Jedi ideas

By TheShard, in Star Wars: Edge of the Empire RPG

So I wanna pick all your brains.

What's your favorite jedi builds and backstories?

This will be as a padawan becoming a knight as part of the njo with only rogue one original trilogy and the thrawn trilogy of books.

Going of some older information, a skilled something and their natural talents and instinct being reviled to them as a connection to the force. Lots of FaD careers start with out force based talents. And the njo to my knowledge doesn't hold a strict age limit.

Favorite 2 spec Jedi build is consular:Niman disciple/sentry or sentinel:sentry/Niman disciple. You get 3 ranks of parry, 5 ranks of reflect, improve reflect, force rating 3, 2 dedications, Niman technique (so willpower is your primary stat, starting it high means also getting extra strain threshold), constant vigilance lets you always use vigilance/willpower for initiative and you've got 2 ranks of uncanny reaction,.add sense, enhance, move and influence to taste and you've got a movie capable Jedi in just 2 specs. By the way move hurl relies on discipline/willpower to make ranged attacks, most force power are resisted by discipline, and you've got 2 ranks of defensive training. I also love draw closer for when a GM tries to get cute with an npc with a jet pack that is able to keep him out of range of any other melee build.

For an eventual third spec there are a lot of good choices like force sensitive emergent, executioner, even martial artist (mind over matter plays off of willpower, unarmed parry, 2 ranks of parry, cc ordination dodge, precision strike) just to name a few.

Edit: shi-cho knight also makes a very good third spec (a third rank of defensive training, 4 ranks of parry, improved Parry and a whole lot of other talents that work just fine with any lightsaber attribute talent)

Edited by EliasWindrider

I really really like the idea of s.defender, but niman does give the fr increase... The only thing is I'm not that big a fan of the classic move jedi.

I like ebb and flow conceptually or the sense/seek/forsee or even unleash if doing a nightsister kinda charecter

I'm thinking maybe niman/s. Defender with a seer or sage or hermit if the campaign lasts lonh enough but the problem is well that's a lot of xp if you include force powers and skills

Edited by TheShard

I'm kind of partial to Soresu combined with Sentry, and/or either Ataru Shien, or Armorer

Edited by Tramp Graphics

So a Separatist Knight and I don't mean one of Dooku's adepts but someone opposed to the corruption in the Republic and disgusted with the Jedi Order's behaviour?

4 hours ago, TheShard said:

I really really like the idea of s.defender, but niman does give the fr increase... The only thing is I'm not that big a fan of the classic move jedi.

I like ebb and flow conceptually or the sense/seek/forsee or even unleash if doing a nightsister kinda charecter

I'm thinking maybe niman/s. Defender with a seer or sage or hermit if the campaign lasts lonh enough but the problem is well that's a lot of xp if you include force powers and skills

Defensive stance works for a straight soresu defender who relies on improved parry to deal damage otherwise the maneuver cost of defensive stance (and sidestep in my opinion) make dodge a better option. And i'd take 2 ranks of defensive training over 2 ranks of defensive stance any day of the week (unless you already have 2 black dice from say armor), because adding dice is more beneficial than upgrading dice.

Try looking at a Niman disciple and shi-Cho knight combo to see if that gets you what you want. 3 ranks of defensive training, 7 ranks of parry, improved parry, there's other nifty stuff in shi Cho knight and all of it works with any other lightsaber spec (doesn't depend on using a particular attribute for lightsaber attacks)

I've been kicking around the idea of a Cerean Jedi with Soresu Defender, Shien Expert, and Seer. Gets me up to FR 3, 6 ranks of Parry, 6 ranks of Reflect, Improved Parry, Improved Reflect, Supreme Parry, Supreme Reflect, and Defensive Circle. Throw in the entire left side of Sense, some Enhance, Move, and Influence, and you have what I consider the epitome of a classic Jedi. I'd also put a good deal of XP into his social skills, Negotiation in particular. The entire idea is to have a character capable of weathering an opponent's attacks and talking them down during combat, much like what Luke attempted to do to Vader in Return of the Jedi. And of course, he would never out-right attack during combat, only turn the opponent's attacks back on them with Improved Parry/Reflect. I'd probably also toss in Ebb/Flow for the purpose of recovering strain more easily. If the XP got high enough, I'd eventually add in Niman Disciple for a "Jedi Master"-level character, getting up to Parry 9, Reflect 9, and FR 4. But that's looking way ahead, into around 1,500-2,000 XP.

