I don't need the shuttle to be good. I need the shuttle to be there. I want something that I can set up with specific crew combinations which won't eat up a full third of my list. The TIE Shuttle isn't great, but imagine if scum had something they could fly back behind a YV-666 or G-1A to offset the stress those ships build up. Greedo and Boba Fett is 2 points of crew and that combo would only work once. I don't like that I've got to spend 29 points to put those two together in a build. Jabba the Hutt sitting on a Slaver is 34 points before I put anything into the list that Jabba can affect.
My ideal would be a small base ship with a base cost of between of 20 to 23 points. Standard firing arc, 2 Attack, 2 defense , 5 to 8 hit points, Focus and Target Lock actions, 2 crew slots, 1 Illicit slot. Maybe the top PS pilot would get an EPT. Dial like a Y-wing or maybe a HWK, but with a K-turn. This would let a player keep it cheap for a throwaway combo like Greedo-Boba, or load it with crew designed to augment the other ships in a list like Inspiring Recruit and Operations Specialist.
I'd also like a Tech slot, but that's mostly because the one tech slot scum has comes on a ship that can't take evades or target locks, making the two best tech upgrades practically useless. I'm aware however that a K4-Droid and a Weapons Engineer on a ship with a Targeting Synchronizer would be ridiculously broken.
Edit: It occurs to me that if I could cram a crew member into the bomb slot on the QuadJumper, we wouldn't be having this conversation.
Edited by cdalman

