It is generally accepted that golems aren't great. I took a shot at making golems a bit better while both not making them to much and sticking to their design concept:
A file is attached of the dial and card.
Changes made:
- Increased wounds by one to give them a bit more survivability, they are a big chunk of stone they should survive as long as a worm or scion.
- Added reform and move to go along with their move and reform, I figured this sticks with their slow movement forward design.
- Added a red dice. This brings them in line with the other heavies throwing three dice. I had thought about a red hit instead of a dice here but thought the consistency was to much with brutal. I did like the choice between offense vs defense the hit provided though. If a red dice is to much we could do blue, as it is less hitty.
- Thought about adding Steadfast too, but wanted feedback first
Keep in mind that these guys are the most expensive of any of the heavies right now.
What is everyone's thoughts? To much?
Oh, yes I did change the colors on the shift 1. I had to in order for my copy paste/power point skills to work, lol.
Edited by Tarliyn