Wave 12 and Epic.

By Marinealver, in X-Wing

So with all the cards now lets talk about what matters in X-wing, Epic play. (yeah what regionals tournament?). So with all the upgrades spoiled and no ships acting like IG-2000 lets talk about what has changed.

Gunboat:

For the huge ships nothing has changed, but now given the Imperials a ship that can slam and unlike the K-wing perform attacks after a slam you have a ship with incredible reach on the 3'x6' mats.

Killgore or Killroy of the Killigemarph

Well as it has been pointed out the Bullseye does not affect reinforce tokens when talking about interactions with the Aztec (wookie gunship). The named pilots has things that could make huge ship hunting easy (as if it wasn't difficult or anything). But nothing else.

Phantom 2.

Not much for ships but plenty of crew so lets go over them.

swx72-maul.png swx41_zuckusscrew.png

Another Scum only upgrade that lets you take stress which huge ships don't have and you can reroll attack dice. Which sounds very similar to zuckuss. Oh wow that C-roc is looking very scary. Good thing it has only 1 hardpoint and no primary weapon.

swx72-courier-droid.png

uhh, a 0 point crew that can go on any ship. Well to be hones huge ships have plenty of crew and epic has a lot of leeway in points so I doubt there will be that many empty <crew> slots on a ship that will need to be filled. Basically this says you may chose to place your huge ship first or after all other huge ships since huge ship placement is before regular ship placement. It only affects the pilot skill not the overall placement order.

So there we go, Scum got very scary with the ability to reroll both attack and defense for nothing (now I want to pull out my old GR-75 conversion kit I think it may have been broken into OP territory). Rebels maybe with maul but again you have the Ezera bundle deal. Imperials...? FFG hates Imperials, even in Epic FFG hates Imperials. :(

Edited by Marinealver
11 minutes ago, Marinealver said:

Another Scum only upgrade that lets you take stress which huge ships don't have and you can reroll attack dice. Which sounds very similar to zuckuss. Oh wow that C-roc is looking very scary. Good thing it has only 1 hardpoint and no primary weapon.

Yeah the potency of Maul is you don’t need a target lock to get re-rolls. Perhaps you don’t take Automated Protocols or you do to throw out a Jam action whilst not losing reinforce or recover. Of course Rebels can take with Ezra. Maybe 6 points is worth it on a fully kitted out CR90 (even though Ezra’s ability will never trigger) ... that’s potential for re-rolls on all 4 attacks.

19 minutes ago, Marinealver said:

Basically this says you may chose to place your huge ship first or after all other huge ships since huge ship placement is before regular ship placement.

Messing around with PS on an Epic ships can be very useful even if just on deployment but takes up a crew slot for something which does nothing after deployment. Being the first 0 point crew for Imperials maybe I’d consider taking with Moff Jerjerrod.

I see the Gunboat being a force to be reckoned with in Epic. Coordinate and Targeting Coordinator can help them get target locks reliably, which is good if you end up having to spend your target lock when you launch your Homing/Cruise/Harpoon Missiles. You could even put a TIE Shuttle with Systems Officer aboard the Gozanti so you can launch it to grant target locks. I might even run Saturation Salvo for the gunboat in the target-rich environment of Epic pay...but it's kind of a double-edged sword, and has a steep opportunity cost. So I think that the Empire has a bit of love here after all. Just not on huge ships.

But to be honest: Imperials have the two best huge ships anyway, so I'm not hurting for any new additions.

Now the Kimogila does scare me with its Bullseye Firing Arc, especially Torani Kulda. First, more ships means more chances to stack the benefits of her ability; and second, any time she attacks a huge ship, she deals an automatic damage - it's like anti-Reinforce!

1 minute ago, Parakitor said:

I see the Gunboat being a force to be reckoned with in Epic.

First time I’ve pre-ordered two of the same ship. Just because Epic rules are you fly in pairs or not at all! ;) Can’t wait to get them in an Epic game. It’ll give the TIE Advanced a rest.

Just now, Sasajak said:

First time I’ve pre-ordered two of the same ship. Just because Epic rules are you fly in pairs or not at all! ;) Can’t wait to get them in an Epic game. It’ll give the TIE Advanced a rest.

