First Rebel List!

By duck_bird, in Star Wars: Armada Fleet Builds

Hey folks,

Been playing for about two months now and am planning on trying rebels out for the first time. I wanted to play very differently from my Imperial lists so I've taken a bunch of small ships. The list is 395 points at the moment:

Flagship: CR90A: Leia (admiral), Nav team, DTTs, Jaina's Light

2x CR90A's with TRCs

Nebulon Support: Quad batteries and Salvation

GR75: Toryn Farr and Bright Hope

GR-75 Combat: Jamming Field

Jan Ors

5 X-wings

For objectives I took Most Wanted, Hyperspace Assault, and Solar Corona.

So the plan is for the 3 flying jerks to fly around being jerks, keeping Leia alive and abusing her power to either make them super unpredictable with a zoom command, or extra shooty if they reveal a shoot command. The Salvation putters along and either flanks with Hyperspace assault, or just tries to do as much damage as possible before exploding. I figure putting it right in the middle with slow speed will provide a tempting target for the enemy to converge on while everyone else picks them apart from afar. Jan and X-wings do their thing, as 2 flotillas can push all of them with Leia's power. They'll hide around the jamming barrier with Toryn helping the combat transport and all the squadrons beat off the enemy fighters that pounce on them. If they win the squad war they can go be more annoying.

So I am not sure if I should put more upgrades on my ships? Maybe drop 1 x-wing for some more cards? But I feel like with Leia and 2 transports I really want 6 squadrons for the full 3 deployments and ability to push them all. But also with that many X wings, do I need Biggs? And should I maybe take a BCC in the event I go up against a fleet without many fighters?

Any tips are much appreciated! Thanks!

Edited by duck_bird

That is a very sophisticated list for a new player!

Adding BCC would be a waste, you only have 5 bombers.

If you can find points for Biggs, go for it.

This fleet might not be the best choice for Leia, but the way you worded your plan convinced me.

Hope I helped

I like it a lot.

If you want Biggs, you can fit him in by dropping at least 1 TRC to DTT. I might even drop both just so that your CR90s all have similar loadouts.

Change the combat GR75 into a transport GR75 and upgrade an X-Wing to Biggs.

I hope Salvation has QBTs rather than QTCs or QLTs (that's a lotta quads).

1 hour ago, Mad Cat said:

Change the combat GR75 into a transport GR75 and upgrade an X-Wing to Biggs.

I hope Salvation has QBTs rather than QTCs or QLTs (that's a lotta quads).

Yeah the Nebby never skips leg day.

I picked the one combat retrofit to do blue flak with Toryn which seems really good. Do you think it's not worth it?

What do you think of dropping some offensive upgrades for more nav teams? It seems like with Leia that could make ships hilariously maneuverable.

12 hours ago, anonymousguy said:

That is a very sophisticated list for a new player!

Adding BCC would be a waste, you only have 5 bombers.

If you can find points for Biggs, go for it.

This fleet might not be the best choice for Leia, but the way you worded your plan convinced me.

Hope I helped

Heh, thanks! I'm new but I have been hardcore nerding out on this game since I picked it up. Loving it so far.

41 minutes ago, duck_bird said:

I picked the one combat retrofit to do blue flak with Toryn which seems really good. Do you think it's not worth it!

What do you think of dropping some offensive upgrades for more nav teams? It seems like with Leia that could make ships hilariously maneuverable.

Hey there! If it were me (and I'm relatively new to this, so take it with a grain of salt) I would make the following changes.

