4 hours ago, MajorJuggler said:I think the gunboat is another example of the developers nudging up the game's overall power curve.
It might just be because I'm a newer player and looking backwards, but when I look at the "toolboxes" of a lot of early ships, I feel like the "power creep" exists mostly because of flaws of those early ships, like they start from a negative floor. Like, Contracted Scouts are clearly "creeped" (or rather, an exponential jump) over a lot of similar large ship generics - because early large ship generics were kind of trash and nobody used them (also yes they were originally grossly overpowered but this is presumably because FFG was trying to get people to engage with the generics). So, the Gunboat has jousting output like a Lambda and has more maneuverability (while also retaining it has 3 less health having a lower native attack) - maybe the Lambda really would not have been grossly overpower (or compared to other early ships it might, who knows with early X-wing) if it had white turns. Especially considering that U-Wings are pretty dead for having white turns, and the option for 2 AGI or to do 180s.
I guess I should say I don't mean this as any particular strike against you MajorJuggler, but I feel like people talk about creep or the power curve in an entirely pejorative way when to myself and some newer players increasing the effectiveness or "power" compared to some old ships is good, because aspects of those ships are bad.
Edited by UnitOmega