Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Total:100
Did someone tried this one? 4 Large ships with broll, you can block anything. And still 3 red dices at r1 (sometimes even 4).
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Total:100
Did someone tried this one? 4 Large ships with broll, you can block anything. And still 3 red dices at r1 (sometimes even 4).
I have absolutely no idea if it would be competitive, but with that much HP hidden behind respectable defense and some very potent blocking, I think it would be a monster!
On 11/13/2017 at 5:07 AM, Cerve said:Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Jumpmaster w/Trickshot 25
Total:100
Did someone tried this one? 4 Large ships with broll, you can block anything. And still 3 red dices at r1 (sometimes even 4).
I’ve wanted to. However, you need 4 Guidance Chips and Vizago on one. Rookie mistake.
I already posted a name for that archetype: "naked Scouts"
5 hours ago, Tbetts94 said:I’ve wanted to. However, you need 4 Guidance Chips and Vizago on one. Rookie mistake.
Why?
Just for the comedy value of filling as many slots as possible, I guess. Post the next wave, each of them can also have a Courier Droid, which actually is useful - it'll let them deploy at PS8.
It's not bad. As noted, you've got 36 hit points and agility 2 - a respectably hard-to-kill force.
The problem will be your lack of firepower - you've got turrets, so getting a shot shouldn't be hard, but 2-dice attacks have a disturbing tendancy to bounce off some targets whatever quantity you have them in (anything with Autothrusters, for example). You pretty much have to get range 1 shots to matter.
As noted, blocking should be fairly easy, though.
7 hours ago, Cerve said:Why?
You’ll win more games
52 minutes ago, Tbetts94 said:You’ll win more games
Mmm nope.