Phantom 2 - The Cards Overview

By Schu81, in X-Wing

1 hour ago, SlaveofChrist said:

Anyone else excited about these two together?

swx72-flight-assist-astromech.png swx66-intensity.png

:D !!!

not really

you can't depend on Flight-assist triggering Intensity when you want to, making for an incredibly unreliable combo

Just now, UnitOmega said:

You keep saying this. I do not think it means what you think it means.

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Now, I'll admit, I don't really deep play FOs, but since OL only affects ships attacking OL, I presume you do not use him "defensively" to cover for the rest of your squad, right? That's what Fenn Rau does, he covers for himself or other members of the squad from enemies using tokens. EPTs, various Crew, etc. mods still apply to the dice.

I think you're right in that it will find a place in multi-ship Rebel builds though as a way to mitigate certain types of offense - such as strikes with missiles who don't have to spend their TL.

You forgot the meme :P

But yeah it is dice mod locking removing all the tools to mitigate the randomness in games and counter to all the non token dice modification (i.e. predator). Thus putting combat more in the realm of luck than statistics.

Now you might have to build up Fen Rau to be a true Acehole like Omega Leader but it is possible. Given fairship post Biggs there is still plenty of options to rebuild it into locking a ship down to a frustrating demise.

39 minutes ago, ficklegreendice said:

not really

you can't depend on Flight-assist triggering Intensity when you want to, making for an incredibly unreliable combo

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4 hours ago, Celestial Lizards said:

No dial though. How much do you want to bet that it's terrible?

Well, with r2 astromech available, it at least will have a solid 2 speed suite. Unless this is the ship they decide shouldn't have two turns at all, which would seriously blow my mind.

I like this build for Ezra in the Phantom II.

Ezra Bridger (Sheathipede) — Sheathipede-class Shuttle 17
Wired 1
Maul 3
R2 Astromech 1
Pulsed Ray Shield 2
Ship Total: 24

Maul because the synergy is real and Wired makes it all that much better. R2 and Pulsed Ray Shield to Regen effectively while still relieving stress. He basically just flies around taking giving people free actions and peashooting.

8 minutes ago, SabineKey said:

Well, with r2 astromech available, it at least will have a solid 2 speed suite.

Agreed :) . I was thinking of the same.

does Flight assist work when you are stressed/perform a red manuever?

Just now, Tailsgod said:

does Flight assist work when you are stressed/perform a red manuever?

It's a free action, so no.

Flight assist astromech is just fantastic. It is now by far the best 1-2 point astromech. With this astro and the latest FAQ, you can now fly T-70 X-wings and Wedge, Wes, or Luke for regionals and not be a total joke.

Does anyone else think chopper is hilarious?

I could just see him, doing a head spin while throwing out insults, then ripping parts off the ship to get the shields bypassed and running......

ok, how about "snap goes the shield gen"

Snap wexley

adaptability

black 1

chopper

flechette torps

Gchips

primed thrusters

33 points

5 turns of Regen, free boosts dropping target locks unless you're doing 1 speeds. very handy for the missile meta