Current scum list discussion

By aermet69, in Imperial Assault Skirmish

So, I want to attend a tourney in december (my first). I don't need to win the whole shebang, but I want a solid and fun list. I want to try and not go with RCP or RLG, but inlcuding some of them could be an option.

So first off, figures that I 'want' to include (not neccessarily all of them):

eClawdites: because I like these, and I think they have potential - but is hard to fit in. It's hard to argue that it wouldn't be better with RCP.

Bossk: Because I just plain like him.

Maul: He's cool and fun, but so hard to fit in I think. He doesn't have the survivability of other uniques in that point range (like Shyla and Bossk recovers easily) and he needs to get close.

Next, figures I want it so hard to pass on:

IG-88: He's expensive, but he's also so good **** solid. Fast. Two shots. Good health and defense and on Nal Hutta he can chose to shoot far until closing in. I find it so hard to make a list that doesn't include him. Especially if I'm facing some of the other heroes like Luke, Han or Vader.

eWeequays: These are solid, and I do like them actually. Always did, even when people said HKs were still superior. BUT they shine so much more with Focus which leads to the RCP/RLG. I will currently also only play 1 group, as I don't have the other painted yet :) I could use Jabba instead of RCP/RGL but he doesn't seem solid enough comparetively.

Combining this into something:

IG-88 12

eWeequyas 7

RCP 6

eClawdite 6

=31.

That only leaves me 9 points to rummage with and not a lot of firepower/utility imo. I'm not fond of Gideon from a thematic standpoint so I could see changing him for Hera. That leaves me 8 points. I can't leave without Greedo, so down on 4.

Is it just me, or does scum list building feel very constrained?

A little, but you can feel similarly constrained with the other factions. There's 5-11 points of support in Rebels I want/need to take every time. Then I throw in a few uniques and that's about it. They can feel very different based on the uniques I bring and the traits I focus on though.

Scum's issue is that you're pretty much always going for Hunters, so you're usually falling back on the usual standbys. Those eQuays are so good, you'll see at least one set in almost every list. Padding your activations and focus is so powerful that people generally take the RCP over Jabba (but you don't have to). And it's always good to bring Greedo, because GIA.

Still, you have options that can break the mold more than other factions as well. @Masterchiefspiff won a store tourney a couple of months back with three Nexu in his list. The Bantha and the Rancor can be great to play, even if they aren't necessarily Tier 1. Those ePigs and now the Clawdites are options that will make your list different from the mold as well.

(Just don't look at those Ugnauts--the horror! ?)

But once you go for someone like Iggy, you don't have a lot of points left after your support, so you'll end up with a samey-feeling list.

-ryanjamal

GIA?

One cool thing to do with 9 Points is to go eJawa and BT-1. He benefits a bit from not being a primary target and with Iggy he has a fair chance not to be.

Or switch Iggy out and go Bossk, Onar and Greedo for a hunter-centric setup.

1 hour ago, aermet69 said:

GIA?

Greedo Is Awesome

3 hours ago, ManateeX said:

Greedo Is Awesome

GIA

GIA indeed. Well played @ryanjamal

GIA.

Common usage translates roughly to "Greedo is awesome" however it can be used as a proper noun itself, replacing Greedo's name entirely.

For example:

"You really shouldn't have attacked my focused GIA. You might have won otherwise, but you didn't because GIA."

Edited by seef1033

I have been running a list with all three of your favorites. I'm not sure it's top-tier, but I win more than I lose with it, at least. I'll run through my thought process for each of the cards.

Deployment Cards:
Bossk (8) -- The archetype for the list: Hunter/Brawler. There aren't a ton of dudes that can wipe out Han Solo (+ Brace for Impact) before he gets to return fire. Image may contain: 1 person, indoorPlus, his little lizard ears are almost certainly the best detail on any model.
Maul (7) -- He's in this list to be a menace... a Phantom Menace. That is, to run in, probably kill one guy, and then get chopped in half.
elite Weequay Pirate (7) -- I mean, this is a mercenary list, is it not?
elite Clawdite Shapeshifter (6) -- You're right that the rebel care package is better support for 6 points, but I like this guy's ability to switch to dealing Weequay-esque ranged attacks or Obi-wan-esque pseudo-melee attacks after round 1. He's not the best support and not the best attacker, but he can do both.
Jabba the Hutt (6) -- In the first round, he's essentially just an extra command card and a focus on Greedo. In subsequent rounds, he's a command card (from Black Market) and an extra attack with someone like Bossk or Maul. Plus, he's a usually-safe place to attach Indentured Jester. You could take the rebel care package instead, but then you don't get to make the low, rumbly chuckle at your opponent when you make a good play.
Greedo (4) -- GIA, as has been discussed.
Black Market (1) -- With so many strong command cards, I want to see them all.
Indentured Jester (1) -- People forget Salacious B. Crumb is a brawler until he scurries up and does 4 unblockable damage to someone with Swipe, Scratch, and Grisly Contest. People don't usually even bother killing him, but if they do, they have to kill Jabba too to get his point.

