On 11/19/2017 at 7:26 AM, Mark Caliber said:Somebody asked about other things that I'm modifying and I've wondered if I should include it for the discussion, so trying to address the various inquiries. (Sorry if I miss your request).
The Characters are going to be 500+ points at the start of the campaign.
We are only going to use the core rules equipment and I MIGHT include select items from the addendum books but only if they aren't significantly superior to the Core equipment or break the core equipment. (Sorry, no custom grips).
The next thing that I'm doing is I'm going to reduce the total talent & trait soak by half (round down) and then add armors' soak normally.
The bad guys are ALSO going to have very low soak values. Most of the minions should serve as little more than pop up targets in most encounters. If you're familiar with the concept of the "Sledgehammer wielding eggshell" that's kinda what I'm planning for most minions. The Storm Troopers will have a bit of armor & mostly carry and use Blaster Carbines provided by the lowest bidder.
The other factor that I'm counting on is that the group IS going to be comprised of Force sensitives with talents in Dodge, Side-step, & Parry.
So those are all of the alterations (not including the stimpaks) that I am planning to implement.
If you dont like the stimpacks, you could remove the rule that exceeding WT incapacitates, and give it a refresh at the end of combat like strain damage has. Maybe use resilience instead of cool for that roll. That way you wont have people incapacitated and out of the fight due to WT damage, but because they get critted or run out of strain. You wont need stimpacks to keep people in the fight then, and it may make first aid at the end of an encounter more valuable.
The idea is to make crits the real damage, to get players to be thinking 'do I want to continue this fight now that I will be taking real damage?' I think it would fit in with your campaign since it seems likely that you should have parry and deflect to reduce damage.
You could then change the stimpacks over to being stims, and have them heal strain instead of wounds, if that isnt a change too far