56 minutes ago, WHW said:Minions are removed from fight after receiving more Damage than their Resilence. They either die or not, depending on deadliness of your weapon, but they don't come back to fight another day.
Wrong. Go read what's actually on page 190.
They suffer the incapacitated and unconscious conditions if the severity is not ≥7. Both of which can be cured in scene by their allies.
- Unconscious can be removed with a TN2 medicine (fire) check as an action.
- incapacitated can be removed, as I noted, by advantage on water stance and the catch your breath no-roll action on any stance, twice in water.
It's not the same as being unable to come back, and it's very different from "Dead or not at the player's choice" of Star Wars' mechanics.
Also remember - minions of a group go on the same initiative, in any order desired. (p 191), and may opt to help each other or take separate actions, so ,say Samurai Moto Jakubu is facing 8 goblins.
-
Round 1
- he hits one, it survives.
- Minions 2& 3 remove the unconscious on 1
- Minion 1 takes the catch a breath action while stepping back
- minions 4-7 attack Jakubu
-
Round 2
- Jakubu hits 2
- Minions 3 & 4 heal 2
- 2 steps back and catches a breath.
- 1 catches breath again
- 5-7 attack Jakubu
-
round 3
- Jakubu hits 3
- 1 steps in an aids the medic.
- 4 (aided by 1) heals 3 of unconscious
- 2 and 3 catch breath, 3 stepping out.
- 5-7 attack Jakubu
- etc.
Jakubu is in for a LONG fight,
Most GM's won't work the rules as written, and will treat Incapacitated & Unconscious as "out of the fight", but that's not actually what the rules say and do.