Scurrg-H6: It isn't underscaled.

By KCDodger, in X-Wing

20 minutes ago, Gadgetron said:

Right, but still, why did they downsize the base? What difference would it make in the long run?

Volume, maybe? If the Interdictor is very close to the Victory in volume, it may "deserve" the smaller size class when compared to the Imperial.

32 minutes ago, Gadgetron said:

Right, but still, why did they downsize the base? What difference would it make in the long run? It was change for the sake of change. It's something they do from time to time, Armada is sliding scale, X-Wing was static scale. Who says FFG hasn't changed their position and moved to a much slighter, but still present, sliding scale for X-Wing.

it makes a crapton of difference

overlapping anything in Armada is arguably far more devastating than in X-wing, especially when running into other ships causes a face-down damage card to both ships involved. When we're talking about the Interdictor, a range dependent support ship that is second only to the VSD in how ungodly stiff it is, a large base would be a nightmare to work around

the mc-80 would be your soft parallel to a large-base interdictor, and that wingless turd is saved by incredibly generous range on Home One and its incredibly generous side hull-zones that let it skirt the fighting less like a jouster and more like a Shadowcaster

that and the mc-80 isn't part of a faction that is built upon the pretense of steam rolling through the enemy like the Devastator in Rogue 1. Its fleets can be built to work around its size and limited mobility, while the empire can't really do so as much while still leveraging the Interdictor's powerful support capabilities

basically, the interdictor would be way too much of a pain in the *** to fly as a large ship

Edited by ficklegreendice
1 hour ago, ficklegreendice said:

Not this **** again

Guys, it doesn't matter if it is or isn't in scale exact scale is a pretty pointless thing to give a **** about

Physical limitations of models is going to make it impossible to perfectly emulate the proportions of fictional star ships. You are only ever going to get relative scaling, and that's all you should need to suspend your disbelief

As for base, that's an entirely GAMEPLAY feature

Why is the aggressor large base? Because a.) Large bases move faster and b.) Large bases are more difficult to avoid bumping into **** with. It makes the aggressor a fast and very manueverable ship but one that you can **** up with more easily

Why is it he U large? Because ffg wanted it to be a blocker (hence casss crew, heff pilot and ability to "kturn" without moving)

Why is the K/SCURRG small? Because we already know that large bases being four times the size of a small base makes it easier to overlap ships, obstacles and anything else and we therefore already know that large base bombers SUCK

Yes that's including the resistance Bomber. If it wasn't packing trajectory simulator we could call it DOA at a goddamn glance

A genuinely good reply, thank you for your insight and input.

2 hours ago, Captain Lackwit said:

There is no way that thing is the size of a YT-2400. There's also no way that thing is 33m wide. Also, maybe be a touch less insulting.

Yeah, I know TV shows do that. However, they often do that with actual models. In this case we have, in case you missed it, a visible pilot. Which gives us a very good sense of scale.

2 hours ago, Squark said:

Actually, the YV-666 was scaled down in the Clone Wars tv series, and the X-wing devs used the new size since it's more practical for a model anyway.

Exactly, what is scale anymore? But as Fickle would tell you the scale of the model has no impact on the game-play other than how many pegs do you put on it in tournament settings.

The only thing that matters in the game is the size of the base. But again base size isn't just an abstraction of size of the ship but also size of the ship, movement capabilities, and ability to evade enemy fire. A very rough abstraction of all those things.

4 hours ago, Captain Lackwit said:

mPbMttE.png

So I'm seeing people are still claiming the "Twenty Two meter Long" Havoc is underscaled in X-Wing Miniatures, and how "FFG doesn't care about scale consistency anymore."

Stop. Just stop. Okay? Let's play with the idea that the Havoc is 22m long. That means the ship would have to be at least sixty-perhaps 70-80m wide. Now how do you expect that to fit in the Theed hangar widthways? Let's not stop there, let's talk about how you can practically see Nym right there in the cockpit that is only large enough for one man. Let's not stop there. We constantly see this bugger flying next to other ship's who's cockpits (THUS THEIR SCALE AND DISTANCE) can be determined, so we can't say "Well it's in space, it could be a hundred Light Years away."

Stop it.

Wookieepedia has constantly shown itself to be the #1 most unreliable source of canon Star Wars information. I've been here since the HWK-290 came out and I'm still occasionally having to tell people what's up with that. Spoiler: FFG got that one right.

So can we stop crying havoc over the Havoc?

Sure, but the silly, boxy thing is rediculously OP against the other ships of Star Wars cannon.

7 minutes ago, clanofwolves said:

Sure, but the silly, boxy thing is rediculously OP against the other ships of Star Wars cannon.

ridiculously* but yeah, from what I've seen it IS really powerful.

4 minutes ago, Captain Lackwit said:

ridiculously* but yeah, from what I've seen it IS really powerful.

Don’t tell my friends.......but.......

i just bought one.

