Any Devestator lists working these days?

By Deadshane, in Star Wars: Armada

In these days of Super Pickle objective lists/Avenger/Post spoiled wave 7, any good strategies or is it still considered overpriced/not worth it?

Seems to me that Devestator could be a decent answer to Pickle/Ackbar lists with the comparable salvo.

I’m far from an expert but always seemed overpriced. As with some of the VSD titles.

I agree it is far to expensive for something you need a negative affect in order to gain the benefit. And by the time you get the benefit you are probably in Medium range anyway or your opponent has flown most of their ships out of your front Arc. If I were to run it I guess I would do so with Vader for burning tokens and burn the Contain and then stack up Engineering to get rid of those crits.

Biggs ran a fairly successful devastator build at a store championship in ohio. he took 2nd with this:

Faction: Galactic Empire
Points: 383/400

Commander: Admiral Ozzel

Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel ( 20 points)
- Devastator ( 10 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 177 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Veteran Captain ( 3 points)
- Boarding Troopers ( 3 points)
- Leading Shots ( 4 points)
= 125 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 51 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)

A large problem with Devestator is not the ship itself. The issue is that it seems to be seen by a lot of vassal players as @thecactusman17 's ship, and so they dont experiment with it. Cactus isnt as vocal as others about declaring its glory, hence it isnt heard about as much.

See if we were discussing Mothma MC30s everyone would be the impression that they are great. However..... only one player repeatedly mentions them....

My suspicion is that this one is largely perception more than reality.

:)

I took it to a store tournament, no one ever shot at it. :(

I was not allowed to Devastate.

^ This...

Plus 10 pts is hard to squeeze out of my current 2 ISD list. I am debating relentless now, since I can at least get to a CF 1 dial sooner....saves me 7 pts....

12 minutes ago, Karneck said:

I took it to a store tournament, no one ever shot at it. :(

I was not allowed to Devastate.

This is why I think you almost need Vader to get Devastator working. You also need ECM to cover your butt with reduced tokens. Which means you've upped the ante for this upgrade now.

If I was facing off against Devastator, I wouldn't attack him unless I could concentrate fire from multiple sources and take him out in a round or two. I don't want to be handing my enemy upgraded attacks while trying to shave a couple shield points.

35 minutes ago, kmanweiss said:

This is why I think you almost need Vader to get Devastator working. You also need ECM to cover your butt with reduced tokens. Which means you've upped the ante for this upgrade now.

If I was facing off against Devastator, I wouldn't attack him unless I could concentrate fire from multiple sources and take him out in a round or two. I don't want to be handing my enemy upgraded attacks while trying to shave a couple shield points.

But then even that can be of service, as Devastator is allowed free reign, and can play faster and loser than usual.

Edited by GhostofNobodyInParticular
2 hours ago, Ginkapo said:

See if we were discussing Mothma MC30s everyone would be the impression that they are great. However..... only one player repeatedly mentions them....

Say, brother, can you spare a moment to talk about our lord and savior the MC30T?

Edited by Ardaedhel
25 minutes ago, GhostofNobodyInParticular said:

But then even that can be of service, as Devastator is allowed free reign,and can play faster and loser than usual.

I thought about mentioning that, Devastator as a deterrent, but I'm not sure how true it holds. The antithesis of this is you overextend yourself out of self confidence.

No one is shooting at my ISD, so I'm gonna get him in close to get some double arcs and really brawl it out. Whoops, now you put yourself in a position where the entire enemy force can focus on you. You're still limited to a degree.

I'm not saying it isn't a possible use, you just need to be really careful with it.

11 minutes ago, kmanweiss said:

I thought about mentioning that, Devastator as a deterrent, but I'm not sure how true it holds. The antithesis of this is you overextend yourself out of self confidence.

No one is shooting at my ISD, so I'm gonna get him in close to get some double arcs and really brawl it out. Whoops, now you put yourself in a position where the entire enemy force can focus on you. You're still limited to a degree.

I'm not saying it isn't a possible use, you just need to be really careful with it.

Oh, of course. But it does give you a bit more options.

I’ve had moderate success with an ISD1, Flight Controllers, Expanded Hangar Bay Devastator build. Then either Leading Shots or Vader. It gives you a fantastic carrier and a really fun ship to just fly up the middle.

I'm taking Devastator to regionals:

Points: 399/400
Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Navigational Hazards

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod (23 points)
- Devastator (10 points)
- The Grand Inquisitor (4 points)
- Gunnery Team (7 points)
- Electronic Countermeasures (7 points)
- Quad Battery Turrets (5 points)
- Leading Shots (4 points)
= 180 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Squall (3 points)
- Agent Kallus (3 points)
- Gunnery Team (7 points)
- Ruthless Strategists (4 points)
- Boosted Comms (4 points)
= 82 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor (4 points)
- Admiral Titus (2 points)
- Comms Net (2 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
- Hondo Ohnaka (2 points)
- Comms Net (2 points)
= 27 total ship cost

1 Valen Rudor (13 points)
3 VT-49 Decimators (66 points)

-----

I used it at Store Champs and was pretty happy.

