If You Could Design 2018s X-Wing...

By GILLIES291, in X-Wing

21 hours ago, JJ48 said:

Just for fun (no clue if it would be at all useful), maybe we could include a card like

Afterburner (Dual-sided)

Small ship only

Side A: While this side is up, treat all Red maneuvers as White maneuvers. After you complete a Red maneuver, flip this card.

Side B: While this side is up, treat all White maneuvers as Red maneuvers. After you receive stress from performing a Red maneuver, flip this card.

With side A face up you never complete a red manoeuvre, you just made all reds white, GJ.

5 minutes ago, thespaceinvader said:

With side A face up you never complete a red manoeuvre, you just made all reds white, GJ.

Well, treating something as white doesn't actually stop it from being red, but thanks for pointing out that the wording could be improved. Did you have any actual suggestions as to how it should be phrased instead?

But it stops you treating it as red this turn, including for that effect.

Firstly, you don't need the 'while this side is up' language, that's implied by that side being up. Language that's on the reverse of a dual card isn't in play.

Side a: when you reveal a red manoeuvre, you may (or must depending on what you intent is) flip this card to treat that manoeuvre as white until after the Check Pilot Stress step.

Side b: when you reveal a when you reveal a red manoeuvre, you must flip this card to treat that manoeuvre as white until after the Check Pilot Stress step.

2 minutes ago, thespaceinvader said:

But it stops you treating it as red this turn, including for that effect.

Firstly, you don't need the 'while this side is up' language, that's implied by that side being up. Language that's on the reverse of a dual card isn't in play.

Side a: when you reveal a red manoeuvre, you may (or must depending on what you intent is) flip this card to treat that manoeuvre as white until after the Check Pilot Stress step.

Side b: when you reveal a when you reveal a red manoeuvre, you must flip this card to treat that manoeuvre as white until after the Check Pilot Stress step.

Much more helpful (though red/white should be reversed for Side B). Does Side A need a phrase like, "You may reveal Red maneuvers while stressed"?

I don;'t think so - the 'reds whilst stressed' bit leaves an exception for effect which change the difficulty of the manoeuvre IIRC. BUt you'd do well to check.

Clearly I would design with heavy testing a complete Rogue Squadron T-65 Expansion pack, with each Pilot able to synergize with each other in unique manners. The pilots that have already been released, such as Wedge, Wes, Hobbie, Luke, Corran etc, will be generally redesigned as new cards, to allow a difference between them, Rank would be added to their name, aka Wedge will become "General Wedge Antillies"

Added in the pack will be a Green Cor-sec X-Wing for Corran, and 2 Rogue Squadron Painted X-Wings, maybe even a new mold to represent the better 3D Design techniques the recent ships have been using, and allowing greater level of detail to represent the x-wing.

As well as unique Astromechs, such as Gate and Whistler.....

Possible Two Sided S-Foil cards, Quad Linked Cannons would be another possible upgrade....

Rogue Leader title, as well as that would allow benefits as well....

Other Pilots include Gavin Darklighter, Bror Jace, Ooryl Qrygg, Asyr Sei'lar, and Pash Cracken. In addition to a X-Wing pilot card, Tycho Celchu will be given a special Lambda-class shuttle Pilot card, and title : The Forbidden, this version of the shuttle will have zero weapons, although it will be able to target lock, and broadcast its target lock to all other ships with in range 2. When a different ship uses the target lock, the lock will remain untill the Forbidden uses a different action, or target locks a different ship. A long scenario will also be included in this box, to represent the "Redemption Scenario" one of the hardest training missions Rebel Pilots undertook.

Sure I dont have the details, as I said, something like this would require testing and other features included. But it would allow the T-65 to come back to its rightful place as a space superiority multi-role fighter.

23 hours ago, GILLIES291 said:

If you were in charge of next years production what would you want to see? Individual expansion waves and Aces.

For me I would like simple three ship waves with two Aces packs and it would be the following:

Q2

Resistance A-Wing (A-wing with extra shields, tech slot boost for A-wings with an exclusive EPT, something like "Live for Speed, after executing a 5 straight maneuver, assign an evade token to your ship."

Imperial TIE Droid

2/2/2/2 stat line, PS 0, Cost of 10 for generic. New boost for generic swarms:

Linked Flight Systems, Modification, TIE only, When an allied ship with the same name at range 1-2 performs an action, this ship may also perform that action.

Scum

Mining Guild TIE

Basic TIE platform but with 180 firing arc and Ilicit slot and 1 less agility and hull.

Aces Pack - Heroes of the Rebellion

Scarif/Rebels pack:

U-Wing with new mod to be able to perform attacks out of arc and carry more crew as well as a Saw Gerrara and K2-SO crew.

Partisan X-Wing with Title and new Modifications/Droids to boost up our favourite X-wing. Perhaps allowing it to sacrifice a shield or agility to roll an extra red die.

Q4

Rebel

Prototype B-Wing, Similar to the excellent custom Aces pack I saw on this site. Hera as the ace pilot. B-Wing mod to be able to roll extra red dice and then receive a weapons disabled token. Title to be able to perform Talon or barrel rolls after completeing movements.

Imperial

Patrol Transport/Republic Gunship

180 degree firing arc, cheap crew carrier, reinforce action similar to Wookie Gunship.

