Considering this for tournaments, comments?

By Thorinrazer, in Star Wars: Armada Fleet Builds

Bidding for second player, need to force them to come to me. Want some rogue in list for end game flexibility.

VSD+2Arq+Goz+firespray+strategic
Author: Thorinrazer

Faction: Galactic Empire
Points: 393/400

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Sensor Net

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Slaved Turrets ( 6 points)
= 67 total ship cost

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Darth Vader ( 36 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
= 136 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Slaved Turrets ( 6 points)
= 67 total ship cost

2 Lambda-class Shuttles ( 30 points)
2 TIE Defender Squadrons ( 32 points)
2 Firespray-31s ( 36 points)

It’s an efficient list, in terms of giving your ships synergistic upgrades for the commander. However, it really sucks at defense. Your gunships are particularly susceptible to big armaments, noteably your flagship.

Usually, a list will compensate for that with a strong Squadron force. You have strong squadrons, but not in the sense that they’ll be able to do enough damage to enemy ships and squadrons without significant support from your own ships.

To the list’s merit, though, your ships really bring the pain. I think this is fine. You have a wide range of objectives you could play well with having 2 lamdas, and the ones you have chosen are fine. I think you’ll wind up playing planetary ion cannons the most, if you’re going against experienced opponents, sensor nets for the inexperienced.

I'd forget slaved turrets, and go for QBT-s, or DTT. Don't put chains on yourself.

I don't want to use DTT since I am already getting my dice manipulation through Vader. Want an extra die for increased damage so either slaved or enhanced are my options. Don't like double arcing with Arq, as it usually means you are too close so slaved seems to work well. I am debating dropping one lambda for something else but I think the two lambdas make my objective options more threatening.

If you don’t really care too much for your bid you could bolster the VSD with Tua and reinforced blast doors (or scalp a couple points somewhere else and spring for electronic countermeasures). Really goes a long way to keep the VSD and Vader alive.

Another idea would be to drop both the intel officers and 2 more points somewhere else and you can get another gozanti. This would free up the VSD from having to perform squadron commands. This is more of a personal preference.

all in all, Digging Your list! Looking forward to hearing how it worked!

Definitely need a defensive retrofit for VSD unless going first... Also trc much better than slaved, even with Vader, I did the math and it still boosts your damage above what Vader can do alone. Problem I find with arqs under anyone but jj is that they are so unmanageable navigation wise as to be rendered sub optimal. In fact your entire list would prefer JJ to Vader big time.

I definitely agree on Intel officers though, they are crucial to making that arq damage relevant!