Timing of cards Questions

By Hudson1776, in L5R LCG: Rules Discussion

Hey,

I played a couple games last night with a friend and we couldn't find out a couple of answers to these questions.

1. When can attachments be played? Is it just in conflicts or can you attach a 'fine katana' after you pay fate for a character from the dynasty phase?

2. Can you attack the same province twice in the conflict phase? Once with political, then with military?

3. If your province is being attacked and you have no ready characters, can one play a character card from hand to defend? Or because there are no defenders you can't play those cards?

4. Also, I wanted to clarify; can an action and/or reaction on a character only happen once each phase? Or just once each round? I know some characters state, "limit twice per round." That makes me think that it can be triggered multiple times unless specified.

Thanks!

1 hour ago, Hudson1776 said:

3. If your province is being attacked and you have no ready characters, can one play a character card from hand to defend? Or because there are no defenders you can't play those cards?

To Clarify on Twinstar's answer on #3, Yes you can, but it is an "action" to do so. You cannot play them as part of your declaring defenders. In this case, you would declare no defenders, then play them as your first action (or later if you have something better, etc).

Edited by Mirith
6 hours ago, Hudson1776 said:

1. When can attachments be played? Is it just in conflicts or can you attach a 'fine katana' after you pay fate for a character from the dynasty phase?

Twinstar answered above that you play attachments as actions, and this means you cannot play them as reactions to your character entering play at any time (unless the card says otherwise; I am not aware of any such card being in the game at the moment, however.)

6 hours ago, Hudson1776 said:

3. If your province is being attacked and you have no ready characters, can one play a character card from hand to defend? Or because there are no defenders you can't play those cards?

Are you coming from the old CCG? The old CCG had a "rule of presence" that required you to either have a character in the conflict or bring one in with an action for that action to be legal, but the LCG has no such restrictions. You can play events from your hand even when you have no characters in the conflict, or even use abilities from characters you control but who aren't in the conflict (or for that matter, use abilities on characters that are bowed) as long as the text on the ability doesn't require the character to be "participating."

Another note on playing characters from your hand (which, since they are played as an action, can be played during any action window outside of the Dynasty phase, even before and after each conflict): during a conflict you even have the option of playing a character from your hand and putting them into play into your home instead of the conflict.

These caveats add a lot of options to resolving conflicts that for me took a long time to wrap my head around because I played the old CCG and was used to the way things use to work in that game. Once you get a good grasp of how many options you have available, the strategy of conflicts changes a great deal.