Any Devestator lists working these days?

By Deadshane, in Star Wars: Armada

6 minutes ago, thecactusman17 said:

So things about Devastator, condensed:

1: Positioning is absolutely critical, not just for that crucial front arc but also to ensure you can weather the attacks as your defense tokens disappear.

2: The best defense is removing their offense from the board.

3: Don’t gamble on your dice coming up right when you can gamble on their dice coming up way better than normal.

4: If they don't want to shoot at 130-200 points, that's their loss and your gain.

Quoted it so I could like it twice

Edit; Just now realizing you can't like your own post

Edited by MandalorianMoose
3 hours ago, thecactusman17 said:

So things about Devastator, condensed:

1: Positioning is absolutely critical, not just for that crucial front arc but also to ensure you can weather the attacks as your defense tokens disappear.

2: The best defense is removing their offense from the board.

3: Don’t gamble on your dice coming up right when you can gamble on their dice coming up way better than normal.

4: If they don't want to shoot at 130-200 points, that's their loss and your gain.

Here ya go. Like it again. ;)

So, I just listed up for future Vassal....

Let's Go (384/400)
=================
Imperial II-class Star Destroyer (120 + 66)
+ Admiral Motti (24)
+ Intel Officer (7)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ SW-7 Ion Batteries (5)
+ XI7 Turbolasers (6)
+ Devastator (10)
Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)
Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Ciena Ree (17)
Valen Rudor (13)
2 x Tie Fighter Squadron (8)

.....am I doing it right? Was considering Wolf instead of Intel....specifically for maximising repair to bring back those shields.

OR

How about an Engineering Captain to repair at perfect times whilst spamming maneuver? Maybe even one Gozanti can go repair crew to mitigate damage after tokens are gone.

While on the Gozanti's is this sort of list better here or -1 Raider for +2 Gozanti's

.........

As a side question.....Avenger in an opposing list TRUMPS Devestator eh? Since you cannot expend your tokens after exhausted? Any way to overcome THIS? Lots of Avengers out there in tourney these days.....

2 hours ago, Deadshane said:

So, I just listed up for future Vassal....

Let's Go (384/400)
=================
Imperial II-class Star Destroyer (120 + 66)
+ Admiral Motti (24)
+ Intel Officer (7)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ SW-7 Ion Batteries (5)
+ XI7 Turbolasers (6)
+ Devastator (10)
Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)
Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Ciena Ree (17)
Valen Rudor (13)
2 x Tie Fighter Squadron (8)

.....am I doing it right? Was considering Wolf instead of Intel....specifically for maximising repair to bring back those shields.

OR

How about an Engineering Captain to repair at perfect times whilst spamming maneuver? Maybe even one Gozanti can go repair crew to mitigate damage after tokens are gone.

While on the Gozanti's is this sort of list better here or -1 Raider for +2 Gozanti's

.........

As a side question.....Avenger in an opposing list TRUMPS Devestator eh? Since you cannot expend your tokens after exhausted? Any way to overcome THIS? Lots of Avengers out there in tourney these days.....

Avenger can be a challenge. The trick is to either out- maneuver them so Avenger never had a proper target, or to control the engagement so that you can drop unnecessary tokens before Avenger gets to abuse its ability.

14 hours ago, Alpha Xg1 said:

@Deadshane Can I just say? THANK YOU for bringing this most delicious topic back up! I do remember reading the legendary @thecactusman17 's most excellent devastating guide!!! I'm sure he'd put tears of pride and joy in our resident ISB Agent @Mikael Hasselstein 's eyes with this most enlightening and morale boosting masterclass! :D :D :D

That would be a good thing, because pride and joy are in short supply these days.

On 11/15/2017 at 5:23 AM, Darth Sanguis said:

[ flagship ] Imperial II-Class Star Destroyer (120 points)
...
- Devastator ( 10 points)

...

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
...

Now that's just wrong.

16 minutes ago, Mikael Hasselstein said:

That would be a good thing, because pride and joy are in short supply these days.

Now that's just wrong.

He "devastated" 2 local players with it before getting toppled by his friend.

9 hours ago, Deadshane said:

As a side question.....Avenger in an opposing list TRUMPS Devestator eh? Since you cannot expend your tokens after exhausted? Any way to overcome THIS? Lots of Avengers out there in tourney these days.....