Command Cards:
Assassinate -- Opponent gets 3 extra damage and a helping of salt.
Comm Disruption -- I decided to take this instead of Negation because (a) I had the extra point left, and (b) now I can negate my opponent's negation (since the list has 1 spy). Ha-ha! Might be worth just taking both.
Element of Surprise -- The elite Clawdite can snipe someone like C-3PO and make sure he won't dodge.
Fleet Footed -- Movement is preeetty nice for brawlers. Or you never know when it'll be useful for someone else.
Grisly Contest -- Two unblockable damage from Maul, Bossk, or Salacious that can be used to finish something off. Bossk can potentially recover the two strain-damage at the end of the round, too.
Heightened Reflexes -- Standard hunter damage card. The anti-dodge.
Intelligence Leak -- It's so much fun getting rid of my opponent's Blaze of Glory or Son of Skywalker.
Looking for a Fight -- It's a better Fleet Footed for brawlers. If Bossk or Maul don't need that extra movement point, they can instead attack and then use this to shove an enemy and trigger Parting Blow.
Opportunistic -- This is great for getting Bossk and or Maul into position before they activate (or getting them back to a safe spot afterward). It works for any mercenary, but positioning those two is most important.
Parting Blow -- Extra attacks are cool. If Bossk uses it, he can shrug off the stun at the end of the round, too.
Planning -- These other cards look nice, let's get them all.
Positioning Advantage -- We're all in on damage at this point; might as well follow through.
Primary Target -- The lack of the rebel care package means a general lack of focus tokens. This helps.
Take Initiative -- Hard not to take this card. Then there's the cool interaction with Maul's Sustained by Rage ability.
Tools for the Job -- See Figure 1 above.

Edited by Tibbel

GIA 4L (for life).

But for 8 points Shyla is pretty sweet too. She adds a GIA-esque quality. Also Bossk.

16 minutes ago, NeverBetTheFett said:

GIA 4L (for life).

But for 8 points Shyla is pretty sweet too. She adds a GIA-esque quality. Also Bossk.

G/SIA4L(aB)

-ryanjamal

3 minutes ago, ryanjamal said:

G/SIA4L(aB)

-ryanjamal

LMAO! I am literally rolling.

Interesting list Tibbel. I'm a little concerned how it'll hold up on Nal Hutta, but I might try a similar list out next.

The Bossk option is very interesting ...
I'm Bossk lover since he left and I've always played so far ... 
I think now it's not tier1, a group of wequays, rangers, or many others kill him from an activation,
the map of Nal huta does not help anything, it's deadly for poor Bossk ...
I would like to go back to include Bossk in my lists again ... I will follow this thread very closely.
2 hours ago, ryanjamal said:

G/SIA4L(aB)

-ryanjamal

Let's not get carried away............but for real G/SIA4L(aB)!

14 hours ago, ryanjamal said:

G/SIA4L(aB)

-ryanjamal

I've played a very particular scum list 2 days ago in a random skirmish map game against an imperial list featuring a droid army + Palpatine.
Wonder boy, oh wonder thy list...:lol:
Maul (7)
Shyla (8) :ph34r:
Greedo (4) :ph34r:
eGamorrean Guards (8)
eWeequay Pirates (7)
Temporary Alliance (1)
C-3PO (2)
Gideon Argus (3)

Ok. So I tried two variations of the list:

1st:

IG-88 w FotK

eWeequays

eClawdite

Greedo

rNexu

Temp.All.

Hera

C-3PO

2nd:

IG-88 w FotK

eWeequays

rClawdite

Greedo

eNexu

Temp.All.

Hera

C-3PO

I found both versions pretty good and fun to play. Lots of flexibility. A few hard-hitters in IG, the Weequays and Greedo mainly (I like to give him a Surge token early to ensure a heavy attack even without focus). With Nexu, Greedo and IG there was a lot of speed as well when necessary.

I'm pondering downgrading the Nexu to regular in the 2nd list to make room for Devious Scheme and some other upgrade. I'm a big fan of Prey On The Weak, but without more expensive hunters, I don't think it's worth it in the current meta. Could be Black Market as well to help a little with the card draw.