4 minutes ago, Underachiever599 said:

I've been kicking around the idea of a Cerean Jedi with Soresu Defender, Shien Expert, and Seer. Gets me up to FR 3, 6 ranks of Parry, 6 ranks of Reflect, Improved Parry, Improved Reflect, Supreme Parry, Supreme Reflect, and Defensive Circle. Throw in the entire left side of Sense, some Enhance, Move, and Influence, and you have what I consider the epitome of a classic Jedi. I'd also put a good deal of XP into his social skills, Negotiation in particular. The entire idea is to have a character capable of weathering an opponent's attacks and talking them down during combat, much like what Luke attempted to do to Vader in Return of the Jedi. And of course, he would never out-right attack during combat, only turn the opponent's attacks back on them with Improved Parry/Reflect. I'd probably also toss in Ebb/Flow for the purpose of recovering strain more easily. If the XP got high enough, I'd eventually add in Niman Disciple for a "Jedi Master"-level character, getting up to Parry 9, Reflect 9, and FR 4. But that's looking way ahead, into around 1,500-2,000 XP.

Hmmm,... I wouldn't have considered the supreme versions of reflect and Parry essential to a classic Jedi build. But maybe you're including them under your "epitome" keyword rather than the "essential" key word, or maybe you have a different definition of "classical" Jedi than I do? I definitely see it fitting the theme of the character you just described though.

29 minutes ago, EliasWindrider said:

Hmmm,... I wouldn't have considered the supreme versions of reflect and Parry essential to a classic Jedi build. But maybe you're including them under your "epitome" keyword rather than the "essential" key word, or maybe you have a different definition of "classical" Jedi than I do? I definitely see it fitting the theme of the character you just described though.

Yeah, I include them under "epitome" not "essential". I'm picturing an Obi-Wan-like character who can stand on the front lines of a battle and just weather the hail of blaster fire for hours on end, or stall out an opponent in a lengthy lightsaber duel until they exhaust themselves trying to defeat you. For that, only spending a single strain on Parry or Reflect is perfect.

Also, I just tried building the character again for the first time in a while, and realized I can fully build what I have in mind for 1,100 XP. So, actually a reasonable amount that one may expect to earn in a campaign that runs for a couple years. I can build a pretty solid version of it (Parry 3, Reflect 3, with Defensive Circle, Ebb/Flow and its first Strength upgrade, Improved Parry and Reflect as well as Supreme Parry and Reflect) for Knight-level XP. (100 starting for the Cerean taking the XP bonus, 150 XP on top of starting). I just have to forgo buying into skills until after character creation in that example, and won't have a higher Force rating until about 260 XP.

Edited by Underachiever599
17 minutes ago, Underachiever599 said:

Yeah, I include them under "epitome" not "essential". I'm picturing an Obi-Wan-like character who can stand on the front lines of a battle and just weather the hail of blaster fire for hours on end, or stall out an opponent in a lengthy lightsaber duel until they exhaust themselves trying to defeat you. For that, only spending a single strain on Parry or Reflect is perfect.

Also, I just tried building the character again for the first time in a while, and realized I can fully build what I have in mind for 1,100 XP. So, actually a reasonable amount that one may expect to earn in a campaign that runs for a couple years. I can build a pretty solid version of it (Parry 3, Reflect 3, with Defensive Circle, Ebb/Flow and its first Strength upgrade, Improved Parry and Reflect as well as Supreme Parry and Reflect) for Knight-level XP. (100 starting for the Cerean taking the XP bonus, 150 XP on top of starting). I just have to forgo buying into skills until after character creation in that example, and won't have a higher Force rating until about 260 XP.

I can definitely see that.

4 hours ago, Underachiever599 said:

Yeah, I include them under "epitome" not "essential". I'm picturing an Obi-Wan-like character who can stand on the front lines of a battle and just weather the hail of blaster fire for hours on end, or stall out an opponent in a lengthy lightsaber duel until they exhaust themselves trying to defeat you. For that, only spending a single strain on Parry or Reflect is perfect.

Also, I just tried building the character again for the first time in a while, and realized I can fully build what I have in mind for 1,100 XP. So, actually a reasonable amount that one may expect to earn in a campaign that runs for a couple years. I can build a pretty solid version of it (Parry 3, Reflect 3, with Defensive Circle, Ebb/Flow and its first Strength upgrade, Improved Parry and Reflect as well as Supreme Parry and Reflect) for Knight-level XP. (100 starting for the Cerean taking the XP bonus, 150 XP on top of starting). I just have to forgo buying into skills until after character creation in that example, and won't have a higher Force rating until about 260 XP.

