6 minutes ago, Kirdan Kenobi said:An important consideration for any GM who wants to nerf stimpacks (that I pointed out before) that I wanted to point out again since there are a bunch of people advocating requiring a medicine check to use a stimpack, is that not every party has a doctor or a medic. In parties that don't have them, stimpacks are the best way those parties can heal without going to a hospital, which has it's own set of problems. Sure, somebody in the party probably has a medpac, but they aren't likely to be able to heal more than a couple wounds with it, let alone a serious crit. Medicine is one of the more uncommon career skills, especially in edge.
But most parties have someone with an intellect score. Not necessarily a high one but even two greens with a couple of boost (assistance, right tools) gives a decent shot at healing. Also, nothing stops you from getting a few ranks in non career skills. If there isnt a doctor around those 5-10 extra xp for a rank or two moght be a sound investment.