So, I've been reading through the FaD published adventure material, and, though I've found at least one thing I didn't like in every adventure FFG has done, with the FaD stuff the main thing I've noticed is that the method of awarding conflict is very poor. There's a pattern where the authors seem to award conflict automatically for things that shouldn't always net conflict (it should depend on why and how it was done, and the character's emotional state at the time) and also that the conflict gain seems awfully disproportionate at times. For instance in the same adventure, a PC automatically gets 7 conflict for killing a combatant [who the PC likely believes is a Pirate that has killed an entire ship's worth of people and will likely kill others] that retreats (not surrenders, retreats--which means is still hostile) yet only gets 5 conflict for willfully and knowingly turning over an innocent to be tortured to death (an evil action any way you look at it).
I was curious what others' thoughts were on this issue.