Lambda fix idea

By RufusDaMan, in X-Wing

So the problem with imperial shuttles is that they suck at flying, and imperial crew supports other ships, BUT most crew like that is limited to range.

So you have to fly close with your Aces to your shuttle, which is bad, because what's the point of having superior mobility, if you are not using it?

So, I propose an idea:

Quote

Long-Range Communications Array

Imperial only. Large ship only

For the purpose of your abilities, actions and Upgrade cards, you may treat friendly ships in the entire play area as being at Range 1.


System.

5 pts.



Bam. Imp shuttles are back in the game big time. PLUS it works well for the future as well, because you can just simply NOT add a system slot on Decis and more combat oriented ships.

It's imperial only for flavor stuff. This is what Imperials do. The Lambda can hang back, and do nothing. Plus, it probably won't be annoying like Manaroo was because shuttles still can't move. And it doesn't make Palp any stronger, so no need to worry about Palpaces wrecking everyone.

It get's a bit obnoxious in Epic... but 4 brobots are a bit obnoxious as well.

Major Stridan would like a word. Yes, I get he's on a more expensive platform.

Colonel Jendon + Long-Range Communications Array + ST-321

+

2x OS-1

13 minutes ago, ScummyRebel said:

Major Stridan would like a word. Yes, I get he's on a more expensive platform.

He can discuss the issue of StarViper MK II with Lt. Lorrir. If he is busy, I suggest trying to talk about the Vaksai with the Royal Guards.

So, you could run any shuttle with Systems Officer, and Fleet Officer. That’s ten points of upgrades compared to eight for Palp, and your tradeoff is that instead of the free dice mod, you get two ships with focus and one with target lock, and the shuttle doesn’t get any other actions and gets stressed each round. Granted it’s pretty much just a support ship, but I think that might be a little overpowered.

Jendon with ST-321 and Weapons Engineer might break this a little too.

1 minute ago, Kieransi said:

So, you could run any shuttle with Systems Officer, and Fleet Officer. That’s ten points of upgrades compared to eight for Palp, and your tradeoff is that instead of the free dice mod, you get two ships with focus and one with target lock, and the shuttle doesn’t get any other actions and gets stressed each round. Granted it’s pretty much just a support ship, but I think that might be a little overpowered.

Jendon with ST-321 and Weapons Engineer might break this a little too.

That's 37 points for a free target lock on two ships.

Even if we discount the Lambda with Jendon in it, you are still paying 11 points for the combo, and it is not that great. Mindlink gives 2 focuses for 2 points and 2 epts. I hardly think it's broken.

And it's still a lambda. It can't really move.

I like the theme of this.

I'd even be game for an ability comparable to Stridan's in terms of range if it meant we got a rear-facing auxiliary firing arc similar in power to the ARC-170's (although that could be a separate upgrade), to somewhat mitigate the "can't turn around to save its life" problem.

Edited by Tom1132
19 minutes ago, Tom1132 said:

I like the theme of this.

I'd even be game for an ability comparable to Stridan's in terms of range if it meant we got a rear-facing auxiliary firing arc similar in power to the ARC-170's (although that could be a separate upgrade), to somewhat mitigate the "can't turn around to save its life" problem.

Yeah that's a fair point. If it has a rear arc, it can be limited.

I’d just say add Engine to the Title and make it 0 points....fun.

I have a great idea for a Lambda fix!

A crew card! Hear me out! A powerful crew card(!) 8pt, probably 2 slots such that it cant fly on a phantom or together with another good crew! But ofcourse it has to be powerful!! I am thinking a card that lets you change 1 dice pr round! Any dice you roll☺️

3 hours ago, RufusDaMan said:

It get's a bit obnoxious in Epic... but 4 brobots are a bit obnoxious as well.

Range 5 might be better. Pretty good on 3x3, not out of hand in Epic

Just now, Darth Meanie said:

Range 5 might be better. Pretty good on 3x3, not out of hand in Epic

It also needs an Epic Ruler, which is no bueno. And it isn't that bad. There are worse things in epic.

If anything, making it unique should be the thing to limit it. So nobody brings more than 1 Lambdas in epic giving everything to everyone.

I feel it's a little strong being unlimited range (I like Range 5), but I like that it costs 5 points. That's a pretty big trade-off in terms of list building. That's dropping the Inquisitor down to Omega Leader, or dropping Countess Ryad or Colonel Vessery down to the Inquisitor. I also like that it does nothing to make the Shuttle itself more effective in combat. It simply becomes a better support vessel.

