In the other night's game my jedi character was fired upon while not having her lightsaber drawn, and was hit. But since the shooter rolled two threats it opened up the possibility for me to " immediately perform one free maneuver in response to the active character's check" so I asked the GM if that would let me use reflect to reduce the damage, and after a moment's thought he decided to go with it for this time, but we'd look it up later. It ended up being a cool move and my character was in a little better shape at the end of the fight but mattering very little in the scope of things, as she would have been have been below her threshold either way.
So, session over, I hit the books and page 211 of FaD informs us that you do indeed resolve threats (Step 4) before reducing damage (Step 5), and the word "immediately" certainly suggests that this maneuver is resolved before calculating damage. You could of course also argue that "in response" would mean "after the original action has been fully resolved", but that does seem a little bit forced. Turns out, that would be a moot point, since page 150 informs us that Reflect reduces damage at Step 3, before resolving threats (which turns out has quite an effect on how we've handled reflecting multiple hits, but I digress).
So, per RAW it wouldn't work. (Or would it?*)
But it got me thinking, is there any other maneuver you could do to affect an already rolled attack? My first thought was things like diving for cover or using things like Sidestep, but as they affect the dice pool and the dice have already been rolled they wouldn't affect the damage taken either way. Is there anything I'm missing here? Is there some kind of talent/maneuver that can increase your soak score that would be a worthwhile use of two threats?
Oh, and do you agree with the RAW or would you go with judgement call my GM made?
....
*You know what? This bugs me. Reflect is resolved immediately after Step 3, so logically that would mean between Step 3 and 4. Fine. You knock the damage down for the base attack, meaning that if the attacker decides to activate Linked, Blast or even Autofire, all hits, regardless of target, get their damage reduced if the original target used Reflect to reduce damage. It also means, that if someone is hit by auto-fire or blast when they were not the original target, they may not reflect per RAW, as Reflect is resolved after Step 3, but auto-fire and blast are resolved first at Step 4. Reflect also explicitly the states that it can only be used once per hit , despite earlier text suggesting that it would reduce damage across all hits resulting from a single attack. I am starting to suspect a typo here since the text states "after damage is calculated (but before soak is applied, so immediately after step 3" and damage is calculated at step 5. Resolving Reflect between step 4 and 5 instead of between 3 and 4 would make all this weirdness suddenly make sense.
It would however introduce the issue that if a successful hit scores enough damage to allow a crit, and reflect then kicks in to reduce the damage (with or without soak) to zero, advantages can't be spent to cause a crit, but honestly that seems like a lesser headache to deal with, as you are already supposed to know if you beat the targets soak score at Step 4 when spending advantage, despite strictly speaking not calculating it until Step 5.
I'm going to have send this one on to the Devs as well I think.