Win Some Lose Some

By JJ48, in X-Wing Battle Reports

I played a couple games last night with a just-for-fun list I threw together, primarily to practice flying the Lambda -class Shuttle. You can view the list here .

The first game was great. I played against a Rebel with an A-Wing, a YT-2400, and Rebel Nym. I was having horrible luck with dice, but my shuttle was making a decent nuisance of itself with its Anti-Pursuit Lasers (they probably did more damage than all my other attacks that game put together). He managed to take out my TIEs and start whittling down my shuttle, while I took out Nym and managed to get his YT to fly off the board. Ultimately, it came down to my shuttle against his A-Wing, both with one hull left, and with him behind me! There was a frantic chase for a couple rounds, but finally I managed to stop right in his path, and APL took the killing shot. Both of us agreed that it had been a very intense, very fun, very close match!

The next match was less good. I played against another Rebel player who had Dash Rendar and Wullffwarro with Lando crew, Kyle Katarn crew, Experimental Interface, and some other upgrade (possibly Predator). Essentially, every single turn he would perform a green maneuver (clearing a stress and triggering Kyle), take Reinforce as his action, and then use EI to use Lando while also gaining a stress to be able to do it all again next round. Initially, I thought it would be tough but possible, as between my TIE/D title and the TIE Phantom I can attack enough to eventually run him out of tokens. Unfortunately, the very first two attacks he made against my Defender, he rolled three hits and I rolled all blanks. After that, seeing how many tokens he was getting every single turn, and knowing that the asteroid positioning meant it would be pretty much impossible to get both my shuttle and the Phantom shooting in the same turn, I simply surrendered.

Ah, well. You can't win them all, and the list is still teaching me a bit about flying the Lambda !

Edited by JJ48

This week's game was somewhat less than thrilling. I was playing this (just something I threw together to try out some Scum ships) against a list like this (though it had five more points that I don't remember, I think on Rey).

The game started with a few surprisingly good rolls, that ended up with Rey dead on turn 3 or so, with all my ships more or less intact (I think Guri lost one shield). Then Miranda moved in, and the entire game became a Keystone Cops chase. The next 15-20 rounds, he fired on my ships maybe five times (because most rounds he had SLAMmed and couldn't fire), and I fired on him 0 times, as he was never in arc and in range (except once, when my pilot had landed on a rock -_-). Every five or six rounds, one of my guys would end up close enough for him to drop a bomblet, and thus were my forces whittled down. Eventually, both Z-95s were gone and he dropped cluster mines directly in front of Guri (who already had two damage), so I called it. There didn't seem to be much point in playing another 10-15 rounds without rolling any dice (apart from the occasional bombs against my own ship).

Lessons learned: the Z-95s and the Quadjumper were rather fun to fly, but I wasn't too impressed with the StarViper (though I may be a little biased against it, as I've always thought it looked rather ridiculous). Also, I really hate 2-ship lists.

On the plus side, I believe this was the very first time I actually took out a YT by damage!

Aye that Miranda is definitely a priority target - especially if the other option is to shoot Rey in her arc.. you dont wanna do that much~

I played against Rey+Miranda with a scum list: Talonbane (harpoon), Asajj, Sunny light, Z95 (cruise) - the Z95 was the MVP, won the game 100-85 with a lucky shot to finish off Rey on 3 hulls from range 3.. Its crazy (:

I put pressure on Miranda very early with the Harpoon missile and then the threat of the cruise missile forced him to SLAM often but with my Asajj 180 degree arc, it wasn't too hard to still have shots. The Z even managed to throw the Cruise on Miranda anyway later in the game but my opponent decided against shooting the Z95 twice with 5 dice from Rey at range 1.. he regretted it in the end, preferring to whittle down my Asajj thinking the Z95 could easily be dealt with once Asajj went down.

Star Viper is still fairly pricey so I'm not gonna bother with it much probably~ Thweek is fun once in a while though, one of my opponents had Fenn + Thweek + YV666 - he mimicked talonbane... pretty hardcore upgrade !