Should TLT be attack:(focus)?

By Frostweasel, in X-Wing

7 hours ago, RogueLeader42 said:

Turrets are operated by a dedicated gunner.

The only pilot operated turret we have in the game is the variable arc turret of the Shadow Caster thus leading to it taking an action to turn.

Yes, but the gunner has no control over the flight of the ship, so the task is not just "turn towards the enemy, pull the trigger, profit", but rather it requires a mindful correction to counter-act the chaotic flight of one's own ship.

6 minutes ago, RufusDaMan said:

Yes, but the gunner has no control over the flight of the ship, so the task is not just "turn towards the enemy, pull the trigger, profit", but rather it requires a mindful correction to counter-act the chaotic flight of one's own ship.

I remember one of the early missions of X-Wing Alliance had the player riding in the YT-1300's turret while Emkay flew the ship. Even though you and the targets were moving pretty smoothly, and the targets weren't fighting back, it could still be somewhat challenging. I imagine doing so in the thick of battle, with both you and the targets evading as much as possible, would be that much more difficult.

(After that mission, I made sure to never try out any ship's turret unless I was docked and just trying to hold off fighters while stationary.)

How about making it so the second attack must target a second legal target if possible? You could still use btl and a ywing could basically in arc use it unchanged but it spilts the offensive power otherwise till end game and gives your opponent a viable stratgey to fight it besides rushing a r1 hole.

Still makes tlt a useful late game card but a swarm would throw the damage everywhere. Mitigation without uselessness aggrivation.

Make that range work against them a little as well as for then. As others have said 2-3 range is a lot of realistate easy to get 2 different ships in.

Edited by LordFajubi

In our playgroup we play with a long list of casual errata (shameless plug: see my "X-Wing Beginner's Guide" pinned post). Our TLT nerf just increases the point cost from 6 to 7 when not on a K-wing.

Edited by flipperoverlord
Typo

I'd think crits = blanks when out of arc would be great.... I still strongly favor all turret upgrades being mobile arcs... turrets currently can fire in all arcs.. even though many shouldn't based on their placement on their ship... PWTs should be allowed to fire in all arcs, but upgrades should have to pick an arc... they transverse at a silly rate and are impossible to out fly or even force into a decision... they simply bypass too much of the gameplay...

Even just having to pick at arc before revealing their dial would add an element of choice/reward/and player skill to turrets... this would be enough of a nerf (IMO) to not change the dice or unique abilities of the TLT.

What about "you may only perform the second attack if the first attack hits" ?

The best fix IMO. Just make Crits count as blanks when using it.

Simple and effective.

Using the precedent of Attani Mindlink erratum:

LIMITED TO 2 PER SQUAD

On 10/11/2017 at 11:22 PM, RufusDaMan said:

All turrets should require a focus or Target lock.

Would you go as far to say for PWT's to shoot outside their firing arc that they require a focus or a TL too?

On 14.11.2017 at 4:12 PM, JJ48 said:

I remember one of the early missions of X-Wing Alliance had the player riding in the YT-1300's turret while Emkay flew the ship. Even though you and the targets were moving pretty smoothly, and the targets weren't fighting back, it could still be somewhat challenging. I imagine doing so in the thick of battle, with both you and the targets evading as much as possible, would be that much more difficult.

(After that mission, I made sure to never try out any ship's turret unless I was docked and just trying to hold off fighters while stationary.)

But that was mostly an issue due to the turrets targeting computer lacking the function to assist leading the target.

1 hour ago, RogueLeader42 said:

But that was mostly an issue due to the turrets targeting computer lacking the function to assist leading the target.

Even worse. The physics in those games for turrets are totally unrealistic. When a laser is spawned at a turret cannon, the laser doesn't inherit the velocity of the firing ship. They fly as if shot from a stationary turret. So it is very hard to hit stuff with those turrets because of that.
It feels very unintuitive. It is like trying to hit another person by throwing a flying paper plane against them, in the mid of a strong wind. The only time it feels right is when the target is directly in front, directly behind, or your ship is stationary. Otherwise you need to lead targets by much more than you should in real life, in a weird way.