  • Drop Torynn Farr and turn the combat refit GR75 into a standard GR75. Black Flak has a 75% chance to do damage, blue is only 50%. Even with a Torynn Farr reroll it's not going to be that much more consistent than a black dice (someone better with probability fact check me). I like Torynn, I just don't think she adds enough to your fleet to be worth the combat refit and her 7 points.
  • The above frees up enough points to change one of the X-wings into Biggs, and trust me, his ability is well worth the extra 6 points. Between him and Jan you will get more survivability out of those X-wings than you ever thought possible. What's the worst damage coming in usually? Max of four? So another fighter shoots one of your x-wings and gets four hits. Jan braces that down to two, and Biggs passes one of those hits off to another x-wing, so the target x-wing only takes 1 damage. It's insanely good at mitigating damage, and will just slowly chew it's way through even a huge squad ball. Plus the brace is coming from Jan, so they can't even accuracy it. Watch out for snipe squadrons and you will be golden.
  • Making those changes also frees up enough points to put TRC's on all your CR90's. Dual Turbolasers are okay, but for two points more TRC's are great. And sure, throw nav teams on the corvettes. It still leaves you a 6 point bid, and I'm really curious how maneuverable those CR90's would be with Leia giving them Madinesque clicks on each navigate command. I don't see a whole lot of nav teams taken, but you might be onto something combining them with Leia.
  • Throw a skilled first officer on Salvation. Leia lets you jump two speeds in one nav command to get the **** out of dodge, when the time comes to do that it would suck to have one last concentrate fire command with a nav dial under it. For only 1 point, that flexibility (and psuedo command 1 for two turns) is impossible to beat.
  • Most of all, just playtest it! If you feel like you got enough mileage out of Toryn to include her, then ignore me and include her! Just be analytical during your game, and maybe ask your opponent their impressions of your fleet. I think you'll find a lot of opponents surprised by how maneuverable your corvettes are with nav teams!
36 minutes ago, Berosin said:

Black Flak has a 75% chance to do damage, blue is only 50%

Probability for blue with a Toryn reroll comes out to 75% as well. Definitely worth switching to Biggs IMHO. He’ll save x-wing lives just as much as the flak would.:)

Awesome, thanks for all the ideas! I can't quite find room for everything, so there's still DTTs on the flagship. Anyway fleet is now up to 399 points, so maybe it's worth dropping some nav teams.

Flagship: CR90A with Leia, Nav Team, DTTs, and Jaina's Light

2x TRC90As with nav teams

Neb-Support: Skilled first officer, Nav team, QBTs, Salvation

2x Medium Transports, one with Jamming field

Jan, Biggs, 4 Xwings

Should I maybe drop nav team on the Neb to get up to a 5 point bid? Do I still want the jamming barrier with Jan and Biggs? I'll see if I can get in a game sometime this week and try it out!

On 11/15/2017 at 10:45 AM, duck_bird said:

Should I maybe drop nav team on the Neb to get up to a 5 point bid? Do I still want the jamming barrier with Jan and Biggs? I'll see if I can get in a game sometime this week and try it out!

Dropping nav team off the Neb for sure. With QBT's you're already going to be wanting to slow roll in at speed 1, and then jump up to speed 3 with a nav command to jump their ship or run away from an incoming demolisher.

If you use the jamming field right it will only help the Biggs Ball tie down a big squadron group, and make it even harder for them to grind through your x-wings.

Phew, well I got to try out this list today! It was a little different than the original. I dropped the transports to cheaper G75s, dropped Toryn, and changed the squad comp to 4 X-wings, Biggs, and Shara.

I went up against my friend's dual ISD2 Motti list with 5 defenders and Maarek.

So this fleet has a LOT of potential but I definitely potato'd several moves. I dropped Salvation to speed 1 too early and ended up being JUST out of range/arc two turns in a row. I didn't get to fire a single front arc shot at the two ISDs who were cruising around at speed 3 all game. I made a big mistake with Leia's flagship. At first it was the sickest flying of my life. Perfectly arc-dodging the scary ISD ars, dealing tons of damage on the way, and last/firsting between both destroyers to land safely behind it. But I forgot that defenders were speed 5! I should have kept roaring away at speed4 but instead I slowed down to land more damage next turn and got pounced on and blown up. Ended up losing Leia too early.

I also think I picked bad objectives. I really didn't want to pick Advanced Gunnery against 2 ISD 2s, and I wasn't sure about Contested Outpost, but I probably should have picked it in hindsight. Instead I went for Solar Corona which really ruined my deployment advantage.

Anyway, the fleet has a ton of potential once I learn how to fly it better. Things I learned:

-Leia CR90s with nav teams are hilariously maneuverable. I really liked this upgrade.

-TRCs are great. I don't take them much as an imperial player but they really make the corvettes soooo good.

-TIE defenders are terrifying, I should buy more of them

-Jamming field is great!

I hope to get more practice with this fleet. Had a lot of fun!