Nice list btw - be good to hear how you get on with it.

As for Avenger, well BT Avenger was the reason I went to Devastator - you want to exhaust my defense tokens? Fine, I have none!
The trick is then twofold, firstly, as thecactusman17 says, you need to dump your defense tokens. Vader is best for this but is expensive and means you'll need some decent defensive measures, which leads me onto point two, you need to be able to survive the shot. Options for this include, RBDs, ECM, Motti or the route I took, a Targeting Scrambler Interdictor nearby.

I really like Motti a lot here instead of Vader. I know he is a crutch but the extra 3 hit points seem a fine match for a ship with no defense tokens.

3 hours ago, Deadshane said:

I really like Motti a lot here instead of Vader. I know he is a crutch but the extra 3 hit points seem a fine match for a ship with no defense tokens.

This is the major breakthrough i had when I was initially testing my lists. Motti is crucial to surviving without tokens or shields.The only commander that may be equivalent in survivability now is Thrawn.

...so much more expensive though, then you have to find things to cut, perhaps an entirely different setup.

Ahh...gee by this point, I've well and truly exhausted all my likes!

Please keep this discussion going - it's awesome to the extreme.

Can you please examine what a good Avenger + Devastator list might be with Thrawn in the picture?

Thanks guys n' gals! :lol:

Well, doesn't Devestator need bid advantage and/or act I action advantage?

Seems like adding Avenger turns onto too many points. There isn't any specific synergy between the two. One could make a list....but there defiantly isn't any specific synergy.

22 minutes ago, Deadshane said:

Well, doesn't Devestator need bid advantage and/or act I action advantage?

Seems like adding Avenger turns onto too many points. There isn't any specific synergy between the two. One could make a list....but there defiantly isn't any specific synergy.

I personally pair Dev with Demolisher.

"Congratulations, you killed/mitigated Devastator. Good luck with the rest of the list."

29 minutes ago, thecactusman17 said:

I personally pair Dev with Demolisher.

"Congratulations, you killed/mitigated Devastator. Good luck with the rest of the list."

I won a store champ with those two, two gozanti’s, and a squad screen led by Tagge.

Pretty sure that’s the only time Tagge has ever done well at a tournament (let alone been brought lol)

@thecactusman17 's post is what prompted me to build a Devastator list back in the summer. I'm a 90% rebel player and I want a fun, fast, slightly off-meta list to play when I felt like dabbling with the dark side.

My original post is HERE .

Took the good advice from the thread (thank you everyone) and playtested a couple of times to tweak the list a little more. Thanks for everyone who gave advice. I've been meaning to report back to say thanks and with my findings so far.

It's not had a through playtesting by any means but I'm going to take it to a small tournament this weekend to give me a break from the high activation MSU list I've been playing a lot. I'm just hoping it will be fun and fast, and with @thecactusman17 's advice on how to fly it, hoping I won't come bottom. :D

Here's the tweaked list :

Devastator IGGz (384/400)
========================
Imperial II-class Star Destroyer (120 + 66)
+ Admiral Motti (24)
+ Intel Officer (7)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ SW-7 Ion Batteries (5)
+ XI7 Turbolasers (6)
+ Devastator (10)
Gladiator I-class Star Destroyer (56 + 19)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Gozanti-class Cruisers (23 + 8)
+ Comms Net (2)
+ Boosted Comms (4)
+ Vector (2)
2 x Firespray-31 (18)
TIE Defender Squadron (16)
Zertik Strom (15)
Tempest Squadron (13)
Jumpmaster 5000 (12)
Most Wanted
Hyperspace assault

Solar Corona

@ManInTheBox

I’d look at trying it alongside you, what would you use instead of the single Defender if you did not have access to anything in ImpII fighter packs, and no more Firesprays? ?

1 hour ago, Drasnighta said:

@ManInTheBox

I’d look at trying it alongside you, what would you use instead of the single Defender if you did not have access to anything in ImpII fighter packs, and no more Firesprays? ?

Good question. I didn't deliberately build a medium bomber wing but that's what I ended up with, and it's done it's fair share of contributing to kills in the very limited testing. More than I expected it would.

It's also been useful that almost all the squads can pull double-duty as either an anti-squad fleet or anti-ship.

The defender feels like it's been in a nice sweet-spot of fast/durable/shooty/bomby so maybe something that will be able to pull off a similar balance?

