A silly list with surprising potential, that I had a lot of fun with recently... all based around the scum pilots who don't believe in dropping bombs normally.
- EMON AZZAMEEN (Firespray) - Tractor Beam, Cad Bane, Cluster Mine, Connor Net, Slave 1, Extra Munitions, and Long Range Sensors
- SOL SIXXA (Scurrg) - Trick Shot, Twin Laser Turret, Cluster Mine, Connor Net, Extra Munitions, Havoc, Advanced Sensors, R4-E1, Experimental Interface
Strengths: Both pilots fly at Pilot Skill 6, and both can curve their bombs in unexpected ways to catch targets unawares. Sol Sixxa has some action efficiency with the combination of EI, Advanced Sensors, and R4-E1 (who lets me use action bombs with stress). Emon can REALLY throw his bombs around, has that nifty extra attack arc, and by carrying Cad Bane around, he makes my cluster mines that much more frightening.
Weaknesses: Scurrgs still fold really easy when focus-fired upon. An over-reliance upon bombs can lead me to passing up better possible shots. The squad tends to telegraph its intentions, so I lose the benefit of unpredictability.
Your thoughts on how to improve it?