FFG did a fantastic job on Chopper

By MacchuWA, in X-Wing

6 hours ago, Ralgon said:

As much as i hate this right now......

Rebel operative x2

Tlt

Pulse ray shield

Y wing gold

Tlt

Bomb loadout

Guidance chips

Btl a4

Chopper

Y wing gold

Tlt

R5-p9

I propose we call this quad-tlt variant "No Balls Mk 3"

1 hour ago, Biophysical said:

I think if this were a good build, we'd see it with R5P9, which has the same action for regen with no discard. Extra munitions doing nothing inflates the cost.

If you drop munitions, you still have 3 upgrades you can drop, which are free (title, bomb loadout, chips). That makes Horton cost 32 instead of 34, and it at least takes advantage of Chopper's low cost.

The idea is to take some torp along with it, I thought it was kinda obvious.

EDIT: forget it, I thought you were discussing the build I mentioned but this one is different with bomb loadout (I agree with you here)

Edited by Andreu
48 minutes ago, SlaveofChrist said:

:( sigh...I'm afraid your right.

Well! For what it's worth, my son and I LOVE what FFG is doing with the new waves :)!!!

Am 100% with you I think this is the wave I've been most excited for since Ghost

3 hours ago, Reiver said:

Horton Salm (25)
Twin Laser Turret (6)
Bomb Loadout (0)
Extra Munitions (2)
"Chopper" (Astromech) (1)
Guidance Chips (0)

Total: 34

View in Yet Another Squad Builder

8+5 HP, consitently modded TLT shots, and annoyng enough if you don't focus him down ASAP.

... probably too expensive anyway, but he's certainly amusing.

No no no, this will give u shields at lower cost but you lose the alpha strike for 2 more points you can then have 2 really consistent shots of "Flechette Torpedos" fore example:

Horton Salm — Y-Wing ( 25)
Twin Laser Turret 6
Flechette Torpedoes 2
Extra Munitions 2
"Chopper" (Astromech) 1
Guidance Chips 0
BTL-A4 Y-Wing 0
Ship Total: 36

Expensive, yes, but menacing and durable, 2 more aces capable of alpha strike similarly and there you go, mayhem!

Remember, you take em just for chopper you're just taking a strictly inferior r5p9

At just one point, the two shields you get from bomb loadout and gchips is perfectly fine

This Chopper card gives me hope that an R2-D2 nerf is in the works limiting it to 3 or 4 total shields it can regenerate during a match.

Does R2-D2 need a nerf? Just take ion or Bobby Fett if he's a problem in local meta

3 hours ago, the1hodgy said:

All of wave 12 seems on awhole balanced.

people howl at moon when stuff is OP on release

people howl at moon when it's balanced on release

& guess what they howl when it's DOA.

i feel sorry for FFG, as they will never and I mean never please every single X-Wing fan.

Slight addendum; people howl it is Dead on arrival when it is infact seemingly balanced, and NOT overpowered.

5 hours ago, Reiver said:

Horton Salm (25)
Twin Laser Turret (6)
Bomb Loadout (0)
Extra Munitions (2)
"Chopper" (Astromech) (1)
Guidance Chips (0)

Total: 34

View in Yet Another Squad Builder

8+5 HP, consitently modded TLT shots, and annoyng enough if you don't focus him down ASAP.

... probably too expensive anyway, but he's certainly amusing.

Well 34 is almost a sweet spot for 3 ship rebel builds so I think this has a lot of potential.

I love the mechanic and theme of Chopper.

But I’m pretty upset about the phrasing. FFG left off the typically “up to your shield value” clause. Which is either a confusing error or intentional, in which case they had plenty of room to write something like “even above your shield value.”

Either way it’s very sloppy.

Healing tlts will help balance the game a little away from miranda and fat turrets. Even 1 or 2 hits will go through and your action can be to heal with chopper or r5p9.

What they really need are some anti-bomb upgrades. Like as soon as a bomb drop is declared at range 1-2 perform a free boost or barrel roll. Or simply avoid 1 bomb damage whenever you take bomb damage.

13 minutes ago, WAC47 said:

I love the mechanic and theme of Chopper.

But I’m pretty upset about the phrasing. FFG left off the typically “up to your shield value” clause. Which is either a confusing error or intentional, in which case they had plenty of room to write something like “even above your shield value.”

Either way it’s very sloppy.

I smell a new Krayt bounty if this is legal: See how tanky you can make your Y-wing in a streamed game. That also asks the question, Chopper is an equipped card, can Chopper discard himself?

