After (Finally!) seeing Hera fly an X-wing in the last Rebels episode, I want a good, thematic fix for the T-65 more than ever. But of course, FFG is still taking an eternity to get around to it. The Flight-Assist Astro will do some good, but it still leaves them out in the cold as far as meta goes. The T-70 needs a little help as well. So what I propose is a simple, very thematic fix for both. The T-70s get a good trick, while T-65s finally become capable flyers.
X-Wing (Attack)
X-wing only. Title. Dual Card.
When attacking, you may add one focus result to your roll. You cannot perform any red maneuvers. Your action bar loses the Boost icon.
After performing an action, you may flip this card.
(0 pts)
X-Wing (Flight)
X-wing only. Title. Dual Card
Your action bar gains the Boost icon.
After performing an action, you may flip this card.
(0 pts)
Very thematic, and best used by pilots with good action economy, but also gives some punch to the (still somewhat fragile) Rookie Pilots. Now they can dodge a little, but still succumb if focused down. I'm certain FFG doesn't want to make 5 rookies a possibility, so this instead gets them to be worth their points by hitting harder and moving faster.
Let's try a build or two:
Wedge Antilles (29)
Push The Limit (3)
BB-8 (2)
Integrated Astromech (0)
Title (0)
TOTAL: 34 points
Wedge starts the round on Attack, reveals a green maneuver, and performs a barrel roll. Since he performed an action, he can flip the card to the flight side. PTL off the barrel roll to boost or focus, then execute a green maneuver to clear stress. Finally, he boosts or focuses and flips the card back to attack. Three actions, no stress, lovely dodging. Boom.
Hobbie Klivian (25)
Targeting Astromech (2)
Integrated Astromech (0)
Title (0)
TOTAL: 31 points
Hobbie Starts out in flight mode and K-turns. Gains a free target lock, discards stress, focuses, then flips to attack mode. Fully modified 4-die attack after a K-turn. He obviously can't do this every turn, since he starts the next round in attack mode, but even for every other turn, this is scary. Throw on Vectored thrusters for more crazy fun.
Luke Skywalker (28)
Push the Limit (3)
R2-D2 (4)
Vectored Thrusters (2)
Title (0)
TOTAL: 37
Same cost as average Darth Vader build, but both dodgy and tanky, while throwing four attack dice every turn. Certainly not Soontir Fel, but he can take a hit, and his attacks will be no joke.
Rookie Pilot (21)
Flight Instruct Astromech (1)
Integrated Astromech (0)
Title (0)
TOTAL: 22 points
Speed, action economy, and firepower make this a wonderfully versatile and hard-hitting, though still slightly fragile, little filler.
So all in all, does it make the T-65 overpowered? No. Is the T-70 still better? Of course, but not by quite as much, and the generics will be much improved. Does this run the U-wing risk of telegraphing your intentions? Not entirely. Since you're always moving and shooting, "Moving" or "Shooting" doesn't always communicate what the intent is, only the priority.
Anyone want to proxy this card and try it out? I'd love to hear some T-70 ideas too.