The big Resistance Bomber thread

By Celestial Lizards, in X-Wing

These are the cards that are in there:

- Crimson Sqd Pilot

- "Crimson..."

- "Cobalt..."

- "Crimson Leader"

- Rattled

- Conner Net x2

- Advanced Optics x2

- Thermal Detonator

- Seismic Charge

- Some sort of mod or title

- Another mod or title

- Ordnance Silos

- Trajectory Simulator x3

- Targeting Synchronizer

So these are all the cards. What do we think the other pilots and the mods and titles do? Build ideas? Model mod ideas? This is the Resistance Bomber thread!

While the Silencer is way cooler, no one has really talked about this yet.

For starters, it needs to be repainted olive drab, with a nice, big roundel on the fuselage.

I have no clue what the upgrades or pilots will do, but I find the idea intriguing. The Rebels already have Nym, so hopefully it'll be bringing more than just a couple bombs to the table. I haven't done much with Systems or Tech slots, so I'm not sure how those will affect the thing, either.

For some reason, though, despite knowing very little about it, this is probably the first large-base, Rebel ship I've really wanted to buy!

(EDIT: I just remembered that the U-Wing is also large-base, but since I haven't gotten one yet, I'll probably end up buying the bomber first)

Edited by JJ48

It looks cool. It’s huge. Maybe should be epic scale. 1 point Epic.

For this one, it will be interesting to see how much Generics will cost. As of now it does not look like any will have an "elite" slot. (Rebels tend to get screwed here.) I assume 1 point per PS skill and 1 if it is a named pilot. (the known is "Crimson Leader" 29 points at PS 7)So for the level one generic 21-22 points?

I may get 3 of these ... but most likely 2.

Edited by Jadotch
13 minutes ago, Fuzzywookie said:

It looks cool. It’s huge. Maybe should be epic scale. 1 point Epic.

Its not that big, maybe the length of the Falcon? Bomber pic

I love the look of these ships, especially since they are NOT epic scale.

3 minutes ago, That Blasted Samophlange said:

I love the look of these ships, especially since they are NOT epic scale.

You know, at first, meaning after the first trailer, I hated the look. But they have grown on me the more I look at them. Much like the A-Wing, I never really liked them until I had the miniature in hand and flew it a couple times.

Large base bombers are kind of a trash concept as they're far more likely to overlap other ships/obstacles and bomb tokens (including and especially their own!). These guys can be especially trash as they can do nothing BUT bomb (no turret or ordnance or crew slots)

Trajectory simulator is basically the only way they're ever seeing play, but it'd also be good to have an upgrade in there that gives them a scum nym style immunity

Regardless, I fear thesell be known by the shorthand of "**** K" or "Special K" with hard quotations around "Special"

But, given they seem to have THREE ship specific upgrades (including Uber munitions), there's hope for a preview article making them worth using. Either that or you're buying one just to put trajectory on Nym

Still nothing compared to miranda though. She can even carry her own Sabine!

Edited by ficklegreendice

I would guess it has a white 0 maneuver. To shoot bombs out da front. ???

3 hours ago, Celestial Lizards said:

What do we think the other pilots and the mods and titles do? Build ideas?

27 minutes ago, ficklegreendice said:

Trajectory simulator is basically the only way they're ever seeing play, but it'd also be good to have an upgrade in there that gives them a scum nym style immunity.

I'm thinking 'Deflector Plating' [my guess] lets you either ignore, or mitigate damage from your own bombs. Since its unique to the bomber I'm guessing it'll be something to allow you to launch a bomb out the front and protect yourself if you fly into its blast radius.

The other card I'm interested in is 'Crosswing Formation' [another guess] which looks to give you re-rolls whilst at Range 1 of other resistance ships. From the blockade shown in the trailer defending the resistance base, I extrapolate that it will a defensive re-roll/s.

39 minutes ago, Fuzzywookie said:

I would guess it has a white 0 maneuver. To shoot bombs out da front. ???

Maybe even a reverse maneuver or two? That would be rather interesting.

9 hours ago, ficklegreendice said:

Either that or you're buying one just to put trajectory on Nym

Or deathrain.

9 hours ago, ficklegreendice said:

Still nothing compared to miranda though. She can even carry her own Sabine!

Rattled essentially seems to be 'mini sabine' for Crimson Leader specifically - she's got to keep you in arc, though, and it's essentially crippling her turret (which isn't especially impressive to begin with) to assign it.

9 hours ago, BVRCH said:

The other card I'm interested in is 'Crosswing Formation' [another guess] which looks to give you re-rolls whilst at Range 1 of other resistance ships. From the blockade shown in the trailer defending the resistance base, I extrapolate that it will a defensive re-roll/s.

That's and Deflector Plating is pretty much going to have to carry the ship, as far as I can tell. 3 Ordnance tokens on a bomb of your choice is nice, but it's not that much better than bomblets - and the fact that you can't fling mines is also an issue.

Crossfire (maybe?) looks to say "add" if at least one [resistance ship?] is within range 1-2 [of the defender?] - which means it may actually make the turret matter if you're adding [hit] or [critical] results if you're at range 1-2 of multiple bombers. With Crimson Leader being 29 points, you should be able to field 4 cheap ships fairly easily.

