Rulebook: Good Job!

By Steve-O, in Runewars

So I've been reading through the rulebook, prepping for my first full length game (after having bought the game some weeks ago - hey, it takes time to get people together at my age =P) I have to say, so far, I'm very impressed with how the book is put together.

It's no secret that FFG's rulebooks have suffered from unfortunately vague rules and poorly organized sections in the past. I've been known to criticize them myself on that point. The Runewars book isn't perfect, as some of the threads around here have shown, but really nothing is perfect when you get right down to it. I think this rulebook shows great improvement in organization and clarity of rules thus far. There have been several points where I read a rule and thought "but what if THIS happens?" - only to find that when I continue to the next paragraph it answers precisely that question. I also like the sections on the quick reference that point out "frequently overlooked rules" and "frequently indexed items." If they've done that on other games before I certainly haven't noticed, but I do approve of the idea.

In short; good job FFG! I appreciate that someone is listening to us and that effort is being made to improve upon the weaker aspects of previous games. I have a feeling Runewars will become a steadfast favourite at our table. =)

i agree. I was impressed by the rules, and the insta-FAQ that was available the day I got the game.

The few issues I had with rules clarifications tended to involve interactions and playing of the tactics cards, but usually you can figure them out by using the rulebook.

Mateo

and actually, many of the rules questions I have had were answered in the rulebook and card texts, but I just didnt want to believe them. Not everything makes perfect sense, but its a game, and the rules are very consistent and can usually be applied to most grey areas

I have found only 1 sentence which is "porly organised" in the rules. On page 18 under movement restrictions is a sentence

"If he wins the battle, any excess units must retreat to a single area (see “Retreats” on page 22)."

Which really belongs on page.22 As is, if you just read page.22 when resolving a battle. The only mention of how to resolve overstacked attackers is

"After retreating, if the number of units in an area exceeds eight, then the owner must destroy units until he has eight or less in the area."

And the obvious interpretation from that is that the overstacked units all die.

XAos said:

I have found only 1 sentence which is "porly organised" in the rules. On page 18 under movement restrictions is a sentence

"If he wins the battle, any excess units must retreat to a single area (see “Retreats” on page 22)."

Which really belongs on page.22 As is, if you just read page.22 when resolving a battle. The only mention of how to resolve overstacked attackers is

"After retreating, if the number of units in an area exceeds eight, then the owner must destroy units until he has eight or less in the area."

And the obvious interpretation from that is that the overstacked units all die.

It doesn't have to be the same units that retreated that yo destroy; when the units retreat into an area that causes it to overstack, you could choose to destroy some of the units that were already there instead of the units that just retreated there.