Question: Does that 1100 XP total include the cost of Skills?

2 hours ago, Tramp Graphics said:

Question: Does that 1100 XP total include the cost of Skills?

Not sure, but I'm guessing that the build places higher emphasis on attributes and less on skill ranks as well as having a lot fewer force powers than Korath. I'm a little suprised that the total was 1100 but I wouldn't have blinked at 1300.

2 hours ago, Tramp Graphics said:

Question: Does that 1100 XP total include the cost of Skills?

Yep. I'll post the full list when I get home from work.

Cerean Jedi Master
Species: Cerian (1 free rank Vigilance, all Knowledge skills are career skills)
Br: 2, Ag: 1, In: 3, Cu: 2, Wi: 2, Pr: 2
Wound: 12 Strain: 15 Soak: 2
Career: Guardian
Specializations: Soresu Defender, Shien Expert, Niman Disciple, Seer
Starting Skills: Cool, Discipline 1, Discipline 2, Vigilance 2, Lightsaber
Starting XP: 90+10 bonus XP (instead of raising or lowering morality)
Starting XP Spent on: Parry 1 - 5 XP, Soresu Technique - 15 XP, Confidence - 30 XP, Improved Parry - 45 XP, Parry 2 - 65 XP, Supreme Parry - 90 XP, Parry 3 - 95 XP, Defensive Stance 1 - 100 XP
Earned XP: 1,100
Spent on Talents (in no particular order):

Reflect 1 - 10, Grit 1 - 20, Parry 4 - 35, Defensive Circle - 50, Reflect 2 - 70, Reflect 3 - 90, Dedication Int 4 - 115, Shien Expert - 145, Reflect 4 - 150, Conditioned 1 - 155, Street Smarts 1 - 160, Parry 5 - 170, Shien Technique - 180, Reflect 5 - 190, Toughened 1 - 200, Parry 6 - 215, Improved Reflect - 230, Reflect 6 - 250, Supreme Reflect - 275, Seer - 315, Uncanny Reactions 1 - 320, Keen Eyed 1 - 330, Grit 2 - 345, Sense Advantage - 365, Force Rating 2 - 385, The Force Is My Ally - 405, Natural Mystic - 430, Force Rating 3 - 455, Niman Disciple - 505, Parry 7 - 510, Reflect 7 - 515, Nobody's Fool 1 - 520, Niman Technique - 530, Sense Emotions - 545, Parry 8 - 560, Reflect 8 - 575, Defensive Training 1 - 590, Parry 9 - 600, Reflect 9 - 620, Defensive Training 2 - 630, Sum Djem - 650, Dedication Pre 3 - 675, Center of Being 1 - 695, Improved Center of Being - 720, Force Rating 4 - 745

Spent on Force Powers (in no particular order):

Ebb/Flow Base - 755, Ebb/Flow Strength - 765, Enhance Base - 775, Enhance Coordination - 780, Enhance Planetary - 785, Enhance Space - 790, Enhance Agility - 800, Enhance Resilience - 805, Enhance Brawl - 810, Enhance Brawn - 820, Enhance Horizontal Leap - 830, Enhance Vertical Leap - 840, Enhance Range - 850, Enhance Leap Maneuver - 860, Sense Base - 870, Sense Commit Defense - 880, Sense Duration - 890, Sense Strength - 900, Move Base - 910, Move Magnitude - 915, Move Range - 920, Move Strength - 930, Move Hurl - 940, Influence Base - 950, Influence Mind Trick - 960

Spent on Skills (in no particular order):

Cool 2 - 970, Charm 1 - 980, Core Worlds 1 - 985, Education 1 - 990, Leadership 1 - 995, Leadership 2 - 1,005, Lightsaber 2 - 1,015, Lore 1 - 1,020, Negotiation 1 - 1,025, Negotiation 2 - 1,035, Negotiation 3 - 1,055, Negotiation 4 - 1,080, Outer Rim 1 - 1,085, Discipline 3 - 1,100

Ending stats:
Br: 2, Ag: 1, In: 4, Cu: 2, Wi: 2, Pr: 3
Wound: 14, Strain: 17, Soak 4, Melee Defense 2, Ranged Defense 1 (Equipped with an Armored Robe)
Skills: Charm 1, Cool 2, Discipline 3, Leadership 2, Negotiation 4, Vigilance 2, Core Worlds 1, Education 1, Lore 1, Outer Rim 1, Lightsaber 2

