there who do not share our enthusiasm for the GUNBOAT... but I think that the people who don't really like it should at least be able to see that it's pretty well balanced, adds a new niche to the game, and probably won't break the game.
Kind of like how I feel about the Caligula Fighter. I never played Galaxies, and the ships from it seem bulky and ugly to me, but I can appreciate that the Caligula is at least pretty fair and balanced, and adds a new feel and mechanic to the game.
Yeah, I don't have a problem with people not being excited about the Gunboat, or even actively disliking it. It's ok not to like something. But that doesn't mean you throw reason out the window and claim that the thing needs to be nerfed just because it's not your favorite.
(I do have to say, the Kimogila is one of the ships I'm really interested in for this wave, second only to the Star Wing. I've never played Galaxies or even heard of the ship before they announced it, but the new mechanic sounds pretty intriguing!)