I run Devastator hot, spam lots of Navs, use Jerry often, and can typically keep her nose pointed where it needs to be. The hardest part is making sure you take enough damage without taking too much damage.

1 hour ago, Ardaedhel said:

Say, brother, can you spare a moment to talk about our lord and savior the MC30T?

I'm sorry, I'm Hammerhead Orthodox.

48 minutes ago, geek19 said:

I'm sorry, I'm Hammerhead Orthodox.

Good reason to be sorry.

Back on the point of the thread: I've seen Devastator pair very well with Avenger . You may brace the shot that's going to kill you outright, or the next one, but not both.

9 minutes ago, Ardaedhel said:

Back on the point of the thread: I've seen Devastator pair very well with Avenger . You may brace the shot that's going to kill you outright, or the next one, but not both.

This. Running the two of them together is absolutely deliscious. Also, put motti on Devestator so they HAVE to power it up if they want to try to go for your Admiral. As cactusman has stated before, you can’t go burning defense tokens willy nilly, you definitely have to try to maximize their effectiveness on approach. I usually end up only adding 2 or 3 dice (usually keep my brace), but those can be critical, especially at long range for rerolls/accuracy.

Also, keep in mind those extras can be added vs squadrons (only one though), so if there is a key enemy ace you NEED to kill it can be worth it

Edited by MandalorianMoose

That's actually the article that started me thinking about it.

@Deadshane Can I just say? THANK YOU for bringing this most delicious topic back up! I do remember reading the legendary @thecactusman17 's most excellent devastating guide!!! I'm sure he'd put tears of pride and joy in our resident ISB Agent @Mikael Hasselstein 's eyes with this most enlightening and morale boosting masterclass! :D :D :D

In all seriousness though, and as @Ardaedhel has mentioned, paired with Avenger...Devastator will root out the heretical Rebels from all corners of the galaxy!!! :lol:

Really eager to try this!!! Has anyone used both together in a Corellian Conflict campaign? Would be a fascinating story to be told there, I'm sure!

@Ginkapo Thanks for your great work with your Blog! :D

This is the fleet that I ran for our local 500 point/shared uniques league. We split into teams and then each faction took their pick from the pool of uniques, with the caveat that if you took someone (or a ship title), you had to take it until it was "perma-killed". Each time the unique went down in combat, we would roll a d6 to determine if they escaped the battle with their lives, starting on a roll of one adding a modifier for each previous time it had fallen. The first 6 weeks was rebels vs imps, and the last 4 were "civil war" in which we faced our teammates. It was a cool way of running the league and I'm glad the guy who ran it did it this way, as we all got into the narrative of our fleets and the overall story of the league.

Points: 479/500

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Devastator ( 10 points)
- Admiral Montferrat ( 5 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 181 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
- Leading Shots ( 4 points)
= 134 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Slicer Tools ( 7 points)
= 34 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Ciena Ree ( 17 points)
1 Valen Rudor ( 13 points)

A few notes on the list

While you would think it would suffer against heavy squadrons, with this much overlapping ship flak you can shred through enemy bomber balls, especially if you can time a key pin with cienna/valen. It managed a 8-3 vs a max squadron Sloane fleet with 6 activations, 2 quasars and Demo, and a 9-2 vs a max rebel bombers list. I will be experimenting if I can achieve something similar at the 400 point tournament limit, or see if bumping up by a hundred just made ship flak that much more deadly.

An added bonus that I found was that if I positioned everything in formation, people were often enough deciding NOT to target Devastator to power it up and just went after gozantis (with an extra hull, making them even MORE annoying to kill). This would ensure the ISD's should live through the end game, and by the time the gozers were dead they had done their job of activation and flak.

Also, having 4 comms net gozantis is hilarious. End of turn 1 I could have both large ships fully loaded with command tokens

I've been running a Devastator, Interdictor, double Raider list with some success.

Motti is my current preference as Vader is too expensive. Lots of Nav really helps.

I use Devastator on an ISD1 to add blue dice making it similar to an ISD2 at medium and if you get in close you have an additional 3 black for 'devastating' damage output.

Targeting Scramblers to keep it alive especially vs BT Avenger and the Raiders are very versatile threats.

I love Devastator-if your opponent is shooting it, great. If your opponent isn't shooting it, also great!

^Rabidly consumes both above posts - munch munch^ Thanks guys!!! :lol: :lol: :lol:

So things about Devastator, condensed:

1: Positioning is absolutely critical, not just for that crucial front arc but also to ensure you can weather the attacks as your defense tokens disappear.

2: The best defense is removing their offense from the board.

3: Don’t gamble on your dice coming up right when you can gamble on their dice coming up way better than normal.

4: If they don't want to shoot at 130-200 points, that's their loss and your gain.