Scum

Reprogramed Vulture Droid

Cheap swarm-style ship with a lot of green on their dial that has similar swarm tactics mod to copycat actions of other vulture Droids with different actions/upgrades depending on which version you bring.

Aces Pack - Defenders of Scarif

Imperial/Rebel

Zeta Class Cargo Shuttle

Rogue One Rebel title that gives this ship jam Action and swaps teams for three crew slots. Ability to carry teams for Imperial Version and the reinforce or recover action. Slow tanky transport.

And

TIE Reaper

Krennic and Deathtroopers crew, saw a great post about making these guys mobile Team transports and agree entirely.

And perhaps one one Pack that includes another Han Solo variant to go with he new movie, probably very scum/Rebel heavy which is why I'm hesitant on it. Let's focus on bringing Imperials and Swarms back.

- The Tie bomber FO will be an early 2018 release im almost 100% sure. So will the resistance Awing. I think the missing SKU will be a duo of those 2 ships.

- I really hope well get a Sith Infiltrator before a Tie Reaper. Imperials are in desperate need of an offensive large ship that is cheaper to build.

- Yeah i think the Guild Tie will be a thing. Even if i dont really like it. I hope they are going to do like the rebel Xpac and include only named pilots.

- The prototype Bwing is a good idea. A bonus would be to include a title for the existing Bwing.

- Please no more Imperial shuttle (or slow moving large transport ships) for a looonnng time. The faction has other more urgent needs. We need more unique Imperial crews to make the carrier we already have better/useful.

- I agree with you that something needs to be done to make swarms viable again. One problem with swarms is they tend to make games longer. On top of making them a little more powerful i think something needs to be done to fasten up the gameplay. One solution would be to create a special base where you insert individual small ships. You move the whole base as if it was an individual ship. Breaking formation would create a large enough penalty has an incentive for the players to use the base as long as possible.

- Even if the devs said fixing existing ships is not a priority, i think many players want them to do that. An Xpac with no plastic model and only fix for existing ships would be soo nice. It could include the errataed versions of all the material that is currently modified by the FAQ.

39 minutes ago, Thormind said:

- Please no more Imperial shuttle (or slow moving large transport ships) for a looonnng time. The faction has other more urgent needs. We need more unique Imperial crews to make the carrier we already have better/useful.

The only way the Imps will see more crew is if the release is not a starfighter.

For the Empire, if it not a starfighter, it's a. . .

. . . wait for it. . .

. . .SHUTTLE.

30 minutes ago, Darth Meanie said:

The only way the Imps will see more crew is if the release is not a starfighter.

For the Empire, if it not a starfighter, it's a. . .

. . . wait for it. . .

. . .SHUTTLE.

There is another...

latest?cb=20070219225853 latest?cb=20081015143802

Help me Blastboat... you’re my only hope.

And of course there’s always this thing:

latest?cb=20150404060303

er...

4 minutes ago, Kieransi said:

And of course there’s always this thing:

latest?cb=20150404060303

How does the driver survive the vacuum of space?

7.jpg

991.jpg?w=300&q=55&auto=format&usm=12&fi

2 minutes ago, Darth Meanie said:

er...

How does the driver survive the vacuum of space?

Yeah, I know it’s ugly... don’t blame me, blame the Marvel comics. But it’s canon, and there’s a ton of great reasons why it could be added to the game (just balance-wise, not worrying about aesthetics):

2 hours ago, Darth Meanie said:

The only way the Imps will see more crew is if the release is not a starfighter.

For the Empire, if it not a starfighter, it's a. . .

. . . wait for it. . .

. . .SHUTTLE.

Sith Infiltrator...? :-)

1 hour ago, Thormind said:

Sith Infiltrator...? :-)

I doubt that the Sith Infiltrator and the Blast Boat will feature crew slots.

Blastboat is pilot, copilot, and 2 gunners. It is entirely likely that these would not generate a crew slot, simply secondary weapons slots.

The Scimitar has maybe one crew slot, but so does the Y-Wing, TIE/sf, etc. that have the crew subsumed into the stat/upgrade bar.

Neither is meant to carry the type of commanding officers that the Empire so badly lacks.

Don't get me wrong, I would love both of these ships, but I think we need to see a shuttle to get Imperial officers.

If you want something that doesn't look like an upside-down Y, go Gamma:

Telgorn_Gamma_Class_Shuttle_102607.gif

Edited by Darth Meanie
On 2017-11-17 at 2:57 PM, Darth Meanie said:

I doubt that the Sith Infiltrator and the Blast Boat will feature crew slots.

Blastboat is pilot, copilot, and 2 gunners. It is entirely likely that these would not generate a crew slot, simply secondary weapons slots.

The Scimitar has maybe one crew slot, but so does the Y-Wing, TIE/sf, etc. that have the crew subsumed into the stat/upgrade bar.

Neither is meant to carry the type of commanding officers that the Empire so badly lacks.

Don't get me wrong, I would love both of these ships, but I think we need to see a shuttle to get Imperial officers.

If you want something that doesn't look like an upside-down Y, go Gamma:

Telgorn_Gamma_Class_Shuttle_102607.gif

bus.jpg

Edited by Thormind