/!\ This topic is going to be a number crunchy discussion /!\
OKay, so I'm (possibly) going to be GM'ing a Star Wars RPG shortly and I've begun to evaluate the rules from a whole different perspective.
My opinion is that Stimpak's are broken and way too over powered.
However our PC's have the tendency to
1) Maneuver: Apply Stimpak
2) Shoot!
Repeat . . .
And I don't like that, To that whit, I'm grabbing my nerf bat!
However, one of the PC's is very likely going to be a Commando Medic (for which I approve). And I love the Medic talent tree and how it boosts Stimpaks.
I know, "Irony!"
My initial thoughts is to not change the first application of a Stimpak (Reduce wounds by 5). No worries.
But I want to reduce the effectiveness of subsequent applications of the Stimpak.
Firstly, subsequent stimpaks on the same day will reduce wounds by only 1. (No limit?) However, I'm going to start having characters roll Resilience or Discipline checks (players choice) for subsequent applications with failure resulting in an addiction(stimpak) obligation.
I feel comfortable with this and I think this will work to keep stimpaks in game, increase the need of medics to practice medicine and do medical checks to recover wounds. The stimpak talent is still powerful (maybe more so) as the typical medic will boost the effectiveness of that initial injection and subsequent applications would instantly double or triple in effectiveness, with a natural deterrent to de-incentivize multiple usage (per day).
The next level of foam coating that I'm considering is reducing the efficacy of Stimpaks if used every day.
So, if you Stimpak on the first day and then the next day you use a stimpak again, The initial usage would only reduce 4 wounds on the second day, and on the third sequential day, the initial dose would only reduce 3 wounds, and follow that same sequence.
I'm not set in my decision (obviously), but even as a player, I think stimpaks are a bit over powered and need to be scaled back a bit. I think Medics should be rolling more medicine skill checks, rather than buying stimpaks in bulk. ![]()
So what are your thoughts on this modification?


