Flight Assist Astros. Xwing Saviours?

By MegaSilver, in X-Wing

1 minute ago, gennataos said:

Thought about it, originally had it like that. Do you give up IA for chips for a not-all-that-great alpha strike?

Maybe skip Plasma on all of them, give Protons and Chips to Luke and Wedge, with Wes stripping tokens on the first attack in the cycle?

Maybe you give Luke Protons and GC and save it for an Omega strike?

2 hours ago, Nyxen said:

Skill as a pair of boots on the ground =/= piloting skill. He should be Tarn Mison good, not Corran Horn good

Corran Horn literally kills Rex in a single turn, most of the time a single shot even :P

2 hours ago, SEApocalypse said:

Corran Horn literally kills Rex in a single turn, most of the time a single shot even :P

By that I mean he shouldn't be the only TIE/ln that sees competitive play.

Just now, Nyxen said:

By that I mean he shouldn't be the only TIE/ln that sees competitive play.

Now to that I can fully agree … at the other hand I crack swarm won this summer one of the store championships here ... before Nym Bombs and Harpoons, in more civilized times. °_^
Those bastards took out my Rex cleanly pretty early, right after Biggs ^_^

Downside of this useful fligh assit astromech is that there is only 1 in the shatipede expansion, who is going to get 3-4 of them to be able to play 3-4 xwings or t70? Since having such amount of shatipedes is useless.

It should have bring 2 copies or lets see if FFG decides to include it in further expansions.

Edited by negroscuro
2 minutes ago, negroscuro said:

Downside of this useful fligh assit astromech is that there is only 1 in the shatipede expansion, who is going to get 3-4 of them to be able to play 3-4 xwings or t70? Since having such amount of shatipedes is useless.

It should have bring 2 copies or lets see if FFG decides to include it in further expansions.

Give it a few waves

Silencer after all has the decency to pack two primed thrusters to Heroes' one

But they should have foreseen this. Is what I can not understand... maybe as a part of a future season kit?

At least I'm swimming in Saturation Salvo upgrades... Wouldn't want to be short any of them. Will be proxying or just playing online with this card in the meantime.

3 minutes ago, gamblertuba said:

At least I'm swimming in Saturation Salvo upgrades... Wouldn't want to be short any of them. Will be proxying or just playing online with this card in the meantime.

That makes me hate Saturation Salvo even more. It could have been FAA!

Edited by Biophysical

I bought 2 'pieds and will probably grab a third in the new year. FAA surprised me with how absolutely amazing it is. I love it! Flying Wedge has never felt so satisfying... when you take down Fenn and two boats with Wedge, it is a fantastic day!

Anyone try FAA one a BTL-A4 Y-Wing yet?

Just now, sf1raptor said:

Anyone try FAA one a BTL-A4 Y-Wing yet?

I did for a couple games with the Ion Cannon version. I like the control, a lot, but damage was not great because attacks were usually crappy and not modified. I tend to like the T70s for the points because they're faster, tougher, and hit harder.

31 minutes ago, Biophysical said:

I did for a couple games with the Ion Cannon version. I like the control, a lot, but damage was not great because attacks were usually crappy and not modified. I tend to like the T70s for the points because they're faster, tougher, and hit harder.

Seconded. At close range BTLA4s throw enough dice that variance can offset some of the inaccuracy, but they are pretty sad beyond that. I haven't the experience on T-70s and Biophysical has, but T-65s do have an improvement... just still not enough on it's own to warrant taking one over a T-70 - unless you're taking a specific pilot for their ability.

16 hours ago, negroscuro said:

But they should have foreseen this. Is what I can not understand... maybe as a part of a future season kit?

This is not the fix you are looking for... move along.

of course what I mean that this is probably not the end all be all fix for the T-65. If it was we would have at least gotten two. My theory is we will get 3 or 4 of what the Fix is.

Edited by FlyingAnchors
4 hours ago, ficklegreendice said:

Give it a few waves

Silencer after all has the decency to pack two primed thrusters to Heroes' one

Jup, luckly for me that lessen had been established already when I get into the game, so I have no useless extra ships just to get some even more useless extra cards like Crackshot. Proxy and Loans work just fine until they release some more ships with those cards :)

7 hours ago, sf1raptor said:

Anyone try FAA one a BTL-A4 Y-Wing yet?

Yeah, I played one in a kit tournament this week. TLT throws enough dice that you end up sneaking a damage or two through on most things, and the boost gets your arc around while barrel roll helps slow roll initially and I ended up blocking with it a surprising amount.

I don’t think I’d run four of them, you need something out front to keep range, but it is a great piece for a toolboxy list.

6 hours ago, LagJanson said:

Seconded. At close range BTLA4s throw enough dice that variance can offset some of the inaccuracy, but they are pretty sad beyond that. I haven't the experience on T-70s and Biophysical has, but T-65s do have an improvement... just still not enough on it's own to warrant taking one over a T-70 - unless you're taking a specific pilot for their ability.

I’ve barely started testing, but a rookie seems surprisingly good. It hits at the same price point as a harpoon LRS ps2 gunboat, which is either a bonus for competition or a reason to switch to empire, depending on your mindset.

On 14/11/2017 at 9:39 AM, Nyxen said:

By that I mean he shouldn't be the only TIE/ln that sees competitive play.

Blame the wookies

3 hours ago, AEIllingworth said:

I’ve barely started testing, but a rookie seems surprisingly good. It hits at the same price point as a harpoon LRS ps2 gunboat, which is either a bonus for competition or a reason to switch to empire, depending on your mindset.

The rookie does have the advantage of firing 3 dice every shot with modification, while the gunboat is either reloading or requiring TL

10 hours ago, sf1raptor said:

Anyone try FAA one a BTL-A4 Y-Wing yet?

I have been running it with synced turret; yes, that supposedly unplayable card. It has been working really well on my rebel jank list featuring Heff Tobber. I just need to stop forgetting triggers to really get a feel for the competitive power of the list.

Edited by shadowswalker
15 hours ago, Biophysical said:

I did for a couple games with the Ion Cannon version. I like the control, a lot, but damage was not great because attacks were usually crappy and not modified. I tend to like the T70s for the points because they're faster, tougher, and hit harder.

A friend tried out TIE/D Ion Cannon Deltas and came away with pretty much the same view - adding attacks doesn't give you all that much benefit unless you have the means to modify that attack.

2 hours ago, Magnus Grendel said:

A friend tried out TIE/D Ion Cannon Deltas and came away with pretty much the same view - adding attacks doesn't give you all that much benefit unless you have the means to modify that attack.

That's why when I do TIE/Ds, I don't skimp on points.

On 11/13/2017 at 9:43 AM, Biophysical said:

I'm having trouble getting excited about T65s with flight astromech, because I feel like you're leaving points on the table. I like 4 T70s, because you get that extra hp over the 65s and a better dial and action bar. It's tough to spend 3 points on a t65 that is better than upgrading to a 70. Maybe you just use the cheap cost and take 2 65s for 44 points and some big Rebel ship for 56.

That's funny as I like to think I get a boost on a T-65 that doesn't have it when the T-70 already has the Boost action. I see it as a bonus in that regard.

1 hour ago, heychadwick said:

That's funny as I like to think I get a boost on a T-65 that doesn't have it when the T-70 already has the Boost action. I see it as a bonus in that regard.

That's great for getting in the engagement a little faster and definitely great for running away and resetting. Where the T-65 struggles, particularly the low PS ones, is you can't control that engagement once you get them too close for FAA to proc. With the low PS T-70s, you can choose to boost for a block or go for a focus/TL. The T-65 leaves you no choice and your opponent knows that.