Phantom 2 - The Cards Overview

By Schu81, in X-Wing

Pilots

swx72-fenn-rau.png swx72-ezra-bridger.png swx72-zeb-orrelios.png swx72-ap-5.png

Title

swx72-phantom-ii.png swx72-ghost.png

Crew

swx72-maul.png swx72-courier-droid.png

Astromech

swx72-chopper.png swx72-flight-assist-astromech.png

No dial though. How much do you want to bet that it's terrible?

You mean like... so bad, they can't even show it here without risking a riot? :D

AP5 with Inspiring Recruit for 16pts looks like a good filler ship on paper.

I love how Chopper is stalking it in the background.

You are only here, little droid, to get kicked out the door.

swx72-courier-droid.png

AP-5 (15)
Inspiring Recruit (1)
"Chopper" (Astromech) (1)
Guidance Chips (0)
Phantom II (0)

Could be worth throwing Chopper and some discard fodder on there for some shield regen. Might keep it kicking an extra turn. Will need to test it but for the cost AP-5 looks good for his cost.

4 minutes ago, Tom1132 said:

AP-5 (15)
Inspiring Recruit (1)
"Chopper" (Astromech) (1)
Guidance Chips (0)
Phantom II (0)

Could be worth throwing Chopper and some discard fodder on there for some shield regen. Might keep it kicking an extra turn. Will need to test it but for the cost AP-5 looks good for his cost.

Just a note: the Phantom II title does NOT have a point cost. The reason because it's requirement to attach is that you have attached the Ghost title to a VCX and docked the shuttle to it.

Good point. Forgot the Phantom and Ghost titles require each other!

Back to this then :P

AP-5 (15)
Inspiring Recruit (1)


Not bad for a ship with an aux arc. You might even get some R3-A2 + Gunner shenanigans going on the cheap.

AP-5 (15)
Gunner (5)
R3-A2 (2)

Total: 22


Probably not competitive - but could be fun/wacky.

Edited by Tom1132

Chopper isn't horrible on a tlt y

It's still 25 points as would be with r2, so you can still spam four

But one of them can toss a free bombloadout and chips for some durability. Not bad for 1 point

Flight Assist Droid is certainly one way to hand out half of the "X-wing fix". It's honestly pretty exciting, although I worry at 1pt that it's meant to be the X-wing fix. It is, after all, effectively a 1pt PTL+Engine Upgrade, though I admit the restriction is pretty hefty when it comes to trying to arc-dodge in jousts. Hm. Not sure.

Edited by Reiver
7 minutes ago, Tom1132 said:

Back to this then :P

AP-5 (15)
Inspiring Recruit (1)


Not bad for a ship with an aux arc. You might even get some R3-A2 + Gunner shenanigans going on the cheap.

AP-5 (15)
Gunner (5)
R3-A2 (2)

Total: 22


Probably not competitive - but could be fun/wacky.

4 points cheaper than the Stresshog.

3 hit points less, but one extra green die.

And you're almost guaranteed to miss!

Edited by Boba Rick
1 minute ago, Boba Rick said:

4 points cheaper than the Stresshog.

3 hit points less, but one extra green die.

And you're almost guaranteed to miss!

I feel like going for Ezra on this build would be a really good deal.

2 minutes ago, ficklegreendice said:

Chopper isn't horrible on a tlt y

It's still 25 points as would be with r2, so you can still spam four

But one of them can toss a free bombloadout and chips for some durability. Not bad for 1 point

Would you also add BTL-A4, to try to get an extra shot or two early, then chuck it first?

1 minute ago, Reiver said:

Flight Assist Droid is certainly one way to hand out half of the "X-wing fix". It's honestly pretty exciting, although I worry at 1pt that it's meant to be the X-wing fix. It is, after all, effectively a 1pt PTL+Engine Upgrade. Hm.

I do like that it allows the X-Wing access to boost and BR without the hefty cost.

It should make turning around after first contact. Overall, I like it. For 1 point I would definitely take it over R2 for the guaranteed added mobility in the early game.

1 minute ago, Reiver said:

I feel like going for Ezra on this build would be a really good deal.

Oh heck ya!

Ezra as the PILOT! He's permanently stressed for his defensive ability! 24 points.

2 minutes ago, Reiver said:

I feel like going for Ezra on this build would be a really good deal.