No way! You fly TIE advanced in Epic, too? We're kindred spirits, for sure ;) What do you usually fly? I like taking the unused named pilots: Commander Alozen and Zertik Strom, along with the tried-and-true Maarek Steele, all with Advanced Targeting Computer and Predator.

Just now, Parakitor said:

No way! You fly TIE advanced in Epic, too? We're kindred spirits, for sure ;) What do you usually fly? I like taking the unused named pilots: Commander Alozen and Zertik Strom, along with the tried-and-true Maarek Steele, all with Advanced Targeting Computer and Predator.

Storm Generics through and through. Accuracy Corrector and usually ordnance such as Clusters or Prockets with Guidance Chips. Huge ships hate em. Or they can tie up more small ships than they are worth. Evade actions. Shields. Good dial. However I have been considering the non-Vader named pilots just to give the Rebels a break as they’re sick of my 3 Storms :lol:

Gunboat will be glorious for epic play.

Kimogila may be worth something as long as it's not fully loaded out and kept cheaper.

Phantom 2 really it's for the possible card combos. Note that Ezra doesn't have to be on the same ship just the list. So pop Maul on the CR90 and have Ezra hanging out somewhere he may do some good and all is well :-)

8 hours ago, Marinealver said:

So with all the cards now lets talk about what matters in X-wing, Epic play.

Phantom 2.

Not much for ships but plenty of crew so lets go over them.

swx72-maul.png swx41_zuckusscrew.png

Another Scum only upgrade that lets you take stress which huge ships don't have and you can reroll attack dice. Which sounds very similar to zuckuss. Oh wow that C-roc is looking very scary. Good thing it has only 1 hardpoint and no primary weapon.

Whhhaaaaaattt :blink: ??? I never even thought about this for Epic ships! Sweet! What a fantastic idea :D ! Thank you Sir!

Wave 11/12 ... what happens when you put multiple Harpoon Missiles into an Epic ship, then set them off with Etahn Abaht or TIE/A with ATC?

Maul + Zuckuss is pretty much the only noteworthy thing to come out of this wave for Epic. It's great on the C-ROC, but hardly unbalanced. He's only affecting one attack in a 300 pt game.

23 minutes ago, defkhan1 said:

Maul + Zuckuss is pretty much the only noteworthy thing to come out of this wave for Epic. It's great on the C-ROC, but hardly unbalanced. He's only affecting one attack in a 300 pt game.

Until they finally announce a scum Corvette sized platform with multiple hard points :-D

I mean, it isn't like they even try to balance it or do anything specifically for epic. They just let us have our fun and put highly desired cards in the packs to trick tourney players into spending $70-100 on a pack for a small base ship they have plus fixes. And then we casual players find ways to have fun with the big ships because Star Wars.

This is all small potatoes next to the epic punisher swarm of

-trajectory simulator (1)

- proton (5)

- extra (2)

- unguided (2)

31 each

Nine proton bomb alpha strike guaranteed to break your opponent AND your wallet!

38 minutes ago, ficklegreendice said:

This is all small potatoes next to the epic punisher swarm of

-trajectory simulator (1)

- proton (5)

- extra (2)

- unguided (2)

31 each

Nine proton bomb alpha strike guaranteed to break your opponent AND your wallet!

tumblr_ohwyo0bpVT1vjdt8po1_540.gif

2 hours ago, ScummyRebel said:

Until they finally announce a scum Corvette sized platform with multiple hard points :-D

I mean, it isn't like they even try to balance it or do anything specifically for epic. They just let us have our fun and put highly desired cards in the packs to trick tourney players into spending $70-100 on a pack for a small base ship they have plus fixes. And then we casual players find ways to have fun with the big ships because Star Wars.

Honestly, all I need are the models. I can Strange Eons the rest.

How many crew slots do the Raider/Gozanti have again? I'm wondering how many droids Jerjerrod can punt out the airlock in a single game...

12 hours ago, Sasajak said:

Yeah the potency of Maul is you don’t need a target lock to get re-rolls. Perhaps you don’t take Automated Protocols or you do to throw out a Jam action whilst not losing reinforce or recover. Of course Rebels can take with Ezra. Maybe 6 points is worth it on a fully kitted out CR90 (even though Ezra’s ability will never trigger) ... that’s potential for re-rolls on all 4 attacks.

