Stressbugs! New Phantom II Article

By MegaSilver, in X-Wing

2 hours ago, Punning Pundit said:

If the dial on this ship is _amazing_, I can see folks doing ezra + PTL to get the coordinate action a bunch of times.

You can't do the same action more than once per round...

10 hours ago, UnitOmega said:

BTW, this means rebels have two Prequel-era ships now.

Technically yes. This ship class was also seen in Episode II.

However, the Phantom II is at least in Rebels as a ship they found and repurposed. So not quite the same as prequel era ships in the game (remember, the Ywing was also a clone wars relic).

So how does it work when a low PS Sheathipede pilot coordinates Miranda? Can she Slam without first revealing her dial?

EDIT: Disregard, the SLAM card specifically states that it cannot be performed as a free action.

Edited by Sabre 7
1 minute ago, Sabre 7 said:

So how does it work when a low PS Sheathipede pilot coordinates Miranda? Can she Slam without first revealing her dial?

That's...a good question. Also applies to Upsilon and Gunboat.

3 minutes ago, Sabre 7 said:

So how does it work when a low PS Sheathipede pilot coordinates Miranda? Can she Slam without first revealing her dial?

You can't perform SLAM as a free action.

35 minutes ago, Jehan Menasis said:

You can't perform SLAM as a free action.

Just realized this and came back to post it

Dash's barrel roll is illegal. Seriously, who writes these garbage articles?

3 hours ago, ScummyRebel said:

This ship class was also seen in Episode II.

Actually it appeared in all 3 PT movies, and in several episodes of clone wars to boot.

1 hour ago, Sabre 7 said:

So how does it work when a low PS Sheathipede pilot coordinates Miranda? Can she Slam without first revealing her dial?

EDIT: Disregard, the SLAM card specifically states that it cannot be performed as a free action.

no but now miranda can slam and you can coordinate a bomb drop... So get ready to lighten up your miranda abit for Coordinating Ghosts!

19 minutes ago, UnitOmega said:

Actually it appeared in all 3 PT movies, and in several episodes of clone wars to boot.

Yep, makes sense as it was the TF/CIS's Lambda equivilent

Thinking more about Maul. 30 points gets an Ezra/Maul Kashyyyk Defender. 180 degree arc, reinforce every turn, and double-but-incomplete mods. That seems cost effective.

a thought.. the Maul card says to disregard scum only if Ezra Bridger is part of your squad.. that would mean you can load him up on a ship piloted by Ezra as well, right? since it didn't specify the crew card.

so Maul could be on a PS4 Attack Shuttle, a PS5 Sheathipede, or on any rebel ship with two crew slots with Ezra's crew card.

actually.. would he have to be on the same ship as Ezra? or would Ezra just have to be in your force (in one of the three forms i listed above), with Maul able to be assigned to a different ship? so like, Ezra flying the Phantom II and Maul on the Ghost?

Edited by mithril2098
23 minutes ago, mithril2098 said:

a thought.. the Maul card says to disregard scum only if Ezra Bridger is part of your squad.. that would mean you can load him up on a ship piloted by Ezra as well, right? since it didn't specify the crew card.

so Maul could be on a PS4 Attack Shuttle, a PS5 Sheathipede, or on any rebel ship with two crew slots with Ezra 's crew card.

actually.. would he have to be on the same ship as Ezra ? or would Ezra just have to be in your force (in one of the three forms i listed above), with Maul able to be assigned to a different ship? so like, Ezra flying the Phantom II and Maul on the Ghost ?

As long as you have a card (pilot or upgrade) with the title 'Ezra Bridger', you can run Maul anywhere in your squad.

Yup. Ezra can be on a different ship or piloting a different ship.

That was the reason for the weird as wording

If it were Scum Or Ezra Only then you could only take it on Ezra (the pilot) in rebels

I think the new FA Astromech will be good for all PS T-65's. It is only a point, so I am not saying it's amazing, but it's far better than crap. Integrated Astromech makes the math for the T-65 alright (even though a few disagree). So, the main complaint I hear about the ship is the lack of repositioning. This fixes that issue.

Low PS pilots generally have a hard time with actions, especially either on approach or when circling around. This Astromech helps them do that. Boost will help them get into the fight quicker or to turn around faster and maybe get a shot in when it isn't expected. Just a hard turn and Boost is better than a K-turn as no Stress. All for 1 point.

Also, the Barrel Roll can be good. If you go before them and they are too far or out of arc, they will probably try to move somewhere that they can't get shot by the low PS generics. The BR can help them move into a spot to cover more ground. It can prepare for next round for a better spot. Or move behind an asteroid. Or even get to a spot that maybe you are going to block someone's move.

For a single point, I can see a number of times a low PS ship can use this guy. Not every round, but it's just a point. I feel like it can do a lot to help these scrubs do more in a combat situation. One point!

A high PS pilot can use the BR or Boost to get a shot on someone. They don't need it if they already have a shot. That's OK, too. The big complaint is that the T-65 can't maneuver to give an expensive ace a shot. This fixes that.

