Paving the way with a Sal-ty Doni.

By Cow-of-Doom, in X-Wing Squad Lists

Hi guys!

I came up with this spontaneously the other night and so far it has done extremely well. I've only played two games, one against a Ghost/Phantom/A-Wing and one against a Guri/Starviper/Fenn. It did pretty good both times, without losing a ship either time. I think its pretty decent, though I obviously need more matchups. What do you all think?:

Miranda:

TLT, Bomblett, Bombardier, LRS,

Jess:
M9-G8, IA

Horton:

TLT, BTL, R2 Astro

_____________________

TOTAL 99

I stuck Miranda and Jess together, locked miranda with M9, and bam, everybody has re-rolls, regardless of stress. Obviously I can swap Bombardier (entirely uselss without an action bomb as it turns out) for Sabine, I just felt like taking bombardier in case it was useful (it wasn't in this case). I'm thinking about taking Chopper Astro instead of R-2 on Salm (or the new FAA or something) and getting some stuff like bomb loadout and GC to get some regen, along with ditching the title when I need the full TLT access.

Obviously it is weak to enemy bombs, and getting PS killed, but with 2 PS8 its a decent level, and in both games burning something down quickly wasn't too hard. With re-rolls on everything hitting wasn't too much of a danger (short of horrible dice) and with bomblett you could blow them up after the initial merge.

Anyhow, suggestions? Better name? Weaknesses?

Thanks for the help!

Best,

Cow

Honestly, I'm a fan! I agree, get rid of Bombardier, not worth it.

I also agree that you should use Chopper on Horton. Load him up with those free, useless upgrade for Regen, and ditching the title when needed is just wonderful.

That should leave you with 2 points for either PA on Jess or Sabine on Miranda!

Yay a fan! Thats better than no fans XD

Yeah the more I think about it, the more that Chopper seems really inviting. In the games that I played I really liked having R2 on Horton because I K-turned a round or two to try to keep enemies in arc. Having R2 to fix that can be really helpful but then it occurred to me: with Chopper it won't matter and K-Turning won't be required because you can just ditch the title!

Best,

Cow

If you don't get shot and therefore don't lose a shield, you will have to stick to the title I guess.

At least that is what I would expect considering the clarification on pulsed ray shield

@flooze oh yeah totally! Obvoiusly it might not work every time, I was just pointing out that having chopper to ditch the title would nullify my need to K-Turn to keep everybody in arc for BTL.

Best,

Cow

Just a quick update, also played a game against an OT Han and Poe this week. I won, but lost Jess and Horton (Horton had horrible rolls, all blanks across 10 evade dice). Miranda took 0 damage, and actually flew in and blocked/bombed Han for the final 4 damage.

Switching out R2 for Chopper seems to be a super idea. R2 will be awesome if stressing lists make a comeback, but having that extra regen to help him get at least one or two shots off could've helped a lot in the game that I just played. Giving him the chance to dodge out and fly away from main guns while ditching the straight forward arc is super helpful.

Sabine being Sabine was an awesome choice. Sticking with her (as usual as a Staple of K-wings)

Best,

Cow

On 11/14/2017 at 11:08 PM, flooze said:

If you don't get shot and therefore don't lose a shield, you will have to stick to the title I guess.

At least that is what I would expect considering the clarification on pulsed ray shield

Notable in its absence on the "Chopper" card is the typically universal restriction, "Up to your shield value". While it may be assumed, and could be erratta'd or FAQ'd in, as the card is written you may stack shields over your maximum shield value.

Which, considering it's Chopper, isn't entirely out of character...

EDIT: In the Rules Reference Guide, under "Shields" (page 17), it states that a ship can never have more shield tokens than its shield value. So this won't work. ;)

Edited by emeraldbeacon

Just checked the rules reference on shields. There it is clearly stated that a ship cannot have more shield tokens than is shields value. Furthermore it cannot recover a shield when it is at full tokens.

So basically no need for an errata or clarification on how many shields you can get.

The only clarification I would expect would be: since you cannot get more shields when you are full, you cannot ditch cards with chopper "just like that"

I honestly think Rey is better crew for Miranda than Sabine, and I've had some success with her, so I'd recommend giving that a go.

With M9 rerolls and a couple of focus, Miranda's TLT doesn't miss often.

5 hours ago, emeraldbeacon said:

Notable in its absence on the "Chopper" card is the typically universal restriction, "Up to your shield value". While it may be assumed, and could be erratta'd or FAQ'd in, as the card is written you may stack shields over your maximum shield value.

Which, considering it's Chopper, isn't entirely out of character...

Disagree with you there. Chopper says you can 'recover' a shield.

How do you recover something you haven't lost yet?

IMO it's a stretch to interpret 'recover' a shield as add shields over and above your shield value- regardless of any ambiguity in precident cases.

@timg_83 I totally spaced on Rey crew. Usually I have her parked somewhere else in a list so that didn't occur to me. I'll definitely have to give her a whirl. It'll be interesting to see which is better. I'm not using Miranda is a primary bomber, more like taking targets of opportunity when I can with bombs. Sabine isn'g going to get use every round, but really helps on the rounds when she does get use. However Rey can (in theory) be used every round for something useful, so it will be interesting to see which pans out for more damage or deterrent in the long run. Thanks for the suggestion!

Best,

Cow

I usually bring a missile on Miranda too, and Rey gives me full mods on that initial engagement.

I've had success with both concussion missiles and plasma torps (the torps probably need M9 re-roll to be a choice over concussion IMO). Harpoon missiles are the current hotness, but I like the reliability of concussion with chips.

Hope Rey does well for you, I've never regretted the choice in bringing her.

Yeah having a plasma would be nice to get a potent damage against whatever needs to die first but I don't know where I would ditch the points other than bomblett.

And although it would be nice to have that capacity to nuke something really quickly, having the bomblett for the consistency after the initial merge is really nice. For example in the game against the Han, it came down to the 4 health Han and full health Miranda. Ignoring the fact that I pretty much was assured victory assuming I didn't screw up anyways, I decided to go for it, and did a 2 foreward into a 2 turn left slam in front of Han. I was perpendicular to start and now was facing the same direction as Han, so when he did a 4 foreward I got the block. Blocking him the next turn was a cinch, and miranda was out of range of the bomblett from that round, so Han died to 2 crits and a Sabine (one was Direct Hit).

Obvoiusly not every game is going to have a perfect chance for Miranda to clean up. It's just really nice overall having the Bomblett as an extra tool to dish out damage. It makes up for the "limited" damage from TLT, but I don't know if it would be better to nuke something quick or not. What you all think?

Best,

Cow

5 hours ago, timg_83 said:

Disagree with you there. Chopper says you can 'recover' a shield.

How do you recover something you haven't lost yet?

IMO it's a stretch to interpret 'recover' a shield as add shields over and above your shield value- regardless of any ambiguity in precident cases.

You are 100% correct - page 17 of the Rules Reference Guide specifically states that you cannot have more shield tokens than your shield value. Mea Culpa!

No worries, it's a question that's kicking about quite a lot at the moment.