First let me say I am a big supporter of this new edition, been having lots of fun with it since its release so please no accusations of trolling.
Me and my group have been playing the 3rd edition now since it first came out. Been noticing the last couple sessions seem to be losing some steam. The same fixed damage rates over and over, the limited careers to jump to and it seems the same action cards over and over.
Players fall in love with certain cards, that can't be helped i guess. Damage rates are always around the same (couple points different here and there), makes me miss random damage with possibilties of mass damage. The career cards was an exciting part of the game when we 1st started but now I'm getting the sense from my players that the career transition from card to card doesn't mesh well. I asked them about how they felt about the careers and the enthusiasm for it really seems to be diminishing. Why? I asked. Some reasons here... very limited amount of careers (obvious), no sense or feel of career progression (i.e. 1 player is a witchhunter now...excited to become a witchhunter but now he's close to changing again...and it does feel "downhill" from there..he don't wanna become a watchman or something like that). I have to admit it is a big difference in character story and advancement/progression compared to earlier editions (NOT STARTING AN EDITION WAR HERE!). Maybe they are too used to designing character paths from older editions going from nothing (i.e beggar) to something (i.e champion) and the story, time, effort and the sense of accomplishment of doing it. From missing all the time in combat to becoming a great warrior or whatever. They hit all the time right from the get go in 3rd ed. If you succeed most of the time right out of the gate, adding dice from advancement isn't quite as fulfilling. I have to admit you have to have a certain mindset going into character design. In older WFRP you designed your path to work your way up to certain careers while now you start (excluding witchhunter) as whatever you want and when you advance you are kinda "dumbing down" your career path (i.e. going from swordmaster to burgher or tollkeeper doesn't quite inspire the players as much).
I have noticed combat does feel repetitive lately as I mentioned earlier with the fixed damage and multiple usage of the same cards. I'm getting the sense of maybe this isn't the game to run a long term campaign. It's pretty much brand new and it does feel like its getting old too quickly. The options in this game is very limiting (I know more stuff is coming out soon but still...) and I am getting a bit concerned here (this isn't exactly the cheapest game in the world to play and you will need to drop some serious cash to make it feel more complete whenever FFG puts out more stuff). Anybody else who's been running it for a while getting any similiar feelings about anything I've stated here in this post?