Shipping now! Wooooooo!

By kdlittle88, in Genesys

2 hours ago, fjw70 said:

Maybe in the official release date of 11/30.

Yes, that sounds logical.

1 hour ago, Gallows said:

Yes, that sounds logical.

A shame that they are not a brick and mortar publisher.

Did I miss something? Did FFG say somewhere that there definitely would be a PDF?

2 minutes ago, Forgottenlore said:

Did I miss something? Did FFG say somewhere that there definitely would be a PDF?

No, just an assumption. One argument that people bring up that it isn't FFG's fault that there are no Star Wars RPG pdfs s that FFG always releases pdfs of their RPGs. So I assume they will for this one too.

On ‎18‎/‎11‎/‎2017 at 6:52 AM, Dragonshadow said:

Twilight Imperium has had 10 articles since August. There are significant examples of game mechanics in a number of them.

L5R has had 40 articles since June. The articles are generally chockful of example cards and mechanics.

Genesys has had 5 articles since June. The only real game mechanics that came close to being discussed with any precision (and that's a stretch) is a little bit on magic in the 4th article and a little bit on social conflict in the 3rd.

Genesys is already the victim of a fumbled marketing campaign. I hope it still lands on its feet and that the positive word of mouth of its buyers (myself most definitely included as a buyer, and hopefully a happy one) will give it wings. But its short-term success hinges on the efforts of folks like DarthGM with his Fallout setting, and others on this forum with their own settings that really give us examples to follow in building our own campaigns with our own homebrewed add-ons to the rules.

Its long-term success is completely on FFG's shoulders, and it feels like those shoulders are already shrugging. Starting out, all FFG would have had to do was let DarthGM off the NDA chain a little early and actually make the Fallout conversion the subject of a damned preview article itself and people could have started preparing in earnest for their own campaigns since they would have had a model to follow that answered many of our ongoing questions. More importantly, they could have started PLAYING. Those who look for a cool system with a cool setting will either have to play Star Wars or look elsewhere until one of FFG's fully fleshed out settings finally comes along, and there's not even a date for when that might be. Unless you want to build a campaign largely from scratch or with a tiny handful of setting notes in the core, FFG's message is "buy the core book now and then play something else for a while". Luckily I'll put in the work to build a campaign if the core is strong, but not everyone has the time or inclination for that.

I feel like this is a bit of a stretch. Marketing for the game is incredibly difficult, conceptually. Firstly, it is not adding very much that isn't already in the acclaimed Star Wars news; and secondly, it's not really selling an image per se. To get close you'd have to think how to market 1st edition of GURPS, and then realise "but GURPS already exists".

FFG seem to have relied upon the fact it's "Star Wars RPG rules for ANY setting you chose!" as the word-of-mouth hype generator, then will rely on a slower word of mouth campaign to build up a new player base. Think about it this way; you can't say much about it without giving SWRPG'ers the means to run Genesys without the books. As it is, there will be conversion data to help people avoid buying the books, so why shoot yourself in the foot by previewing information we can reverse engineer? And look at Sam's articles - this supports my theory. They don't actually say much. It's very generic.

I don't think it's a failed campaign. I think it's a difficult product to advertise pre-launch.

I think you’re overstating how well someone can reverse engineer a new system out of a preview article. Yes, a crunchy preview would give us a lot to think about and hopefully even get the gears of setting building turning faster, but do you think it would unlock all the secrets somehow and lose FFG a sale? That’s absurd. The only risk might be in confirming there’s not enough new to warrant another purchase if we already own the Star Wars books, but five minutes of browsing at a store could do that even more convincingly were it true.

Super hyped up here. This November, I am expecting Genesys + Necromunda + Gloomhaven!!! Christmas came one month early this year! The games never disappoint before getting it!

22 hours ago, Dragonshadow said:

I think you’re overstating how well someone can reverse engineer a new system out of a preview article. Yes, a crunchy preview would give us a lot to think about and hopefully even get the gears of setting building turning faster, but do you think it would unlock all the secrets somehow and lose FFG a sale? That’s absurd. The only risk might be in confirming there’s not enough new to warrant another purchase if we already own the Star Wars books, but five minutes of browsing at a store could do that even more convincingly were it true.

Not really. Consider this, from Sam Stewart in the "Unlimited Adventure" article:

Besides, our goal from the beginning was to make this book a toolkit—something that you can use to build your own settings for your own games. So with that firmly in mind, we decided to give an overview of each genre of settings. Although we certainly talk about our own worlds, they don’t dominate the book. Instead, we use them as examples of what a setting can be.

It's very hard to promote this in detail without giving examples of how you apply the framework to a setting. If you start showing off rules, skills, talents, careers, powers etc you're giving people something to work with off the back of the three SW games.

Just got email that Preorder is now in Process. Yeah!

5 hours ago, Endersai said:

It's very hard to promote this in detail without giving examples of how you apply the framework to a setting. If you start showing off rules, skills, talents, careers, powers etc you're giving people something to work with off the back of the three SW games.

I don't see how that's a problem. Little snippets of mechanics will tantalise people into buying the whole book and give some ideas to those of us who want to construct our own settings. "Something to work with" is still bugger all in the scheme of things and I would almost guarantee that no sales would be lost by showcasing the mechanics in more detail in articles.

While I'm happy to wait for the full release, it has been a hard wait as there's been no real detail on how Genesys differs from SW aside from the very limited details about magic.

1 minute ago, Popdart said:

I don't see how that's a problem. Little snippets of mechanics will tantalise people into buying the whole book and give some ideas to those of us who want to construct our own settings. "Something to work with" is still bugger all in the scheme of things and I would almost guarantee that no sales would be lost by showcasing the mechanics in more detail in articles.

While I'm happy to wait for the full release, it has been a hard wait as there's been no real detail on how Genesys differs from SW aside from the very limited details about magic.

Yeah, it would at least helped to explain how they manage talents, even without giving too much detail. It would have even sufficed if they told us that (hopefully) talents will not be grouped in specializations like in EotE. Now as the book is as good as in our hands I do not see that need for secrecy, especially when you compare Genesys news with the opulent in-depth news of their other products. So my resulting concern is that they handle Genesys so stepmotherly, because they don't care (which I hope they prove me wrong!).

And this ladies and gents is how mouth to mouth marketing happens.