HedgeWizard said:
mac40k said:
willmanx said:
Concerning ADVANCED CAREERS, I've searched everywhere and I haven't found rules about it in WFRP3... Am I blind or what ? What is the exact restriction to start an advanced career ?
WFRP Rulebook, pg 28, Chargen Step 2: To determine the character’s starting career, the player shuffles together all the basic career cards not in use by other characters, and draws three careers at random.
You can't start in an Advanced career. When changing careers then, at a minimum your current career and the Advanced career will have one trait that is not in common.
As for completeness. It was fairly obvious from the start that the Core Set was never intended to provide a "complete" game. No Halflings (coming in a later supplement), incomplete Wizard/Priest spell/invocation lists (coming in a later supplement), Slim Bestiary (looks like we'll get a few more in the campaign box), etc. Heck, they've even hinted at the possiblity of additional types of dice. It was also a given from the start that the system was designed to allow easy expansion and that all expansions would be boxed sets adding new careers, action cards, talents, locations, items, etc. along the way. Long term play is dependant on future releases, which is what FFG is counting on to have a viable product line. Now whether or not the pace at which they release material keeps up with any given group is questionable, but the fact that the game costs what it did and is incomplete and/or will cost you more if you want to keep playing it was fairly well known going into it. Really can't believe people are surprised to find out that FFG intends for you to have to buy more product.
Seriously, how many threads back in the old days were started by someone looking to get into 2e with the question, "What do I need?" Only to be answered by the vast majority of people, "Just the core. Now if you want to spend more, here are some of my favorite supps, but really all you need is the core." That model doesn't have long term profitability. The other route is to release an "incomplete" game that requires you to buy future expansions to be able to keep playing. The risks with this model is that you have to release product quickly enough to sustain interest without overwhelming your customer base with too many costly expansions in a short period of time. Some people will play through the existing material and be champing at the bit for the next expansion while others on a tighter budget may feel they can't keep up, so finding the right balance is a key marketing decision. At some point they also risk the amount of product being overwhelming to new players, but at least new players can still get it piecemeal and at their own pace.
The game does have long term playability. The core set does not. If they don't release product quickly enough to keep pace with your individual group's pace you have the option of starting another campaign (maybe Gathering Storm) with new characters or putting your game on hiatus until additional expansions are made available. Whether or not you are willing to continue to spend money is also going to depend on your own budget and whether or not you are enjoying the game enough to keep doing so. Since I'm sure FFG intends to keep making money from this product for several years, I wouldn't expect the game to be anywhere close to "complete" anytime soon, if ever.
Is it more expensive than many other RPGs? Yes, but personally, I am enjoying this game more than any other in recent memory. I look forward to additional expansions and running out of play room anytime soon is not currently an issue for either of my groups. I think my money was well spent and I look forward to giving FFG more of it.
Once again, Mac40k comes in and says exactly what I would have said, only better.
I concur he is the voice of reason.