So obviously the T-65 and B-Wing need help, and I think that in a post-Biggs meta the ARC-170 and Y-Wing could use something to make it tougher as well.
I was wondering if there was a way to add the something like the reinforce ability to these ships WITHOUT buffing the K-Wing, T-70, or Nym?
Something like this:
Reinforced Shields
2 Points
Modification: Rebel Small Ship Only. You may not equip this if your pilot card contains the Boost or Reinforce action or a Missile Slot prior to equipping modifications.
Your upgrade bar gains an additional modification slot.
Action: At the beginning of the combat phase, if you have at least one shield token on your pilot card, you may place 2 additional shield tokens by your ship. When suffering damage, discard these tokens before discarding the token(s) on your pilot card. You may only attack once per round this game. At the end of the combat phase discard any shield tokens by your ship and receive one stress token.
Soooo..... there are some requirements here that some might consider this a little odd and lengthy, but have you seen the condition cards? I am trying to start a discussion here about an upgrade that will help (notice I didn't say fix) a bunch of ships at once while not helping ones that don't need help.
My logic:
Small ship only:
I think the only large base ship that is blatantly terrible is the U-Wing. That is something that can be addressed on its own and it's been popping up in Rebels so it could happen. Sure the VCX is hurting, but I think it still has some game left.
Boost, Reinforce and Missile exclusion:
This excludes the following ships from this:
A-Wing
Auzituck Gunship
K-Wing
Scurrg
T-70
Z-95 Headhunter
The only ship here that I think could use help is the A-Wing. If there's a special A-Wing in the newest movie then consider it helped through a future expansion.
The following ships are eligible to receive this upgrade:
ARC-170
Attack Shuttle
B-Wing
E-Wing - Corran loses his double-tap if he equips this though.
HWK-170
TIE Fighter
T-65 X-Wing
Y-Wing
Yes, it makes Rex a little tougher... but he's going to have to have to add a shield upgrade. That means your Rex is going from 14 points to 20 points and if your opponent wants Rex dead he's still going to die.
Point cost:
2 points so that quad TLT didn't just get stronger.
At the same time, I still think the other ships need to be able to effectively equip another mod to really help them get over the hump.
Action requirement:
So this makes you REALLY tough, but you just spent your action which means you're going to hit like a wet noodle UNLESS you have PTL, EI or some other way of getting another action. This limits your maneuverability, you can't do a K-Turn and count on this.
Action text:
"Beginning of combat phase" - meaning Snap Shot and Bombs can still bypass this.
"if you have at least one shield token..." - important so that this isn't available the entire game, but it is there for the alpha strike where it's really needed.
"Suffering damage" - things that give you a damage card bypass this.
"You may only attack once per round this game." - no double tap for Corran for the entire game.
"end of the combat phase discard any shield tokens by your ship" - Of course.
"and receive one stress token." - This is only natural thematically, plus it's another cost but not over the top.
Okay, so this is my idea and if you think it's terrible please say why and offer an alternative. I honestly think I'm on to something here, but of course it would need work.
Ideas?