Yes, I admit it, I have a problem.

I mean, it is a protagonist ship in a SW flying game. This means in normal circumstances over the course of like, 10-20 hours of gameplay you will eat 100s of enemy fighters for breakfast, lunch and dinner. The Havoc is also a bomber so it rings quite a few ground kills as well. It also does have a fairly robust set of in-game abilities, as referenced by it's SPOT ON upgrade bar. I get that not a lot of people played Starfighter/Jedi Starfighter but in terms of just the ship, the H-6 is actually really on it's capabilities.

And you'll have to play Armada if you want to go back to the days of soloing Star Destroyers in X-Wings, the scale just doesn't work.

27 minutes ago, UnitOmega said:

I mean, it is a protagonist ship in a SW flying game. This means in normal circumstances over the course of like, 10-20 hours of gameplay you will eat 100s of enemy fighters for breakfast, lunch and dinner. The Havoc is also a bomber so it rings quite a few ground kills as well. It also does have a fairly robust set of in-game abilities, as referenced by it's SPOT ON upgrade bar. I get that not a lot of people played Starfighter/Jedi Starfighter but in terms of just the ship, the H-6 is actually really on it's capabilities.

And you'll have to play Armada if you want to go back to the days of soloing Star Destroyers in X-Wings, the scale just doesn't work.

Well if only they took this much care to represent the Defender as accurately. ;)

Hey, TIE/D lets you double tap and you have the cannons and missiles.

If you mean a perfect representation of the stats, then I would point out XWM isn't necessarily "in scale" with that either, if you go by the old flight sims.

For example, in this game the X-Wing and the TIE Fighter have the same hull value, the X gets it's extra health from shields. But according to XWA, the TIE fighter has a maximum RU of 15 and the X-Wing has a hull of 20 RU.

Edited by UnitOmega

My main objection is that all it's pilots emphasise bombs to the exclusion of all else.

7 hours ago, Captain Lackwit said:

mPbMttE.png

So I'm seeing people are still claiming the "Twenty Two meter Long" Havoc is underscaled in X-Wing Miniatures, and how "FFG doesn't care about scale consistency anymore."

Stop. Just stop. Okay? Let's play with the idea that the Havoc is 22m long. That means the ship would have to be at least sixty-perhaps 70-80m wide. Now how do you expect that to fit in the Theed hangar widthways? Let's not stop there, let's talk about how you can practically see Nym right there in the cockpit that is only large enough for one man. Let's not stop there. We constantly see this bugger flying next to other ship's who's cockpits (THUS THEIR SCALE AND DISTANCE) can be determined, so we can't say "Well it's in space, it could be a hundred Light Years away."

Stop it.

Wookieepedia has constantly shown itself to be the #1 most unreliable source of canon Star Wars information. I've been here since the HWK-290 came out and I'm still occasionally having to tell people what's up with that. Spoiler: FFG got that one right.

So can we stop crying havoc over the Havoc?

Not that I disagree with you, but why do you support your statement with a bunch of pictures that don't really give any information as to the scale?

1 hour ago, JJ48 said:

Not that I disagree with you, but why do you support your statement with a bunch of pictures that don't really give any information as to the scale?

1: They're its first appearance.
2: Well. I really don't have any way of accurately measuring it based off of that. But I know it's not 22m.

7 hours ago, Lobokai said:

@Captain Lackwit Wow. Let’s not play games we’re bad at. In Starfighter and Galaxies the ship is rendered at 22x33m, in the technical guides it’s listed as such. Your horrible extrapolation skills at length and width more than doubled the width. Look at the cockpit on a F16 and scale the Havoc to size ... matches almost exactly. Small cockpit and a big ship.

Its the size of a YT2400 and in shared games is such

It’s 22m long.. that’s tip to tip... I can’t even figure out what you’re measuring.

You know, this is sort of an interesting comparison. It's interesting to me because despite everything else you're saying, this supports my assertion. You are aware the F-16 is only 15.06m long, right? If anything, the Havoc is shorter.

Edited by Captain Lackwit

If you read the old essential guide to vehicles and vessels entry for the scurgg, FFG actually hit all the checks for the ship... including scale.

7 minutes ago, Captain Lackwit said:

1: They're its first appearance.
2: Well. I really don't have any way of accurately measuring it based off of that. But I know it's not 22m.

You know, this is sort of an interesting comparison. It's interesting to me because despite everything else you're saying, this supports my assertion. You are aware the F-16 is only 15.06m long, right? If anything, the Havoc is shorter.

Sigh. Scale the cockpit... scale the cockpit and you’ll see the scurrg is longer... about 22m in total length.

18 minutes ago, Lobokai said:

Sigh. Scale the cockpit... scale the cockpit and you’ll see the scurrg is longer... about 22m in total length.

Wookiepedia for what it’s worth has the scurrg rounded out as 22m.