The thing about upgrade cards that are just okay, there are so many good-to-OP ones that okay might as well be awful. The power creep has set in and upgrade cards that are okay which used to be used such as Expert Handling is now about as good as blaster turret, thus never used unless it is just for experimentation but in tournament it will be put to the side.

It's balanced, it looks fun, it makes sense, it's good.
Just like the GUNBOAT, but Chopper gets all the praise because nobody likes us Imps :(.

3 minutes ago, Celestial Lizards said:

It's balanced, it looks fun, it makes sense, it's good.
Just like the GUNBOAT, but Chopper gets all the praise because nobody likes us Imps :(.

Has probably nothing to do with Empire. Instead: This stupid 90s mess of polygons from a metusalem old computergame had a thread of 180pages craving it, (actually all the gunboat cravings even in totally unrelated threads got pretty grating!) , and has its own threads praising it.

10 hours ago, DodgingArcs said:

Can you discard Extra Munitions tokens for this though?

Sure.

29 Points,

Gold Squadron Pilot (18)
Twin Laser Turret (6)
Extra Munitions (2)
Bomb Loadout (0)
"Chopper" (Astromech) (1)
Ion Bombs (2)
Guidance Chips (0)
BTL-A4 Y-Wing (0)

Total: 29

View in Yet Another Squad Builder

10 extra shields to regen with all that useless junk. ^_^
I actually think I have overdone it, you will be dead long before you could spend ALL that stuff. The best part btw is that chopper can't eject himself.

Edited by SEApocalypse

I’m surprised nobody complained yet that Chopper is unthematic because he works best on a Y-Wing... I was prepared to rush in here and talk about how Chopper’s first job was as the astromech for an unnamed Y-Wing pilot (a generic) who crashed right in front of Hera’s house on Ryloth, and a Y-Wing is among the list of ships who Chopper himself has piloted, so for the builds suggested, you could thematically imagine that Chopper is actually also piloting the ship!

This is a very thematic version of chopper. He gives some good options for getting regen. Should work nicely with the coordinate action.

11 hours ago, Astech said:

It doesn't say "your" upgrade card...

lol, i discard your TLT, i get a shield back. I dont think so. But nice try :-)

1 hour ago, Marinealver said:

The power creep has set in and upgrade cards that are okay which used to be used such as Expert Handling is now about as good as blaster turret, thus never used unless it is just for experimentation but in tournament it will be put to the side.

I think there is an unrealistic expectation that all cards have to be competitive or inheritanty great just because of perceived "power" or "complexity" creep in the game.

A cards "usefulness" is realative to its environment. a game has to move forward or it will stagnate and die.

So some cards won't shine for awhile till right combo or pilot comes out to take advance & some will shine bright and then go away.

and you know what? That's ok.

Some cards won't ever see competition you know what? That's also ok.

just like people, not every card will be a winner.

Edited by the1hodgy
11 hours ago, Ralgon said:

As i said... you want tlt spam back?

Starting to think that attack: focus or TL header is necessary for tlt's

No, I want viable Y-Wings.

11 hours ago, Astech said:

Well... they're spending their single action to recover a point of damage, on an AGI 1 ship, and discarding another upgrade with plausible usefulness. Compare this to the focus action, which is going to do damage, which is the Y-wing's whole thing.

FFG went with a conservative design here, and chopper won't see much use because of it. By taking that chopper action you're not doing much damage that round, so your ship is pretty much out of the fight entirely to... stay in the fight? Compare this with, say, the evade action, and it's no contest.

I disagree on what the Y-Wing's purpose is. I believe Y-Wings are more about survivability.

12 hours ago, DodgingArcs said:

Can you discard Extra Munitions tokens for this though?

Pretty confident that the answer is NO. Because extra munitions tokens are tokens, not upgrades themselves. You could however discard the extra munitions upgrade card, and based on the Jabba crew errata, the tokens would not vanish.

1 hour ago, Captain Lackwit said:

No, I want viable Y-Wings.

Well, we also wanted X-wings to be a viable part of the competive meta too, that is... until we didn't.:rolleyes:

Edited by Marinealver
3 hours ago, WAC47 said:

I love the mechanic and theme of Chopper.

But I’m pretty upset about the phrasing. FFG left off the typically “up to your shield value” clause. Which is either a confusing error or intentional, in which case they had plenty of room to write something like “even above your shield value.”

Either way it’s very sloppy.

Isn't it now part of the base rules that you can't Regen above your shield value?

My personal favorite thematic element is the shot of Chopper stalking in the background of the Courier Droid.