Ummm...why would Ezra's ability never trigger? I mean, you aren't putting him on the CR90 with Maul, right? He's in one of the escorts to the big guy...

(And, yeah, Maul on a CR90 is pretty crazy. Rerolling any dice you want on any attack for the entire game... dayum , that's brutal. Guess we know FFG doesn't price upgrades with Epic play in mind...)

12 hours ago, Marinealver said:

So with all the cards now lets talk about what matters in X-wing, Epic play.

You're my hero.

I would love to see more threads like this. . .without creating The Epic Meta ;)

4 hours ago, SlaveofChrist said:

Whhhaaaaaattt :blink: ??? I never even thought about this for Epic ships! Sweet! What a fantastic idea :D ! Thank you Sir!

I'm not sure it works. If you roll "that many dice" that many can only be zero. Someone else will have to look it up because I thought the rules change from immediately discarding these tokens to never being able to have them.

11 minutes ago, FourDogsInaHorseSuit said:

I'm not sure it works. If you roll "that many dice" that many can only be zero. Someone else will have to look it up because I thought the rules change from immediately discarding these tokens to never being able to have them.

Nope it works. They confirmed this in the preview article for the c-roc and putting Zuckess on. The ship may reroll the dice then receive the stress. Then it throws the stress away immediately because it cannot possess stress tokens.

5 hours ago, ScummyRebel said:

Gunboat will be glorious for epic play.

Kimogila may be worth something as long as it's not fully loaded out and kept cheaper.

Phantom 2 really it's for the possible card combos. Note that Ezra doesn't have to be on the same ship just the list. So pop Maul on the CR90 and have Ezra hanging out somewhere he may do some good and all is well :-)

Too bad the Bullseye arc doesn't really do anything special to Huge ships; it will be really easy to line up those shots. Almost everything involves stress, focus, or evade tokens, which are irrelevant to Huge ships.

Dalan Oberos will get his target lock, though. 29 for a full-mods Harpoon with Guidance Chips, plus Trick Shot. Seems cost effective.

5 hours ago, ficklegreendice said:

This is all small potatoes next to the epic punisher swarm of

-trajectory simulator (1)

- proton (5)

- extra (2)

- unguided (2)

31 each

Nine proton bomb alpha strike guaranteed to break your opponent AND your wallet!

Wave 13 will be in another thread, once more information is revealed.

1 hour ago, Darth Meanie said:

You're my hero.

I would love to see more threads like this. . .without creating The Epic Meta ;)

I think Epic is kind of like Armada, or Rebellion. The games take too long to establish a meta. However there is power combinations that could be seen as broken. But with Epic not being the popular format said combos are still very much a mystery.

2 hours ago, FTS Gecko said:

How many crew slots do the Raider/Gozanti have again? I'm wondering how many droids Jerjerrod can punt out the airlock in a single game...

Limited...

2 hours ago, FTS Gecko said:

How many crew slots do the Raider/Gozanti have again? I'm wondering how many droids Jerjerrod can punt out the airlock in a single game...

1 minute ago, MaxPower said:

Limited...

Pretty much what Max said, it only has 1 droid. The Raider has a total of 3 crew slots and Gozanti has 2. So with gozanti the jerjerod droid combo takes up all the slots so that really isn't a good build. As I said before crew slots relatively don't go empty especially with all the huge ship only crew that is relatively cheap for 1 or 2 points. Also with a higher point limit players are not pinching points as much as they are in the ultraefficient meta of competitive standard where every point counts.

1 hour ago, theBitterFig said:

Too bad the Bullseye arc doesn't really do anything special to Huge ships; it will be really easy to line up those shots. Almost everything involves stress, focus, or evade tokens, which are irrelevant to Huge ships.

Dalan Oberos will get his target lock, though. 29 for a full-mods Harpoon with Guidance Chips, plus Trick Shot. Seems cost effective.

Well it would work pretty well against the fighters still. Remember, most of your enemy list is fighters even if they bring in a 100-130 point huge Corvette.