I was thinking about point costs and points limit and how that affects a game. For example warmachine mk2 was more balanced at 50 points than at 35.
Would x-wing be better at 120 points?
Lists
Off the top of my head this is what happens to some of the established lists.
Dash / Miranda / Nym / Poe / Corran in a 2 list combination can go super skinny and add a stress hog or slightly fatter and some cheap support piece (a or z blocker?) - will that make the lists stronger or tone them down?
Imperial aces - Can in most instances add upgrades to the aces and/or shuttle and stick a wampa filler in. Or go light and add a 4th “ace” - is that bad? Will it break them or give generics a chance to get them?
Nym / Dengar / Asajj - Two ship scum builds gets the same add a filler option.
Dengar / Fenn / Sunny - The ones already playing sunny can get something more juicy as a third by dropping sunny. Dengar Fen ? Kihraxz/Viper/? . That seems fine.
Generics
Will 10 tie fighters be overpowered, viable or still trash?
Trip wookies don’t get a 4th and 4 wookies don’t get a 5th. Guess you could add biggs to the trip wookies but will that break the list anymore than what it already is?
Will filler ships like a-wings, z95’s, tie fighters see more play?
Thug life doesn’t get an extra thug (same for aggressors).
How does scurggs feel about this. Will adding 20 points to an almost naked 4 scurrg list destroy the 120 point meta?
What about upgrades?
Mindlink can’t be abused so we are safe there. Unique upgrades have a lessened effect if there is more stuff on the board. Anything that requires enemy ships gets slightly better but the beloved flight assist astro takes a slight hit. Jyn erso gets better. Jabba might be worth it.
These are just my initial thoughts. Anyone thought about this before?