Hey guys, trying out some stuff I don't ever use (on top of playing Rebel bombers, which I haven't really done seriously since W2 sometime), and looking for sugestions.
The idea is to maximize my burst anti-ship damage with late-squadron-phase rogue attacks from H6/H6/Hera/Han, then Han shooting first, and then Yavaris triple-double-tapping the 2 H-6s and either Hera or an X-wing, depending on positioning. Jan + 2 X-wings are there to protect the ships primarily, and I've had fantastic success with their longevity and efficiency under Jamming Fields. I expect to rely a lot on Grit to escape squadron defenses with my bombers, but all of my most important offensive squadrons have it, and I've always got Jan in my back pocket if I need her. I brought Slicers to mitigate my vulnerability to activated squadrons in general and Sloane alpha strikes in particular. They hurt, but I haven't been seeing a lot of Slicer defenses recently as everybody's using new hotness instead of Leia/Wing Commander/Weapons Liaison. The threat of late-activating rogue X-wings and opening Han shots should do me some favors in initial squadron-phase clashes, and somewhat mitigate the drawbacks of my lower squadron speeds, while I still have the ability to activate them early if I need to with the supporting transports and Yavaris. I really wanted to bring Wedge as one of my X's for this role, but couldn't find the points.
The MC30 can fill a number of roles depending on the matchup: bully, area denial, objective ship, survivor, follow-up, forker. The H9/OE/APT combo is fantastic for quickly paring down opposing activation padding or support by one-shotting multiple flotillas and corvettes fast. The very presence of the shrimp gives me an extremely powerful yellow objective (HA) and synergizes well with my red (PS), too. Landonition, of course, is nearly un-one-shottable, and also extremely resistant to squadrons, giving me an ideal flagship that can still contribute to the fight without too much risk of losing it outright. It's easy to dive it into the adversary flank to force the choice of flying into Yavaris squadrons or eating a shrimp's double arc, or to keep it back behind the squadrons to pin fleeing targets between the cloud of angry squadrons and the cloud of angry proton torpedoes.
I've tried this list out once and it worked well, but it was kind of a perfect storm matchup (opponent had dual Liberties, squadronless, and took my Superior Positions), so not really a great metric for overall performance, particularly in the squadron fight.
Alt Bombers III (397/400)
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MC30c Torpedo Frigate (63 + 49)
+ General Dodonna (20)
+ Lando Calrissian (4)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ H9 Turbolasers (8)
+ Admonition (8)
Nebulon-B Escort Frigate (57 + 11)
+ Flight Commander (3)
+ Fighter Coordination Team (3)
+ Yavaris (5)
GR-75 Medium Transports (18 + 11)
+ Toryn Farr (7)
+ Jamming Field (2)
+ Bright Hope (2)
GR-75 Medium Transports (18 + 11)
+ Leia Organa (3)
+ Bomber Command Center (8)
GR-75 Medium Transports (18 + 10)
+ Hondo Ohnaka (2)
+ Slicer Tools (7)
+ Quantum Storm (1)
Hera Syndulla (28)
Han Solo (26)
Jan Ors (19)
2 x Scurrg H-6 Bomber (16)
2 x X-wing Squadron (13)
Hyperspace assault
Superior Positions
Precision Strike