I'm very surprised at how many people are trashing it shrugging on the FAA. Does it make the T-65 amazing? No, but it's a single point. Does it make the ship much more maneuverable and effective? Yes it does. Recall the layered fixes for things like ordnance. Not one big fix, but lots of little ones that are easy to dismiss alone.

Personally, I think people should try flying it before they dismiss it too much.

Edited by heychadwick
On ‎11‎/‎11‎/‎2017 at 1:49 PM, ScummyRebel said:

Technically yes. This ship class was also seen in Episode II.

However, the Phantom II is at least in Rebels as a ship they found and repurposed. So not quite the same as prequel era ships in the game (remember, the Ywing was also a clone wars relic).

The TCW-era ones were also quite big:

http://www.starwars.com/databank/neimoidian-escort-shuttle

14.4m. I think Wookieepedia might be in error in labelling the Phantom II as being the same length as the Escort Shuttle - that is, unless they specified that they used the TCW art asset for Rebels, just modifying it.

http://starwars.wikia.com/wiki/Phantom_II

Not to mention that Legends info clarified that TCW Sheathipedes were as much as 20m:

http://starwars.wikia.com/wiki/Sheathipede-class_transport_shuttle/Legends

Maybe there's multiple variants?

Edited by Ironlord

I like Chopper astromech. Now you can bring an Xwing with deadeye, a torpedo and guidance chips, and be able to regain 2 health afterwards for sacrificing your deadeye and your GC. It's pretty good in my opinion. Not game breaking, but definitely worth considering.

Can Chopper sacrifice himself for a shield?

Just now, heychadwick said:

Can Chopper sacrifice himself for a shield?

“Discard 1 other equipped upgrade card”

no, shame, that’d be hilarious

2 minutes ago, heychadwick said:

Can Chopper sacrifice himself for a shield?

No. It says: Discard one other equipped upgrade card...

Edit: Beat me to it :P

Edited by Celestial Lizards
Negative. It didn't go in. Just impacted on the surface.
On 11/11/2017 at 10:19 AM, mecra said:

Dash's barrel roll is illegal. Seriously, who writes these garbage articles?

You know what they should do, is open-source all their articles and have the forum-goers write the article!

It would look like this:

”Here’s our new spoiler article. Blah blah blah, DOA, garbage, trash, ok and then this one card is a complete OP nightmare grudgefest, it’s going to ruin the game and we’re all doomed.

Here’s the 360-degree view of this ugly-as-sin BS EU trash ship. When will we get an X-Wing fix?!?

The rest of this article will now discuss the GUNBOAAATTT!!!

...”

8 hours ago, heychadwick said:

I think the new FA Astromech will be good for all PS T-65's. It is only a point, so I am not saying it's amazing, but it's far better than crap. Integrated Astromech makes the math for the T-65 alright (even though a few disagree). So, the main complaint I hear about the ship is the lack of repositioning. This fixes that issue.

Low PS pilots generally have a hard time with actions, especially either on approach or when circling around. This Astromech helps them do that. Boost will help them get into the fight quicker or to turn around faster and maybe get a **** in when it isn't expected. Just a hard turn and Boost is better than a K-turn as no Stress. All for 1 point.

Also, the Barrel Roll can be good. If you go before them and they are too far or out of arc, they will probably try to move somewhere that they can't get shot by the low PS generics. The BR can help them move into a spot to cover more ground. It can prepare for next round for a better spot. Or move behind an asteroid. Or even get to a spot that maybe you are going to block someone's move.

For a single point, I can see a number of times a low PS ship can use this guy. Not every round, but it's just a point. I feel like it can do a lot to help these scrubs do more in a combat situation. One point!

A high PS pilot can use the BR or Boost to get a shot on someone. They don't need it if they already have a shot. That's OK, too. The big complaint is that the T-65 can't maneuver to give an expensive ace a shot. This fixes that.

I'm very surprised at how many people are trashing it shrugging on the FAA. Does it make the T-65 amazing? No, but it's a single point. Does it make the ship much more maneuverable and effective? Yes it does. Recall the layered fixes for things like ordnance. Not one big fix, but lots of little ones that are easy to dismiss alone.

Personally, I think people should try flying it before they dismiss it too much.

100% agree. I'll definitely be running some Wes/Wedge/whatever lists. Matter of fact, I'm going to be proxying those mechs in as soon as this week.

On ‎11‎/‎10‎/‎2017 at 2:17 PM, Rakaydos said:

At least we can put Courior Droids on Dormitz.

I think Hyperwave Comm Scanner is the superior choice on him. It's only a point, takes up one of TWO tech slots and also gives your allies a token for the inevitable round 1 engagement that Dormitz is going to give you. Also it lets you place at PS '0' '6' or '12'.

I think we'll see Courier in lists that have the extra crew slots (YV-666, U-wing, DoomShuttle). Decimators probably won't make use of it because all we see right now is RAC who is already PS 8 and gets no benefit for placing at lower PS.