So...thought experiment on the new preview:
-
Wedge Antilles
- Adaptability
- Flight Assist Astromech
- Integrated Astromech
-
Wes Janson
- Veteran Instincts
- Flight Assist Astromech
- Integrated Astromech
-
Horton Salm
- BTL-A4 Y-wing
- Proton Torpedoes
- Extra Munitions
- Twin Laser Turret
- Guidance Chips
Wedge & Wes play dogfighter, Horton plays torpedo bomber to start with and then can discard BTL-A4 Y-wing to 'unlock' his turret if required, along with Guidance Chips, the Extra Munitions munitions token and the Extra Munitions card itself for a total of 4 'spare' shields in his back pocket (and with his pilot ability he can afford to spend the odd turn recovering shields as the twin laser turret still gets rerolls.