24 minutes ago, Teveshszat said:That it is not an uncommon practice does not say that it is a good one. It creates a gap between the players as they have to choose whom to give the xp to and also is a reason for frustration as people can get the wrong idea about what people think of their actions in the game, for exampel missunderstanding that people give xp to others as my character is useless/ has done nothing that worth it etc. It is also fairer to just treat all people equally and if 1 person is qualified to get the xp give them out to everyone.
Gaps are not bad things. It's basic behavior modification theory: Reward what you want to see more of. And note that competitive actually drives more than steady awards... basic psych and basic educational theory - both so well tested as to be functionally natural laws.
I can certainly say I'd never want you to play in a game I run - differential experience awards are something I've used extensively, and 90% of your complaints are things I think are strengths.