Hi! I'm new to the forums and was looking for some feedback on this list. It gave me first place at a small tournament recently, with two 10-1s (one against a 9 activation swarm fleet) and a 7-4. I'm thinking of running it for Regionals.
2nd Player Sloane
Faction: Galactic Empire
Points: 392/400
Commander: Admiral Sloane
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Agent Kallus ( 3 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 166 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Flight Controllers ( 6 points)
= 60 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 "Howlrunner" ( 16 points)
9 TIE Fighter Squadrons ( 72 points)
2 Lambda-class Shuttles ( 30 points)
The idea is to milk the objectives for points while the ISD draws attention. The rest of the fleet can be kept safe through relay. I've consistently lost most or all of the TIEs to flak, but they earn their points back in full through dead enemy squadrons and objective tokens. (And, y'know, their ships aren't shooting at my ships as much.)
Until recently I ran Stronghold on the Quasar, but switched that out for comms net for the BTs, and Kallus to deal with Sloane aces. As a Kallus alternative, Squall might let me go first sometimes so I can rush out my Lambdas to abuse their Fire Lanes/Intel Sweep/Salvage Run/etc., which sounds deliciously evil. I'm considering switching to Most Wanted and giving the ISD Gunnery Team to be safer, but I don't want to give MSU an easy out. The Lambdas being targeted worried me a little bit, but so far it hasn't been too much of an issue thanks to relay keeping them pretty much out of range.
How would you modify/fight this?