Edited by Azrapse
3 hours ago, Archangelspiv said:

Would you go as far to say for PWT's to shoot outside their firing arc that they require a focus or a TL too?

Maybe not. Not at first anyway.

I'd be happy to see the TLT allow the defender a range 3 agility bonus. Sounds like a fair and reasonable starting place.

On 11/10/2017 at 9:31 AM, theBitterFig said:

Meanwhile, Miranda Doni's ability should be Primary, Torpedo and Missile attacks only.

Since she has been and is a broken ship in the game, who keeps on getting upgrades in subsequent Expansions (Sabine, Bomblet Generator, Harpoons), how about we make her ability actually tie into her base stats:

"Once per round when attacking with your primary weapon , you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield."

On 11/10/2017 at 0:51 PM, Kieransi said:

Reading it again, maybe they aren’t. So you could word it Range bonuses are added to all secondary weapons except missiles and torpedoes . You may not add range bonuses when attacking outside your arc.

With that tiny edit, I like it!

On 11/11/2017 at 0:37 AM, Marinealver said:

[Attack: Focus] , Spend a focus token to perform this attack. If the defender is a large ship perform this attack twice. If this attack hits the defender suffers 1 damage and cancel all dice results.

Interesting sir, that would certainly reign this bugger in.

tbh, i'd rather tlt had the donut than be R1-2

I could get behind making it attack(focus) though. Just not "To perform this attack, spend your focus token" because that would simply be too much. If you force to spend to even attack at all, face it the tlt would be horribly overpriced as it effectively removed any mods of 90% of the turret users on those attacks. 3die attacks arent hard to avoid if theyre unmodded, especially with autos. Not saying they miss more often than not, but essentially making it an always unmodded attack really, really hurts.

Most tlt users focus anyway for defense or to help solidify one tlt attack, but the change would enforce a pretty hefty decision before they roll, boost, tlock, special action, or spend the focus defensively before they had a chance to attack.

Edited by Vineheart01
11 minutes ago, clanofwolves said:

Since she has been and is a broken ship in the game, who keeps on getting upgrades in subsequent Expansions (Sabine, Bomblet Generator, Harpoons), how about we make her ability actually tie into her base stats:

"Once per round when attacking with your primary weapon , you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield."

While probably better than status quo, I kinda dislike it. Miranda having the ability to supercharge a Missile or Torpedo is an interesting effect to me. Maybe that's a legacy thing, in general unnnecessary with that kind of buffs missiles and torps have gotten over time.

But that's just, like, my opinion, man.

Edited by theBitterFig
2 minutes ago, theBitterFig said:

While probably better than status quo, I kinda dislike it. Miranda having the ability to supercharge a Missile or Torpedo is an interesting effect to me. Maybe that's a legacy thing, with that kind of single-use secondary weapon getting enough buffs in general to no longer need a Miranda.

But that's just, like, my opinion, man.

Yeah, the super-charge is fine as long as it is almost a one-off. Maybe then:

"Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield up to your original shield value ."

Edited by clanofwolves
45 minutes ago, clanofwolves said:

Yeah, the super-charge is fine as long as it is almost a one-off. Maybe then:

"Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield up to your original shield value ."

Ah... that's how she works already. You can't recover shields beyond your original shield value (per the rules reference).

6 minutes ago, DR4CO said:

Ah... that's how she works already. You can't recover shields beyond your original shield value (per the rules reference).

Thanks @DR4CO , I feel stupid, but I don’t fly her, and when against her? Well, I’ve been screwed......

Edited by clanofwolves

I was listening to Kraytes and @Brunas initiated this very thread on their cast and they went away over Miranda details, TLT, etc. Interesting thoughts....she’s a real issue, even for idiots like me ?