Not a ton of skills, I admit, but pretty much what I wanted. Anything beyond 1,100 XP will just be spent upping Force Powers and skills and picking up all the Toughened/Grit talents I didn't bother getting with this build. You'll notice I didn't spend any XP raising attributes at character creation. I've done this in a previous game, and it's actually worked out fine. Starting off ahead when it comes to talents and Force powers can actually do a lot to off-set having lower attributes that most other characters of an equal XP amount. Intellect 4 with one rank in various knowledge skills should be enough to have my character be the general 'I know some things' guy, giving him a bit of party utility outside of combat. Four ranks of Negotiation with Presence 3 is vital for the play-style I intend for this character, which is to talk down combatants and try to resolve combat without resorting to lethal means. Mind trick if necessary. If you can't avoid getting into combat, Defensive Circle as you continue trying to talk them out of it. If they absolutely cannot be talked out of combat, fall back on Sum Djem to disarm without harming. The only time I see this character doing damage is in combat situations where he is outnumbered, in which case he'll only be doing damage through Improved Parry/Improved Reflect. He's meant to be almost a complete pacifist.

With 90 more XP, I could go from Wound 14 and Strain 17 to Wound 22 and Strain 21 with the number of Grit and Toughened I passed up on. The survivability would jump through the roof.

Edited by Underachiever599
19 minutes ago, Underachiever599 said:

Cerean Jedi Master
Species: Cerian (1 free rank Vigilance, all Knowledge skills are career skills)
Br: 2, Ag: 1, In: 3, Cu: 2, Wi: 2, Pr: 2
Wound: 12 Strain: 15 Soak: 2
Career: Guardian
Specializations: Soresu Defender, Shien Expert, Niman Disciple, Seer
Starting Skills: Cool, Discipline 1, Discipline 2, Vigilance 2, Lightsaber
Starting XP: 90+10 bonus XP (instead of raising or lowering morality)
Starting XP Spent on: Parry 1 - 5 XP, Soresu Technique - 15 XP, Confidence - 30 XP, Improved Parry - 45 XP, Parry 2 - 65 XP, Supreme Parry - 90 XP, Parry 3 - 95 XP, Defensive Stance 1 - 100 XP
Earned XP: 1,100
Spent on Talents (in no particular order):

Reflect 1 - 10, Grit 1 - 20, Parry 4 - 35, Defensive Circle - 50, Reflect 2 - 70, Reflect 3 - 90, Dedication Int 4 - 115, Shien Expert - 145, Reflect 4 - 150, Conditioned 1 - 155, Street Smarts 1 - 160, Parry 5 - 170, Shien Technique - 180, Reflect 5 - 190, Toughened 1 - 200, Parry 6 - 215, Improved Reflect - 230, Reflect 6 - 250, Supreme Reflect - 275, Seer - 315, Uncanny Reactions 1 - 320, Keen Eyed 1 - 330, Grit 2 - 345, Sense Advantage - 365, Force Rating 2 - 385, The Force Is My Ally - 405, Natural Mystic - 430, Force Rating 3 - 455, Niman Disciple - 505, Parry 7 - 510, Reflect 7 - 515, Nobody's Fool 1 - 520, Niman Technique - 530, Sense Emotions - 545, Parry 8 - 560, Reflect 8 - 575, Defensive Training 1 - 590, Parry 9 - 600, Reflect 9 - 620, Defensive Training 2 - 630, Sum Djem - 650, Dedication Pre 3 - 675, Center of Being 1 - 695, Improved Center of Being - 720, Force Rating 4 - 745

Spent on Force Powers (in no particular order):

Ebb/Flow Base - 755, Ebb/Flow Strength - 765, Enhance Base - 775, Enhance Coordination - 780, Enhance Planetary - 785, Enhance Space - 790, Enhance Agility - 800, Enhance Resilience - 805, Enhance Brawl - 810, Enhance Brawn - 820, Enhance Horizontal Leap - 830, Enhance Vertical Leap - 840, Enhance Range - 850, Enhance Leap Maneuver - 860, Sense Base - 870, Sense Commit Defense - 880, Enhance Duration - 890, Enhance Strength - 900, Move Base - 910, Move Magnitude - 915, Move Range - 920, Move Strength - 930, Move Hurl - 940, Influence Base - 950, Influence Mind Trick - 960