Perhaps another Firespray would do the trick? Using Vector, you can activate it in the ship phase and mitigate some of its speed issues.

Alternatively, the points are there to sub in a couple of squads, so maybe split up the defender's duties and try a Tie Bomber plus a vanilla Tie? Or even Black squadron, to help shield the rest of your wing? I know this leaves you with an uneven number of squads (and one more that you need to activate with ships) but it's no fewer deployments.

Edited by ManInTheBox

I only own 2 Firesprays, unfortunately ... Or that’d be simple. I am generally okay with uneven deploy as long as I have a handful anyway. I’d just leave the jump until last.

**** having such a limited set of Imperials on my part.

3 minutes ago, Drasnighta said:

**** having such a limited set of Imperials on my part.

No, it's the Rebel in you! Search your feelings, you know it to be true!

5 minutes ago, Drasnighta said:

I only own 2 Firesprays, unfortunately ... Or that’d be simple. I am generally okay with uneven deploy as long as I have a handful anyway. I’d just leave the jump until last.

**** having such a limited set of Imperials on my part.

I'm guessing that you don't have Jendon either? Seems like a solid force multiplier if you do. Maybe Darth Vader? You'll have to eat some of the bid but black non bomber is almost equivalent to blue bomber, especially when you're not taking bomber command anyway. Plus you get some more escort and seriously potential anti-squad (with braces too).

Edited by ManInTheBox
Just now, geek19 said:

No, it's the Rebel in you! Search your feelings, you know it to be true!

I have played so little in the past few months, I need to do something, and I just don’t know what.

Just now, ManInTheBox said:

I'm guessing that you don't have Jendon either? Seems like a solid force multiplier if you do. Maybe Darth Vader? You'll have to eat some of the bid but black non bomber is almost equivalent to blue bomber, especially when you're not taking bomber command anyway. Plus you get some more escort and seriously potential anti-squad.

Yep, nothing from the Imperial II fighter pack, as stated.

15 minutes ago, Drasnighta said:

Yep, nothing from the Imperial II fighter pack, as stated.

DV could be your man then. You could always trim Comms net if you want some more bid back.

It's very weird for me to be offering advice on an Imperial build! :D

Edit: I've just looked again at DV squadron. It looks like his ability also applies Vs ships (unless it's an errata I didn't pay attention to). That makes him an amazing bomber substitute, if so. Someone please correct me if I'm wrong.

Edited by ManInTheBox
3 hours ago, ManInTheBox said:

DV could be your man then. You could always trim Comms net if you want some more bid back.

It's very weird for me to be offering advice on an Imperial build! :D

Edit: I've just looked again at DV squadron. It looks like his ability also applies Vs ships (unless it's an errata I didn't pay attention to). That makes him an amazing bomber substitute, if so. Someone please correct me if I'm wrong.

Yes, Vader's ability also applies to ships. But it only increases the damage total for each critical hit icon in the dice pool; it doesn't allow you to resolve a critical effect.

Last night I Vassal'd against Brobafett's Quasar/Demo/ftr-bmbr build.

Beginning game he asked me if I wanted a more casual game. I told him I was down. I said you learn more from losing.

It was a fantastic game.

Devestator isn't my usual playstyle. I normally slow roll/play defensive. My Dev build was highly aggressive and was REALLY rewarding to play. (the whole vassal game was worth 1-shotting the quasar!!)

Game ended in a loss, but I learned enough. If Brobas list is truly competitive then my list may be a serious contender for my Regionals game coming up.

Let's Go (386/400)
=================
Imperial II-class Star Destroyer (120 + 65)
+ Admiral Motti (24)
+ Engineering Captain (6)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ SW-7 Ion Batteries (5)
+ XI7 Turbolasers (6)
+ Devastator (10)
Arquitens-class Light Cruiser (54 + 9)
+ Captain Needa (2)
+ Turbolaser Reroute Circuits (7)
Gozanti-class Assault Carriers (28 + 4)
+ Repair Crews (4)
Gozanti-class Assault Carriers (28 + 2)
+ Comms Net (2)
Gozanti-class Assault Carriers (28 + 2)
+ Comms Net (2)
Ciena Ree (17)
Valen Rudor (13)
2 x Tie Fighter Squadron (8)