9 hours ago, SEApocalypse said:The ability to use all 5 during one encounter makes them rather spamy. Having medicine checks cost an action, while stim pack application is a maneuver and can be done 5 times per target per encounter is imo the reason people are displeased with them. It feels gamey and rather wrong to spam them.
@Tom Cruise A skilled medic should get out of his medicine check and 2 stimpacks 20 wounds removed. And if he needs to visit again in the same encounter, the remaining 3 stims still remove another 15 wounds. As medicine checks are once per encounter, stim application checks are replacing often, so instead of healing wounds with his action the medic is boosting characteristics. Stimpack specialisation and stimpack application are really good talents.Now if you would make stimpacks once per encounter, the medic spec would become imo rather weak, meanwhile the spam of stim packs would certainly end.
Requiring that a medicine action goes alongside of the stimpack use would stop most spam as well. Huge healing boost as well, as mentioned currently medicine is for each target a once per encounter thing.
The key balancing factor you're forgetting, though, is that you can only use 5 Stimpacks total within any 24 hour period. And, on top of that, the return you get from each use diminishes from 5, to 4, to 3, to 2, to 1. So, it's not five tomes per target per encounter. It's five times total per day with diminishing returns each use. That's a huge balancing factor