10 minutes ago, theBitterFig said:

I feel it's a little strong being unlimited range (I like Range 5), but I like that it costs 5 points. That's a pretty big trade-off in terms of list building. That's dropping the Inquisitor down to Omega Leader, or dropping Countess Ryad or Colonel Vessery down to the Inquisitor. I also like that it does nothing to make the Shuttle itself more effective in combat. It simply becomes a better support vessel.

It really needs to become a better one tho :/

I think a simple fix is a title that says:

"Improved Engines"

Treat all Turn maneuvers as white maneuvers

1 point

The thing really just needs a way to turn itself without getting stressed. Then slap FCS on it, and you'd have a pretty good jouster for 24 points.

Heck, you could do this as a modification and put it in any box set, maybe make it Large Ship Only.

What if instead of treating play area as range 1 you can shift the range band up or down 1 (similar to Ryhmer), so a crew that works at range 1-2 could work 2-3 instead etc. That way unless the range is already 1-3 you could still possibly donut hole yourself or be out of range if you have multiple ships to support.

I'm sure people with more time than me at the moment can put that into proper rules verbage.

Edited by herbie93
49 minutes ago, herbie93 said:

What if instead of treating play area as range 1 you can shift the range band up or down 1 (similar to Ryhmer), so a crew that works at range 1-2 could work 2-3 instead etc. That way unless the range is already 1-3 you could still possibly donut hole yourself or be out of range if you have multiple ships to support.

I'm sure people with more time than me at the moment can put that into proper rules verbage.

That's exactly what Major Stridan does on the Upsilon

11 minutes ago, RufusDaMan said:

That's exactly what Major Stridan does on the Upsilon

No Stridan treats ships at 2-3 as range 1, effectively making all of his upgrades range 1-3, and is very similar to what Op suggests.

I'm talking about adding or subtracting 1, so a systems officer could be range 1 and 2 but not 3 or a fleet officer could be 1-2 or 2-3 but not both at the same time etc, see what I'm saying? Maybe it's too wordy of a ruling for a card though.

Just now, herbie93 said:

No Stridan treats ships at 2-3 as range 1, effectively making all of his upgrades range 1-3, and is very similar to what Op suggests.

I'm talking about adding or subtracting 1, so a systems officer could be range 1 and 2 but not 3 or a fleet officer could be 1-2 or 2-3 but not both at the same time etc, see what I'm saying? Maybe it's too wordy of a ruling for a card though.

Ah. A Ryhmer sort of ability then. But that's even worse than Stridan. The point is to make one better.

Well it would be better in that it can be combined with other pilot abilities and titles (assuming OP sticks with the "may equip an additional title" idea). Maybe it doesn't deserve to cost 5pts but 3 or 4?

Redundant on Stridan but then you save points if you use him instead.

*Just realized you are in fact OP, my bad, apologies.*

Edited by herbie93

Electronic Baffle makes up for not knowing how to fly them.

Edited by Boom Owl
2 hours ago, herbie93 said:

Well it would be better in that it can be combined with other pilot abilities and titles (assuming OP sticks with the "may equip an additional title" idea). Maybe it doesn't deserve to cost 5pts but 3 or 4?

Redundant on Stridan but then you save points if you use him instead.

*Just realized you are in fact OP, my bad, apologies.*

It's okay :D But it's not even a title, its a system upgrade, so the no need for that clause.

If they just un-nerf Palpatine it would also be a massive Lambda boost.... hahaha not still bitter about that. We house rule the old Palpatine way as I honestly thought he was pretty balanced, costly for what you were getting and only one die a round but it's what those green dice-dependent Aces needed. Now they are gone

15 hours ago, SirCormac said:

I think a simple fix is a title that says:

"Improved Engines"

Treat all Turn maneuvers as white maneuvers

1 point

The thing really just needs a way to turn itself without getting stressed. Then slap FCS on it, and you'd have a pretty good jouster for 24 points.

Heck, you could do this as a modification and put it in any box set, maybe make it Large Ship Only.

This is an holy crap! There are already broken or powerful large base ships that don’t need a boost like the Lambda that shouldn’t get any help.....just sayin’

Poor Lambda just needs to be re-released with a better dial and a rear firing arc.