Talent that allow re-rolls (across entire FFG line?)

By the mercenary, in Star Wars: Edge of the Empire RPG

My group is playing a game using the FFG rules, dice, etc, and the GM basically adapted all of the classes, powers, etc, to his setting. After playing a computer genius criminal ******* teenager that was basically useless any time there wasn't a computer to mess with (and half of the time when there was, thanks to dice), I switched to a merc soldier with the Commando/Vanguard specs. So I'm not useless in combat any longer....just in time for the campaign to move on to where we're not getting fights with raiders CONSTANTLY, and now we need a few skills other than shooting things. :facepalm:

Anyway, he does this thing where in celebration of our birthday (or, in my case, the Marine Corps birthday, since I don't celebrate my own and in fact hate it and typically get very drunk that day), he'll let us have things. A custom weapon, a custom vehicle, a talent that's not in our talent tree, etc.

So I need a talent that allows re-rolling dice. Preferably the entire dice pool, since I have the most amazing luck with getting 7+ dice to turn up blank and one with an Advantage or two. Basically if I have to roll dice, the game is over for me. I won't even touch dice any more, I have the guy who gets amazing rolls do all my rolling for me. But it sure would be nice to be able to roll my own dice and know I have a *chance* of success.

I can pick from any specialization, in any of the three lines (F&D, EotE, AoR). And I have all of the books. So if you know something that fits the bill, please suggest it. Your suggestion could save me hours of digging through every book.

Thanks ahead of time.

Natural Marksman.

10 minutes ago, 2P51 said:

Natural Marksman.

Which book is that in? And does it only allow re-rolls on attacks?

I should have clarified, I'd like to be able to re-roll ANYTHING. I think the Colonist has a Talent like that, and the Smuggler can re-roll one die on any roll.

Yah there is no re-roll everything, that's a signature ability level Talent. All or most of the 'Natural' ones allow one re-roll per session. Second Chances lets you re-roll one good die per rank once per encounter.

Ask your GM if you can get a wild card signature ability instead of a wild card talent

Check gambler

With max ranks:

Second Chances allows you to re-roll 1-3 positive dice, once per encounter.

Natural __________ allows you to re-roll the whole check, but it's once per session, and only 2 skills at a time.

Eye for Detail lets you turn success into advantage on mechanics checks.

Unmatched Fortune allows you to, 1-3 times per session, switch 1-3 positive die to the result of an adjacent face.

Smooth Talker lets you turn triumph into success.

Double or Nothing can double advantage/success/triumph/despair in exchange for a difficulty increase and 2 strain.

With one rank:

Second Chances allows you to re-roll 1 positive die, once per encounter.

Natural __________ allows you to re-roll the whole check, but it's once per session, and only 2 skills at a time.

Eye for Detail lets you turn success into advantage on mechanics checks.

Unmatched Fortune allows you to, once times per session, switch one positive die to the result of an adjacent face.

Smooth Talker lets you turn triumph into success.

Double or Nothing can double advantage in exchange for a difficulty increase and 2 strain.

That's all I can think of for "editing" rolls.

I would recommend looking at signature abilities for something else, tbh. Unmatched Devastation is pretty sweet for a combat character, off the top of my head.

Edited by Yaccarus