1 minute ago, Kyros Skyfall said:I actually like that honor and glory rank does'nt impact much on mechanical effects. any samurai can choose to live in honor or not, they just have to live with the concequences (and the look of others). I think strife and composure are interesting becasue the player canot really ''control'' what they're character are feeling, anyway not entirely control if they're feeling something and wheather it's gonna be a problem or not. without a mechanical system, I don't expect any of my players do ''play'' their character's emmotional journey and outburst, adventures are hard ennough so that they're not gonna willingly handicap themselves^^
Sure, but that’s exactly my issue with it: the actual impact of outbursts can be fairly negligible. So what’s the point then? If your players aren’t willing to play into the narrative and the system isn’t pushing the narrative on them, why play this particular RPG? Why go to the trouble of all the strife minigames if strife is largely going to be ignored? All I see is a bunch of mechanics and game restrictions around strife that likely don’t add anything meaningful to the experience. There’s no payout.