Just thought of that afterwards. Added efficiency on defence.

2 minutes ago, theBitterFig said:

Would you also add BTL-A4, to try to get an extra shot or two early, then chuck it first?

I would never joust with TLTs (r3a2 excepted) so I don't believe 1 shield would be worth fudging the approach

AP-5, M9G8, Weapons Engineer (21)

Gold Squadron, TLT, Chopper, BTL, Guidance chip (25)

Gold squadron, TLT (24)

30 points left for something else.

T/L the Y wings for predator TLT's, and extra shots with one gold until you decide to toss the btl.

Or instead of Y's a couple of snap A's

This is that cheap and dirty support ARC you always wanted

Edited by Trubble
29 minutes ago, theBitterFig said:

Would you also add BTL-A4, to try to get an extra shot or two early, then chuck it first?

... oh, holy crap I hadn't thought of that :o

Probably not, though? They'd know to just leave you till last to keep the gunnery away.

If you actually want BTL-A4 on a ship though (Hello, ionhog, assuming you ever become relevant again...) it's a great little deal.

33 minutes ago, Boba Rick said:

Oh heck ya!

Ezra as the PILOT! He's permanently stressed for his defensive ability! 24 points.

Yep, he's your Stressbug!

Anyone else excited about these two together?

swx72-flight-assist-astromech.png swx66-intensity.png

:D !!!

Pilots

  • Fen Rau is basically Rebel Omega Leader. I can see return of 4 rebel fair ship just with different components.
  • Ezera and Zeb are nothing new, You don't see too many of them in the main game and unless it is to get more than one phantom you are either going to see the most expensive one or the cheapest one.
  • So at 16 points for a start this is too expensive to take part in sort of an oddball miniswarm (Z-95 and cheap stolen TIE and this pilot). Still being the cheapest ship if someone just needs the shuttle or the coordinate action this is the one that you will see the most.

title

  • So the only advantage is now VCX becomes a command ship with the coordinate action instead of the flying fortress. To be honest unless there is a TLT nerf I think we will see more Phantom 1s than Phantom 2 on the VCX.

crew

  • So the Rebels are not traveling light I see. :P Okay bad maul joke I need to cut that one in half. :D . So another Rebel Scum Toy, No Imperials as they are not cool enough for the club house. To be honest after the errata they could have taken out the ignore if Ezera and it would have just been fine. FFG no longer needs to keep products that matches the expansion pack. How else are we going to get that T-65 fix?
  • Courier Droid, more turn 0 stuff but with all the mechanical creep I don't think turn 0 has the same weight it once held. It is another 0 point <crew> so again crew slots now have value as there is no reason for them to not be filled, and it is not faction specific so a first for Imperials who for some reason are always playing catch up in the design team. At least the Imperials can finally get their droids that they have been looking for.

Astromech.

  • Chopper is another regen droid but the catch is this one discards upgrades. So you could take a shield upgrade and for an extra point and an <astromech> get +2 shields. Question is how would this combo for 5 points compare to the regen upgrades rebels already have often not taking up a mod slot? I think the 0 point <crew> will see more table time.
  • I guess this was the apology for R4 Agromech, and also to get Y-wing players back to the light side instead of the thug side (Hey Thugs, we got Gold!). Anyways this one screams Y-wings with the lock your turret upgrade or astromech ships that don't have turret slots. On Y-wings do not leave without the BTL-A4 since their restrictions are mutually the same. X-wings, ARCs, and this Shuttle wouldn't really care about the restriction. However it is another 1 point and not 0 points so again trying to keep that integrated astromech costing 1 point I see for no particular reason (other than FFG hates the name X-wing).
Edited by Marinealver

Did anyone notice how frickin gorgeous the art on the pilot cards are?

47 minutes ago, Marinealver said:

Fen Rau is basically Rebel Omega Leader.

You keep saying this. I do not think it means what you think it means.

Now, I'll admit, I don't really deep play FOs, but since OL only affects ships attacking OL, I presume you do not use him "defensively" to cover for the rest of your squad, right? That's what Fenn Rau does, he covers for himself or other members of the squad from enemies using tokens. EPTs, various Crew, etc. mods still apply to the dice.

I think you're right in that it will find a place in multi-ship Rebel builds though as a way to mitigate certain types of offense - such as strikes with missiles who don't have to spend their TL.