Flight Assist Astros. Xwing Saviours?

By MegaSilver, in X-Wing

14 minutes ago, gennataos said:

That's great for getting in the engagement a little faster and definitely great for running away and resetting. Where the T-65 struggles, particularly the low PS ones, is you can't control that engagement once you get them too close for FAA to proc. With the low PS T-70s, you can choose to boost for a block or go for a focus/TL. The T-65 leaves you no choice and your opponent knows that.

The ability to two turn out and barrel roll in front of someone is super good. In general, Xwings don’t need any help once you’ve gotten into the joust, this helps set that up and helps trying to cut off lanes of escape.

Boosting once you are in range seems like it is it is almost never what you want to anyway.

1 minute ago, AEIllingworth said:

The ability to two turn out and barrel roll in front of someone is super good. In general, Xwings don’t need any help once you’ve gotten into the joust, this helps set that up and helps trying to cut off lanes of escape.

Boosting once you are in range seems like it is it is almost never what you want to anyway.

I agree with the 2-turn/BR, but disagree with everything else. X-Wings definitely need help in a joust because there are plenty of things which can still out-joust them. Also, boosting for a block is better than focusing and getting PS killed.

1 hour ago, gennataos said:

That's great for getting in the engagement a little faster and definitely great for running away and resetting. Where the T-65 struggles, particularly the low PS ones, is you can't control that engagement once you get them too close for FAA to proc. With the low PS T-70s, you can choose to boost for a block or go for a focus/TL. The T-65 leaves you no choice and your opponent knows that.

If you haven't already, what you need to do with FAA is to aim away from the opposing squad, and then use an FAA reposition to bring yourself into a good place. Like, if you're set up to joust, you can't boost straight at them to close distance, but you can do a 3-bank away, then boost or barrel roll in the opposite direction. to bring someone back into your sights. I especially the the Barrel Roll option, because it puts you in a good place to pursue, as you can effectively turn around without a K-turn at that point, because you're already 45 degrees off center.

I used it on an Intensity Luke Skywalker to some good success at an Original Trilogy Tournament.

Instead of K-Turning it helps to slingshot around asteroids, which my opponent didn't expect.

Also, when a higher PS opponent ship was on my tail, I used it to go one forward, barrel roll back a little, trigger intensity for Focus-Evade. Air brakes.

Also, combined with Intensity it makes for very fun flying. You WANT to bank away out of arc for the free BR back into arc and then trigger Intensity.

3 hours ago, gennataos said:

I agree with the 2-turn/BR, but disagree with everything else. X-Wings definitely need help in a joust because there are plenty of things which can still out-joust them. Also, boosting for a block is better than focusing and getting PS killed.

This is why I'm loving Wedge again, I keep flip flopping between Expertise Wedge and Trick Shot Wedge. I like having Jan in there too, so Wedge hits way above his weight class. I'm really shocked at how well FAA has really helped his effectiveness.

1 minute ago, Wiredin said:

This is why I'm loving Wedge again, I keep flip flopping between Expertise Wedge and Trick Shot Wedge. I like having Jan in there too, so Wedge hits way above his weight class. I'm really shocked at how well FAA has really helped his effectiveness.

Adaptability Wedge... I find keeping Wedge cheaper makes him easier to fit into a list. He hasn't the defensive stats to justify a huge point total unless you can delete a ship of roughly equal value at the same time. That said, yes, FAA helped him a bit. Not perfectly, but it gave him and a few other named pilots a boost.

13 minutes ago, LagJanson said:

Adaptability Wedge... I find keeping Wedge cheaper makes him easier to fit into a list. He hasn't the defensive stats to justify a huge point total unless you can delete a ship of roughly equal value at the same time. That said, yes, FAA helped him a bit. Not perfectly, but it gave him and a few other named pilots a boost.

Have you considered Intensity Wedge?

9 minutes ago, LagJanson said:

Adaptability Wedge... I find keeping Wedge cheaper makes him easier to fit into a list. He hasn't the defensive stats to justify a huge point total unless you can delete a ship of roughly equal value at the same time. That said, yes, FAA helped him a bit. Not perfectly, but it gave him and a few other named pilots a boost.

I have only played FAA on lower PS stuff, but I've played against it on higher PS guys a few times. It's weird, but I think it's more than a little better on the low PS guys. Wedge wants to get shots, surely, but he can usually get shots without a lot of problems. FAA is useful on the approach and in rarer circumstances in combat. The low PS guys get to use it a lot more often, because they are setting their dials to respond to a more static board state. It lets them get that free action a lot more often, and it really allows an unprecedented level of maneuverability for those ships, all while keeping your action free for a Focus or TL. Having played FAA T70s and Advanced Optics First Order ships, there's a real similarity in feel. Getting an action to move and having the Focus available makes your mid-short range game so much better.

4 minutes ago, Biophysical said:

I have only played FAA on lower PS stuff, but I've played against it on higher PS guys a few times. It's weird, but I think it's more than a little better on the low PS guys. Wedge wants to get shots, surely, but he can usually get shots without a lot of problems. FAA is useful on the approach and in rarer circumstances in combat. The low PS guys get to use it a lot more often, because they are setting their dials to respond to a more static board state. It lets them get that free action a lot more often, and it really allows an unprecedented level of maneuverability for those ships, all while keeping your action free for a Focus or TL. Having played FAA T70s and Advanced Optics First Order ships, there's a real similarity in feel. Getting an action to move and having the Focus available makes your mid-short range game so much better.

It's not the approach where I've found it shines on Wedge and Janson. It's the escape after. T-65s just can't hang around like a lot of other ships can. Get out of range, regroup quick, strike again. On approach, absolutely, the lower PS pilots benefit more - and the lower still get the disengage bonus, so I agree with you that the lower PS are better served by FAAs.

7 minutes ago, Boba Rick said:

Have you considered Intensity Wedge?

Nope! Action economy isn't strong enough. It's a one use unless you can get yourself totally away from combat to flip it back over. That, or you've got something way stronger in your list to draw fire away from Wedge anyway. I've... yet to encounter that scenario outside Biggs. Even side-by-side with Nym, Wedge seems to get a bullseye painted on him.

personally i prefer adapt or trickshot wedge...or even debt to pay lol

His ability is baller enough to give him enough threat as it is, why pump half your squad points into him? He could have a whopping 2pts added on top of his normal cost and people would still gun for him first despite the crazy RegenPoe or FatRey or Miranda on the side. Its almost comical how much people hate him when hes rarely the main threat lol

Also intensity is suppose to be a failsafe, not a main plan. You use it for those "Oh...f...i really need to roll but if im tokenless im screwed..." moments. Which is why i adore it on vader because he can EASILY get it back anyway

Edited by Vineheart01

fat rey and wedge.... now theres an idea

3 hours ago, Wiredin said:

fat rey and wedge.... now theres an idea

Considered it for nats, but Poe just does everything better. (Native boost and one extra shield sold it for me. Which is a shame because I really like wedge).

maybe with FAA wedge and AP-5 can squeeze in a “lean” Rey (54 points: Finn, kanan, title)

Edited by FlyingAnchors

but is an experitse Wedge better than a skinny rey, wedge, ap5?

Rey (45)
Adaptability (0)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)

Wedge Antilles (29)
Trick Shot (0)
Flight-Assist Astromech (1)
Integrated Astromech (0)

AP-5 (15)
Courier Droid (0)
"Chopper" (Astromech) (1)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

it's interesting for the extra action or two...