I definitely found that the regular Clawdite seemed well worth it compared to the eClawdite - to my surprise (tested it after reading some other dudes account of them). It felt more worth it to get 1-2 tokens turn 1 and sit on a terminal with the potential to strike later on with Street Rat, than had I used 6 points on it and the eNexu is really solid. I do feel though, that I could go down to the regular there as well, as I mentioned earlier, just to get a little extra on the Upgrades. Also makes it more alright to sacrifice it, for positioning and it can still strike hard and fast once or twice and auto-bleeds.

3rd:

IG-88 w FotK

eWeequays

rClawdite

Greedo

rNexu

Temp.All.

Hera

C-3PO

Devious Scheme

Black Market

This will be my next test.

25 minutes ago, aermet69 said:

3rd:

IG-88 w FotK

eWeequays

rClawdite

Greedo

rNexu

Temp.All.

Hera

C-3PO

Devious Scheme

Black Market

This will be my next test.

That looks like fun. To be honest, I haven’t played scum since the release of HoTE with the fixes to the uniques. I might try this list out next time we play.

1 hour ago, aermet69 said:

I definitely found that the regular Clawdite seemed well worth it compared to the eClawdite - to my surprise (tested it after reading some other dudes account of them). It felt more worth it to get 1-2 tokens turn 1 and sit on a terminal with the potential to strike later on with Street Rat, than had I used 6 points on it and the eNexu is really solid. I do feel though, that I could go down to the regular there as well, as I mentioned earlier, just to get a little extra on the Upgrades. Also makes it more alright to sacrifice it, for positioning and it can still strike hard and fast once or twice and auto-bleeds.

Interesting. I may have to give r-Claw another go.

I would like to try this as well. I guess it depends on the maps as well. I tried the reg clawdite a couple of times on the new HOTE maps with some other figures. They never rolled a surge or only rolled 1 and with RG dice attack died before doing any damage. The eClawdite at least took some damage and dealt some out. It's probably wise to only use 1 of either and if you're just wanting a tougher support/terminal sitter than Gideon, he's probably your best bet, especially if he has an extra turn to pass out tokens and then self-token before having to go street-rat. That makes him cheap but able to take a shot before he dies.

Kind of like Merc Troopers never went anywhere back in the day, I have a feeling, unless they add a Spy trait to Zuckuss or 4Lom, we'll never have a Merc Spy list either. It'll always be Rebs and Imperials

I tried this last night.

Maul
Ahsoka
Shyla
Onar
Gideo
eWeequays

It's actually pretty scary. Decent trait mix, a solid number of threats, good number of activations and health.
Had a very close game but Han and Chewie proved too strong in the end.

I like Ahsoka's flexibility but I think she just struggles to make the points back sometimes... and can die a bit too easily. Makes great bait though.
I like Maul for blocking and being annoying, but also doesn't hit hard enough sometimes. Very dice roll dependent. Can often be ignored.
Shyla, Onar and Weequays are great as always.
The lack of support characters and "spare" activations can hurt a bit too...
There's some potential here but I'm thinking that Ahsoka is going to be bench warming from now on. She just isn't impactful enough compared to something like palp, terro or shyla.

22 hours ago, NeverBetTheFett said:

Interesting. I may have to give r-Claw another go.

I've recently played against a list that rolls with an eClawdite and rClawdite. the eClaw with Scout can hit from really far and do pretty solid damage as well. You get the advantage still of Senator with the regular perhaps, but you get a good attach round 1 that way too. Working with 2 spies is pretty nice as well.

39 minutes ago, wannabepudge said:

I've recently played against a list that rolls with an eClawdite and rClawdite. the eClaw with Scout can hit from really far and do pretty solid damage as well. You get the advantage still of Senator with the regular perhaps, but you get a good attach round 1 that way too. Working with 2 spies is pretty nice as well.

attacking looks to be a significant separating factor for the clawdites. The eClawdite is nearly guaranteed to trigger the Assassin's Blade on Street Rat, or to have the available surge for Accuracy on the Scout. The regular clawdite is a bit more reliant on Focus or surge tokens to guarantee hitting some of those surge skills. For 2 points, I could live with the regular if the only drawback was the average difference of maybe 1 ? token from the senator form.

18 hours ago, Inquisitorsz said:

I like Ahsoka's flexibility but I think she just struggles to make the points back sometimes... and can die a bit too easily. Makes great bait though.
I like Maul for blocking and being annoying, but also doesn't hit hard enough sometimes. Very dice roll dependent. Can often be ignored.
Shyla, Onar and Weequays are great as always.
The lack of support characters and "spare" activations can hurt a bit too...
There's some potential here but I'm thinking that Ahsoka is going to be bench warming from now on. She just isn't impactful enough compared to something like palp, terro or shyla.

I agree man. Shyla is one of my new fave figures (I never tried her before just lately) and I find Ashoka a bit too soft for my liking.