Spent on Skills (in no particular order):

Cool 2 - 970, Charm 1 - 980, Core Worlds 1 - 985, Education 1 - 990, Leadership 1 - 995, Leadership 2 - 1,005, Lightsaber 2 - 1,015, Lore 1 - 1,020, Negotiation 1 - 1,025, Negotiation 2 - 1,035, Negotiation 3 - 1,055, Negotiation 4 - 1,080, Outer Rim 1 - 1,085, Discipline 3 - 1,100

Ending stats:
Br: 2, Ag: 1, In: 4, Cu: 2, Wi: 2, Pr: 3
Wound: 14, Strain: 17, Soak 4, Melee Defense 2, Ranged Defense 1 (Equipped with an Armored Robe)
Skills: Charm 1, Cool 2, Discipline 3, Leadership 2, Negotiation 4, Vigilance 2, Core Worlds 1, Education 1, Lore 1, Outer Rim 1, Lightsaber 2

Not a ton of skills, I admit, but pretty much what I wanted. Anything beyond 1,100 XP will just be spent upping Force Powers and skills and picking up all the Toughened/Grit talents I didn't bother getting with this build. You'll notice I didn't spend any XP raising attributes at character creation. I've done this in a previous game, and it's actually worked out fine. Starting off ahead when it comes to talents and Force powers can actually do a lot to off-set having lower attributes that most other characters of an equal XP amount. Intellect 4 with one rank in various knowledge skills should be enough to have my character be the general 'I know some things' guy, giving him a bit of party utility outside of combat. Three ranks of Negotiation with Presence 3 is vital for the play-style I intend for this character, which is to talk down combatants and try to resolve combat without resorting to lethal means. Mind trick if necessary. If you can't avoid getting into combat, Defensive Circle as you continue trying to talk them out of it. If they absolutely cannot be talked out of combat, fall back on Sum Djem to disarm without harming. The only time I see this character doing damage is in combat situations where he is outnumbered, in which case he'll only be doing damage through Improved Parry/Improved Reflect. He's meant to be almost a complete pacifist.

With 90 more XP, I could go from Wound 12 and Strain 17 to Wound 22 and Strain 21 with the number of Grit and Toughened I passed up on. The survivability would jump through the roof.

Did I miss it or did you not include the cost of the specs themselves?

1 minute ago, EliasWindrider said:

Did I miss it or did you not include the cost of the specs themselves?

You missed it. The cost of the specs are in there. I accidentally put the specs in the "Spent on talents" section.

I was just thinking "get your <money/credits> for nothin' and your <checks/specs> for free" I think I just dated myself.

7 hours ago, Underachiever599 said:

Cerean Jedi Master
Species: Cerian (1 free rank Vigilance, all Knowledge skills are career skills)
Br: 2, Ag: 1, In: 3, Cu: 2, Wi: 2, Pr: 2
Wound: 12 Strain: 15 Soak: 2
Career: Guardian
Specializations: Soresu Defender, Shien Expert, Niman Disciple, Seer
Starting Skills: Cool, Discipline 1, Discipline 2, Vigilance 2, Lightsaber
Starting XP: 90+10 bonus XP (instead of raising or lowering morality)
Starting XP Spent on: Parry 1 - 5 XP, Soresu Technique - 15 XP, Confidence - 30 XP, Improved Parry - 45 XP, Parry 2 - 65 XP, Supreme Parry - 90 XP, Parry 3 - 95 XP, Defensive Stance 1 - 100 XP
Earned XP: 1,100
Spent on Talents (in no particular order):

Reflect 1 - 10, Grit 1 - 20, Parry 4 - 35, Defensive Circle - 50, Reflect 2 - 70, Reflect 3 - 90, Dedication Int 4 - 115, Shien Expert - 145, Reflect 4 - 150, Conditioned 1 - 155, Street Smarts 1 - 160, Parry 5 - 170, Shien Technique - 180, Reflect 5 - 190, Toughened 1 - 200, Parry 6 - 215, Improved Reflect - 230, Reflect 6 - 250, Supreme Reflect - 275, Seer - 315, Uncanny Reactions 1 - 320, Keen Eyed 1 - 330, Grit 2 - 345, Sense Advantage - 365, Force Rating 2 - 385, The Force Is My Ally - 405, Natural Mystic - 430, Force Rating 3 - 455, Niman Disciple - 505, Parry 7 - 510, Reflect 7 - 515, Nobody's Fool 1 - 520, Niman Technique - 530, Sense Emotions - 545, Parry 8 - 560, Reflect 8 - 575, Defensive Training 1 - 590, Parry 9 - 600, Reflect 9 - 620, Defensive Training 2 - 630, Sum Djem - 650, Dedication Pre 3 - 675, Center of Being 1 - 695, Improved Center of Being - 720, Force Rating 4 - 745

