In my experience you need to focus on 4 points when going squadron light (granted my advice should be taken with lots of salt):
1. Get the activation advantage, 1st and last makes it possible to do a train station attack, where you can position and then attack with each of your vessels through the squadrons without the opponents being able to activate those squadrons first.
2. Blocking squadrons. Fast scatter aces are the key here. They are there to block, and likely die, while they delay the opponents squadron ball.
3. Small ships. Medium/Large ships are expensive, limiting the firepower of your fleet and providing a focus target for the opponents squadrons. Small ships (ex. mc30, cr90, raiders and gladiators) make it necessary to kill a significant number of ships in order to get a win, and gives a lot of firepower over several attacks.
4. Don't go head on. Squadrons are much easier to use if the enemy comes straight at them. Use your speed to encircle the opponents fleet, and hit the stragglers. Make it difficult for your opponent to figure out where to send his squadrons.
To be fair, the above points are more generic MSU point, however many MSU builds work well as squadron light.
Edited by Hydde