Pilots
Title
Crew
Astromech
Pilots
Title
Crew
Astromech
No dial though. How much do you want to bet that it's terrible?
You mean like... so bad, they can't even show it here without risking a riot?
AP5 with Inspiring Recruit for 16pts looks like a good filler ship on paper.
I love how Chopper is stalking it in the background.
You are only here, little droid, to get kicked out the door.
AP-5 (15)
Inspiring Recruit (1)
"Chopper" (Astromech) (1)
Guidance Chips (0)
Phantom II (0)
Could be worth throwing Chopper and some discard fodder on there for some shield regen. Might keep it kicking an extra turn. Will need to test it but for the cost AP-5 looks good for his cost.
4 minutes ago, Tom1132 said:AP-5 (15)
Inspiring Recruit (1)
"Chopper" (Astromech) (1)
Guidance Chips (0)
Phantom II (0)
Could be worth throwing Chopper and some discard fodder on there for some shield regen. Might keep it kicking an extra turn. Will need to test it but for the cost AP-5 looks good for his cost.
Just a note: the Phantom II title does NOT have a point cost. The reason because it's requirement to attach is that you have attached the Ghost title to a VCX and docked the shuttle to it.
Good point. Forgot the Phantom and Ghost titles require each other!
Back to this then
AP-5 (15)
Inspiring Recruit (1)
Not bad for a ship with an aux arc. You might even get some R3-A2 + Gunner shenanigans going on the cheap.
AP-5 (15)
Gunner (5)
R3-A2 (2)
Total: 22
Probably not competitive - but could be fun/wacky.
Edited by Tom1132
Chopper isn't horrible on a tlt y
It's still 25 points as would be with r2, so you can still spam four
But one of them can toss a free bombloadout and chips for some durability. Not bad for 1 point
Flight Assist Droid is certainly one way to hand out half of the "X-wing fix". It's honestly pretty exciting, although I worry at 1pt that it's meant to be the X-wing fix. It is, after all, effectively a 1pt PTL+Engine Upgrade, though I admit the restriction is pretty hefty when it comes to trying to arc-dodge in jousts. Hm. Not sure.
Edited by Reiver7 minutes ago, Tom1132 said:Back to this then
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AP-5 (15)
Inspiring Recruit (1)
Not bad for a ship with an aux arc. You might even get some R3-A2 + Gunner shenanigans going on the cheap.
AP-5 (15)
Gunner (5)
R3-A2 (2)Total: 22
Probably not competitive - but could be fun/wacky.
4 points cheaper than the Stresshog.
3 hit points less, but one extra green die.
And you're almost guaranteed to miss!
Edited by Boba Rick1 minute ago, Boba Rick said:4 points cheaper than the Stresshog.
3 hit points less, but one extra green die.
And you're almost guaranteed to miss!
I feel like going for Ezra on this build would be a really good deal.
2 minutes ago, ficklegreendice said:Chopper isn't horrible on a tlt y
It's still 25 points as would be with r2, so you can still spam four
But one of them can toss a free bombloadout and chips for some durability. Not bad for 1 point
Would you also add BTL-A4, to try to get an extra shot or two early, then chuck it first?
1 minute ago, Reiver said:Flight Assist Droid is certainly one way to hand out half of the "X-wing fix". It's honestly pretty exciting, although I worry at 1pt that it's meant to be the X-wing fix. It is, after all, effectively a 1pt PTL+Engine Upgrade. Hm.
I do like that it allows the X-Wing access to boost and BR without the hefty cost.
It should make turning around after first contact. Overall, I like it. For 1 point I would definitely take it over R2 for the guaranteed added mobility in the early game.
1 minute ago, Reiver said:I feel like going for Ezra on this build would be a really good deal.
Oh heck ya!
Ezra as the PILOT! He's permanently stressed for his defensive ability! 24 points.
2 minutes ago, Reiver said:I feel like going for Ezra on this build would be a really good deal.
Just thought of that afterwards. Added efficiency on defence.
2 minutes ago, theBitterFig said:Would you also add BTL-A4, to try to get an extra shot or two early, then chuck it first?
I would never joust with TLTs (r3a2 excepted) so I don't believe 1 shield would be worth fudging the approach
AP-5, M9G8, Weapons Engineer (21)
Gold Squadron, TLT, Chopper, BTL, Guidance chip (25)
Gold squadron, TLT (24)
30 points left for something else.
T/L the Y wings for predator TLT's, and extra shots with one gold until you decide to toss the btl.
Or instead of Y's a couple of snap A's
This is that cheap and dirty support ARC you always wanted
Edited by Trubble29 minutes ago, theBitterFig said:Would you also add BTL-A4, to try to get an extra shot or two early, then chuck it first?
... oh, holy crap I hadn't thought of that
Probably not, though? They'd know to just leave you till last to keep the gunnery away.
If you actually want BTL-A4 on a ship though (Hello, ionhog, assuming you ever become relevant again...) it's a great little deal.
33 minutes ago, Boba Rick said:Oh heck ya!
Ezra as the PILOT! He's permanently stressed for his defensive ability! 24 points.
Yep, he's your Stressbug!
Anyone else excited about these two together?
!!!
Pilots
title
crew
Astromech.
Did anyone notice how frickin gorgeous the art on the pilot cards are?
47 minutes ago, Marinealver said:Fen Rau is basically Rebel Omega Leader.
You keep saying this. I do not think it means what you think it means.
Now, I'll admit, I don't really deep play FOs, but since OL only affects ships attacking OL, I presume you do not use him "defensively" to cover for the rest of your squad, right? That's what Fenn Rau does, he covers for himself or other members of the squad from enemies using tokens. EPTs, various Crew, etc. mods still apply to the dice.
I think you're right in that it will find a place in multi-ship Rebel builds though as a way to mitigate certain types of offense - such as strikes with missiles who don't have to spend their TL.