Spent on Force Powers (in no particular order):

Ebb/Flow Base - 755, Ebb/Flow Strength - 765, Enhance Base - 775, Enhance Coordination - 780, Enhance Planetary - 785, Enhance Space - 790, Enhance Agility - 800, Enhance Resilience - 805, Enhance Brawl - 810, Enhance Brawn - 820, Enhance Horizontal Leap - 830, Enhance Vertical Leap - 840, Enhance Range - 850, Enhance Leap Maneuver - 860, Sense Base - 870, Sense Commit Defense - 880, Sense Duration - 890, Sense Strength - 900, Move Base - 910, Move Magnitude - 915, Move Range - 920, Move Strength - 930, Move Hurl - 940, Influence Base - 950, Influence Mind Trick - 960

Spent on Skills (in no particular order):

Cool 2 - 970, Charm 1 - 980, Core Worlds 1 - 985, Education 1 - 990, Leadership 1 - 995, Leadership 2 - 1,005, Lightsaber 2 - 1,015, Lore 1 - 1,020, Negotiation 1 - 1,025, Negotiation 2 - 1,035, Negotiation 3 - 1,055, Negotiation 4 - 1,080, Outer Rim 1 - 1,085, Discipline 3 - 1,100

Ending stats:
Br: 2, Ag: 1, In: 4, Cu: 2, Wi: 2, Pr: 3
Wound: 14, Strain: 17, Soak 4, Melee Defense 2, Ranged Defense 1 (Equipped with an Armored Robe)
Skills: Charm 1, Cool 2, Discipline 3, Leadership 2, Negotiation 4, Vigilance 2, Core Worlds 1, Education 1, Lore 1, Outer Rim 1, Lightsaber 2

Not a ton of skills, I admit, but pretty much what I wanted. Anything beyond 1,100 XP will just be spent upping Force Powers and skills and picking up all the Toughened/Grit talents I didn't bother getting with this build. You'll notice I didn't spend any XP raising attributes at character creation. I've done this in a previous game, and it's actually worked out fine. Starting off ahead when it comes to talents and Force powers can actually do a lot to off-set having lower attributes that most other characters of an equal XP amount. Intellect 4 with one rank in various knowledge skills should be enough to have my character be the general 'I know some things' guy, giving him a bit of party utility outside of combat. Four ranks of Negotiation with Presence 3 is vital for the play-style I intend for this character, which is to talk down combatants and try to resolve combat without resorting to lethal means. Mind trick if necessary. If you can't avoid getting into combat, Defensive Circle as you continue trying to talk them out of it. If they absolutely cannot be talked out of combat, fall back on Sum Djem to disarm without harming. The only time I see this character doing damage is in combat situations where he is outnumbered, in which case he'll only be doing damage through Improved Parry/Improved Reflect. He's meant to be almost a complete pacifist.

With 90 more XP, I could go from Wound 14 and Strain 17 to Wound 22 and Strain 21 with the number of Grit and Toughened I passed up on. The survivability would jump through the roof.

So if you had to build something with similar intentions. Pacifist-ish defensive build scholar-warrior how would you do it on half that xp?

7 hours ago, TheShard said:

So if you had to build something with similar intentions. Pacifist-ish defensive build scholar-warrior how would you do it on half that xp?

I'd probably go for either Soresu/Sage or Soresu/Seer. Soresu/Sage is better for negotiation and knowledge due to the Knowledge Specialization and Natural Negotiator talents, Soresu/Seer is better for Force use in general due to Natural Mystic. I might actually swap out Seer for Sage in the above build.

Mine is an Outer Rim farmboy who is actually.... oh wait, that's already been done... :lol:

I started thinking about having a non-lightsaber obsessed Light Sider.... never got to play it. Part of the back story involved the IMPERIAL DOG PROPAGANDA where, even being a Force Sensitive Emergent, he bought into the belief that it was all myth, lies etc so lightsabers were part of that PCs belief and therefore COULD NOT exist...even once the other PCs started building lightsabers...he was always going to be in denial. Can't remember which race or career path maybe Mystic/Seer...

Edited by ExpandingUniverse