hi
I play descent since the first one and my friends are very good now, but the problem is that we argue a lot with all the inconsistences an overpowered things (we are from spain, so i dont now if we lose something while translating). The "interpretation" problem consumes almost all our time, so sometimes is very hard to play descent.
some of the cuestions we had are
are the abilities used with canons, like marksman or beastmen command and damage?
can cannon shots be aimed, dodged and can the cannos be shot with a guard order?
The OL gains threat firing a canon?
a hero with the koll´s mark can run and make 2 atacks or he must be able to make one normal atack (like quickcasting)?
piercing shot (and alike) is refreshed when the hero dies?
after a kockback or other efect that moves the heroes into deep water, the heroes lose the fatigue (and or wounds)?
is there any way to stop runemaster thorn from doing what he desires in encounters (teleport close to the siren, into the enemy ship wheel to crush the ship into a rock, be adjacent to the canons and fire them (koll´s mark again), or just kill a lot)? (ok, there are ways, but it seems that from now on if he appears, he will be in the party, like nanok in RTL, ) is he OP?
and one example of imaginative interpretation. If you can use orders with cannons, and the liutenants can place some orders, can the ghost ship aim his canon shots?
Ah, is the trail without encounter an errata? (please, yes)
Thanks for all, more questions later on