So with all the cards now lets talk about what matters in X-wing, Epic play. (yeah what regionals tournament?). So with all the upgrades spoiled and no ships acting like IG-2000 lets talk about what has changed.
Gunboat:
For the huge ships nothing has changed, but now given the Imperials a ship that can slam and unlike the K-wing perform attacks after a slam you have a ship with incredible reach on the 3'x6' mats.
Killgore or Killroy of the Killigemarph
Well as it has been pointed out the Bullseye does not affect reinforce tokens when talking about interactions with the Aztec (wookie gunship). The named pilots has things that could make huge ship hunting easy (as if it wasn't difficult or anything). But nothing else.
Phantom 2.
Not much for ships but plenty of crew so lets go over them.
Another Scum only upgrade that lets you take stress which huge ships don't have and you can reroll attack dice. Which sounds very similar to zuckuss. Oh wow that C-roc is looking very scary. Good thing it has only 1 hardpoint and no primary weapon.
uhh, a 0 point crew that can go on any ship. Well to be hones huge ships have plenty of crew and epic has a lot of leeway in points so I doubt there will be that many empty <crew> slots on a ship that will need to be filled. Basically this says you may chose to place your huge ship first or after all other huge ships since huge ship placement is before regular ship placement. It only affects the pilot skill not the overall placement order.
So there we go, Scum got very scary with the ability to reroll both attack and defense for nothing (now I want to pull out my old GR-75 conversion kit I think it may have been broken into OP territory). Rebels maybe with maul but again you have the Ezera bundle deal. Imperials...? FFG hates Imperials, even in Epic FFG hates Imperials.