If it's adding hits to a 2-dice primary turret when you're in a crossfire, then a tight block of 3-4 of them might actually be quite nasty - especially if you can afford to kit them out with Fire Control Systems and either advanced optics or targeting synchronisers.

EDIT: looks like it says "when defending". Forget I said anything.

No matter how tough this thing is, with a 2-dice primary turret, no scope for dice-increasing EPTs or secondary weapons, it's bombs or nuffink, I fear.

The two other named pilots (I like that it's got 3 uniques and a generic rather than having a useless mid-tier generic, by the way) could be interesting.

Crimson Ace (One assumes) has something like 'when [something] reveal [something] may [something]" - when you reveal a dial, get a free action of some sort?

Cobalt Leader "when [something] is at Range [something] defen(der? ce dice?) - implies Cobalt leader might be able to do something with the ship's turret.

I'm happy to be shown the error of my ways, but I don't see this being much beyond a source of trajectory simulator and advanced optics cards at the moment. Even lobbed seismic charges are of limited value compared to bomblets. Lobbed thermal detonators might be a bit better because stress, I guess.

10 hours ago, ficklegreendice said:

... miranda though. She can even carry her own Sabine!

So can non-Havoc Nym. :)

20 minutes ago, Magnus Grendel said:

No matter how tough this thing is, with a 2-dice primary turret, no scope for dice-increasing EPTs or secondary weapons, it's bombs or nuffink, I fear.

It's a Space Catapult!!!

Traj Sim is basically all I'm looking forward to from this expansion.

13 hours ago, JJ48 said:

For starters, it needs to be repainted olive drab, with a nice, big roundel on the fuselage.

Or completely silver!

Trajectory simulator. I am still not sure this means you can launch bombs forward. Its not mentioned anywhere. For me the card reads that you just use the 5 template instead of the 1. I can see why you can read it as launching forward, but until otherwise stated, I think that is wishfull thinking.

Edited by Dwing
12 minutes ago, Dwing said:

Trajectory simulator. I am still not sure this means you can launch bombs forward. Its not mentioned anywhere. For me the cards reads that you just use the 5 template instead of the 1. I can see why you can read it as launching forward, but until otherwise stated, I think that is wishfull thinking.

99% likely it fires the bomb forward.

This ship will be dialled a lot lik a YV-666 I think, able to hard stop (red) and throw the bombs forwards. I think it's potentially quite interesting. I'd expect the bottom generic at 23pts, which is Contracted Scout territory for a big large base with a 2-dice turret (obviously other things are not like a contracted scout). They're going to be good for area denial, and I'm actually quite looking forward to this pack.

Edited by Stay On The Leader
19 minutes ago, Dwing said:

I am still not sure this means you can launch bombs forward.

And I‘m still not sure this means you have to launch the bombs before moving because large ships have an extremely restricted dial to evade their own bombs.

18 minutes ago, GreenDragoon said:

And I‘m still not sure this means you have to launch the bombs before moving because large ships have an extremely restricted dial to evade their own bombs.

Which is why we expect it's got a 0 stop. And a 0 stop makes sense for the title of 'Trajectory Simulator' because you've stopped but are simulating the trajectory you would have taken for the bomb to fly forwards anyway.

7 minutes ago, Stay On The Leader said:

Which is why we expect it's got a 0 stop. And a 0 stop makes sense for the title of 'Trajectory Simulator' because you've stopped but are simulating the trajectory you would have taken for the bomb to fly forwards anyway.

That is just assuming a whole lot based on something not stated on the card. I don't mind if FFG intend this card to mean forward launching, but until clarified, I just don't see it.

55 minutes ago, Dwing said:

Trajectory simulator. I am still not sure this means you can launch bombs forward. Its not mentioned anywhere. For me the card reads that you just use the 5 template instead of the 1. I can see why you can read it as launching forward, but until otherwise stated, I think that is wishfull thinking.

As yet, we don't know what it does . The fact that it explicitely says 'launch' rather than 'drop' means it uses a rules term we haven't yet seen (presumably defined on a rules card somewhere - generally any ship including bombs includes a bomb rules card)

8 minutes ago, Dwing said:

That is just assuming a whole lot based on something not stated on the card. I don't mind if FFG intend this card to mean forward launching, but until clarified, I just don't see it.

Yes it is. Doesn't mean it's not right, though.

38 minutes ago, Magnus Grendel said:

As yet, we don't know what it does . The fact that it explicitely says 'launch' rather than 'drop' means it uses a rules term we haven't yet seen (presumably defined on a rules card somewhere - generally any ship including bombs includes a bomb rules card)

Yes, the mission/rules-pamplet usually included in a large-base x-wing expansion box will likely define the new 'launch' term.

My money is also on forward - 'launch' could be backwards (and just be a new termonology to avoid being usefull with death-rain's ability) - but simply because forward would be fun from a gameplay perspective, and also connect with the few seconds of space combat in the trailers. I can fully imagine these bombers launching a barrage of bombs forward into the approaching enemy in the following frames.

43 minutes ago, Stay On The Leader said:

Yes it is. Doesn't mean it's not right, though.

Doesn't mean it is... sooo happy dance until clarified?

That ship is thicc. Still, the punisher looks better.