Now that we've seen all but the dial, which do you think will be more effective? Personally I think it'll either be AP5 with inspiring recruits or Fenn Rau with Swarm Tactics, but I can see Ezra's innate tankiness being just what the rebel coordinate carrier could use.
One sheathipede to rule them all.
While I am looking forward to flying this ship with the Ghost, I am really curious to try out the following synergy build:
4 Dice with a critical boom! Clear stress = FUN, FUN, FUN!!!!
Look good on papers but Opportunist is a difficult card to trigger.
11 minutes ago, SlaveofChrist said:While I am looking forward to flying this ship with the Ghost, I am really curious to try out the following synergy build:
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4 Dice with a critical boom! Clear stress = FUN, FUN, FUN!!!!
So you can clear two stress a turn if you do greens and hit your attack? Not really seeing this as a viable build.
17 minutes ago, SlaveofChrist said:
I love the idea, but I can't quite fit everything I want into 100 points:
Wookiee Liberator (26)
Opportunist (4)
Maul (3)
Ezra Bridger (3)
Cassian Andor (27)
Expert Handling (2)
Fire-Control System (2)
Inspiring Recruit (1)
Kanan Jarrus (3)
Pivot Wing (0)
Wes Janson (29)
Veteran Instincts (1)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Total: 102
View in Yet Another Squad Builder
I already dropped down from Lowrrick, and from BB-8 on Wes, now would have to cut either FCS or Expert Handling from Cassian, both of which are really, really useful on him. The basic synergy is really cool though. I want to try and make this work.
[EDIT]Regarding the actual thread topic, I think stress or Ezra will be the most common on his own, followed by AP-5, then Fenn Rau. Ezra brings some real utility, AP-5 is the cheapest coordinate in the game (and cheaper than Zeb in the Attack Shuttle to fill the VCX's slot, so he'll probably be the most common overall). Fenn will be situation - a PS11 coordinate is good, but you need to build a squad around it, and if you're doing that, an end of combat coordinate is better. So you'll mostly see Fenn with two rebel aces... Maybe Intensity Poe and... Lowrrick maybe?Nien Nunb? Points start getting dicey at that stage though...
Edited by MacchuWAActual thread topic.
I honestly think all the pilots except Zeb will see good use. Poor Zeb. He doesn't have a bad ability for a four hull ship, but he is outshined by his peers.
I think literally the only reason would be if by some chance you want PS 3 activation over PS1. At least Zeb is costed as if you applied VI to AP-5 so the cost is still effective.
12 minutes ago, HolySorcerer said:So you can clear two stress a turn if you do greens and hit your attack? Not really seeing this as a viable build.
No
greens are not necessary because of Cassian, and Maul also removes a stress
But @SlaveofChrist and @MacchuWA overlooked that both Maul and Opportunist have a ‚if you are not stressed‘, so I‘m not sure that works
1 minute ago, GreenDragoon said:No
greens are not necessary because of Cassian, and Maul also removes a stress
But @SlaveofChrist and @MacchuWA overlooked that both Maul and Opportunist have a ‚if you are not stressed‘, so I‘m not sure that works
Cassian doesn't remove his own stress though...
Also, yes Maul and Opportunist don't work together. I stand confidently by my stance that this is not a good build.
Edited by HolySorcerer3 minutes ago, HolySorcerer said:Cassian doesn't remove his own stress though...
Yes, but I‘m pretty sure that‘s how he intended the build.
So a more helpful critique would have been ‚I think that doesn‘t work because Cassian and the timing of Maul/Opportunist‘
Just now, GreenDragoon said:Yes, but I‘m pretty sure that‘s how he intended the build.
So a more helpful critique would have been ‚I think that doesn‘t work because Cassian and the timing of Maul/Opportunist‘
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That and it's a U-Wing. The thing should have had only a 2 die attack at five points cheaper. I just don't understand why FFG keeps overpricing support ships.
Wow... Z95s aren’t worth their points now... Sheath swarm?
I’m really thinking this thing is way way undercosted
3 minutes ago, Lobokai said:Wow... Z95s aren’t worth their points now... Sheath swarm?
I’m really thinking this thing is way way undercosted
Hopefully the dial is bad.
44 minutes ago, GreenDragoon said:No
greens are not necessary because of Cassian, and Maul also removes a stress
But @SlaveofChrist and @MacchuWA overlooked that both Maul and Opportunist have a ‚if you are not stressed‘, so I‘m not sure that works
Doh, quite right. And an alternate EPT kind of makes Wes a sub optimal call in the list. Oh well, back to the drawing board.
1 hour ago, Lobokai said:Wow... Z95s aren’t worth their points now... Sheath swarm?
I’m really thinking this thing is way way undercosted
And the fact that it's all unique pilots... So no swarming for you.. unless you think 4 is a swarm?
It's basically r3a2 gunner Ezra
Doesn't even need the ept or coordinate, it's just a cheap double stress deal with an auxiliary arc
Rau might not be the worst in a post Biggs blobs, but 2 dice primaries are almost worthless
Edited by ficklegreendice4 hours ago, Arkanta974 said:Look good on papers but Opportunist is a difficult card to trigger.
And you can not re-roll the opportunist die. Actually I am not 100% sure if you even can trigger opportunist and maul at the same time.
12 hours ago, SlaveofChrist said:
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Hi Folks! Hope all is well
.
I've been pondering this new crew card and I am wondering if the 2nd paragraph is contingent on the first or if they are totally separate and unrelated. If so, does that mean that besides Maul's first ability, that the 2nd paragraph could be a 2nd ability that he has by removing a stress token from getting a hit on your attack? Thanks for your help
!
12 hours ago, DR4CO said:Totally separate. It's why he costs 3 points despite being, in terms of just attack mods, infinitely inferior to Dengar and K4 Security Droid.
Actually, I was referring to Maul's
2nd ability
and not his first.
- Get stress from Opportunist
- Roll 4 dice for attack (could reroll with FCS)
- Modify focus with Ezra to a critical
- Get a hit, clear stress with Maul
-
Repeat as necessary
9 hours ago, ficklegreendice said:It's basically r3a2 gunner Ezra
Doesn't even need the ept or coordinate, it's just a cheap double stress deal with an auxiliary arc
Rau might not be the worst in a post Biggs blobs, but 2 dice primaries are almost worthless
I see r3a2 snap shot tactician Ezra as more flexible and effective (and cheaper) build.
1 hour ago, SlaveofChrist said:
Actually, I was referring to Maul's 2nd ability and not his first.
- Get stress from Opportunist
- Roll 4 dice for attack (could reroll with FCS)
- Modify focus with Ezra to a critical
- Get a hit, clear stress with Maul
- Repeat as necessary
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I suspect it's completely separate as there would be no need to ever take him over Dengar.
10 hours ago, HolySorcerer said:Hopefully the dial is bad.
Fenn Rau and AP-5 can take R2 astromech and enjoy green 1- and 2-speed maneuvers.
11 hours ago, SabineKey said:I honestly think all the pilots except Zeb will see good use. Poor Zeb. He doesn't have a bad ability for a four hull ship, but he is outshined by his peers.
Don't worry! I'm going to fly Zeb because he is UniPS with my A-wings...
1 hour ago, the1hodgy said:I suspect it's completely separate as there would be no need to ever take him over Dengar.
You always can choose to reroll zero dice anyway. ;.)
Or that. Since that has been FAQ.
You know people would argue the t0$$ other wise